Mark Duckworth |
December 23rd, 2006 06:34 AM |
I have used Maya a little bit for certain projects but I use 3ds Max as my main program. I will say outright that I really do not like Maya very much. It is a more powerful character modeler and simulator for cloth, hair, particles etc. And you can definitely tweak your creation much more than with Maya. However I have always found it very counterintuitive ie. what you think it should do and what it actually does are two different things, it has a hugely steep learning curve, the interface is clunky (although it has been streamlined considerably with the new version just released). The caveat with all these programs (Maya, Lightwave, Max, Houdini) is that if you learn one most of your skills and knowledge do not carry over to a different program. In essence, you have to unlearn what you have learned and relearn it again from a different point of view. So if you pick one and get really good with it is difficult to change. So if your like me and really not a vfx guy but need a program that will get the job done quickly, look good, and doesn't take forever to get good, I would recommend 3ds Max. If you have no money get Blender as mentioned before.
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