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Old June 19th, 2012, 12:04 AM   #16
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Re: Picking a 3D program to learn, how?

I recently started looking up photogrammetry which is just cool. Taking pictures of different angles and then converting them to a 3D model. Anyone use this for serious work? Some apps: ImageModeler by Autodesk, PhotoModeler, Insight3D.

PhotoModeler's SmartMatch - YouTube
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Old June 21st, 2012, 10:42 PM   #17
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Re: Picking a 3D program to learn, how?

Cool video, thanks for sharing. How different is it from wrapping skins around models in 3D Max or Maya?
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Old June 22nd, 2012, 04:26 AM   #18
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Re: Picking a 3D program to learn, how?

Great thread, I've been in a similar situation. I love After Effects, but feel like I wanna take the next step. Lynda, Video Copilot etc. have taught me a lot. fxphd looks real intriguing.

I've looked up Maya before, but buying that or C4D just isnt possible for me right now. I'm real excited to give Blender another look now with these new tutorials, thanks!
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Old June 30th, 2012, 02:09 PM   #19
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Re: Picking a 3D program to learn, how?

Quote:
Originally Posted by Sareesh Sudhakaran View Post
Cool video, thanks for sharing. How different is it from wrapping skins around models in 3D Max or Maya?
I'm afraid I have no idea. I'm just starting to mess around with 3D. This just seemed like an easier way to create the model in the first place.
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Old July 1st, 2012, 05:00 AM   #20
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Re: Picking a 3D program to learn, how?

Photogrammetry works the other way, it takes the photos and creates the model from them... Autodesk 123D - 123D Catch turn photos into 3D models does this as well (and is also free ?).
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Old August 10th, 2012, 07:39 AM   #21
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Re: Picking a 3D program to learn, how?

While you can scan and create a textured 3D object you still have to animate and render it in a 3D app like Blender.

I gave up on pay ware years ago, and found Blender had many of the features that I needed. And now many more I didn't know I wanted. Tracking is very good these days and it now has a world class compositor as well.

Check out the latest Open Movie from the Blender institute codenamed Mango or titled Tears of Steel. Greenscreened actors and 3D animation/set extension etc.
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Old June 21st, 2013, 12:17 AM   #22
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Re: Picking a 3D program to learn, how?

We run a number of apps at our shop including C4D. My personal tools for 3D include a mix of Lightwave, Modo and Blender. Modo 701 is a serious contender with updated animation, particles and it's easy to pick up and use, very much like C4D in many ways. Lightwave has always been my go to, great renderer, integrates well with AE now and also with Fusion and Nuke. Both Modo and LW combined is still a grand less than C4D too.
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