How do a simulate 'Earthquake/explosion"? at

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Old July 11th, 2007, 12:37 PM   #1
Join Date: Jun 2007
Location: Claremont, Ca.
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How do a simulate 'Earthquake/explosion"?

Hi people,
I am going on a shoot tommorrow and need some information. There will be a scene where a mini-van blows up, . . . or so I want the viewer to think it did. Is there a special effect in FCP that gives the frame a certain amount of 'shake' or vibration', or is this something where I actually have to shake the camera during the shoot? I will be 'shaking' the clip where an onlooker witnesses the carnage through his rear-view mirror. By the acting of the witness and the shaking of the camera and a little smoke I hope to 'sell' the scene.
Sorry if this question sounds very Rooky-ish. It is probably a very simple basic effect that I should know. Up until this point I have avoided camera shake like the plague.
Jared Cicon is offline   Reply With Quote
Old July 13th, 2007, 05:30 AM   #2
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Hi Jared,
One way of getting the effect your after is by keyframing your image to move off point repeatedly however this can take a while and can be abit tricky to look convincing. There are plugins for this type of thing tho, like i know sony vegas uses a plug in called 'quake' which is actually a script and it gives you a good amount of control to simulate a 'shake' or 'explosion'. I hope this helps
Daniel Alexander is offline   Reply With Quote
Old July 14th, 2007, 07:49 AM   #3
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shaking the camera worked for Star Trek :)
Gregg Bond is offline   Reply

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