Lighting the human body at DVinfo.net
DV Info Net

Go Back   DV Info Net > The Tools of DV and HD Production > Photon Management
Register FAQ Today's Posts Buyer's Guides

Photon Management
Shine an ever-loving light on you.

Reply
 
Thread Tools Search this Thread
Old September 17th, 2007, 03:10 PM   #1
Regular Crew
 
Join Date: Jul 2006
Location: Mobile, Ala.
Posts: 30
Lighting the human body

Hi,

I'm trying to figure out good (or interesting) ways to light the full human figure, head to toe. I like to light male faces with a strong, harsh rim and a soft key, with little or no fill. Females with a fill that's just slightly dimmer than the key. I've tried this same method for lighting full figures, and it doesn't turn out nearly as well. I'd like to make it pretty high contrast, emphasize muscularity with shadows, but I can't find the right setup.

Any help?
__________________
www.damdirtyapes.com
Harris Porter is offline   Reply With Quote
Old September 18th, 2007, 09:18 AM   #2
Regular Crew
 
Join Date: Feb 2005
Location: Dallas, TX
Posts: 108
One solution is to place open faced or fresnel lights a few feet back, and then, close to the subject, put two very tall sheets of black foamcore (or dark fabric scrims) with a narrow "slot" open for the light. this will give you a narrow wash of hard light... with little room for the subject to move.

If you can find some grid material, you can use it on a large softbox with just the grid, and no facing fabric; this will give you something a little softer but more directional.

Fresnels overhead with the lamps backed off to "spot" can give you a nice rim-light as well.

In the past, I've spray painted strips of corrugated black and made very large, long "blind" style louvers and stuck them on a 2x4 frame... not very long-lived, but a cool look.
Michael Carter is offline   Reply With Quote
Old September 18th, 2007, 10:15 PM   #3
Trustee
 
Join Date: Nov 2005
Location: Honolulu, HI
Posts: 1,961
Harris, are you possible having problems with spill and reflections from your room washing out your contrast? A small subject with lights up close will have a very strong contrast. When you back those same lights away so they light your whole body, they are much weaker once they hit the subject. That will make any reflected light that is hitting your talent seem stronger.
Marcus Marchesseault is offline   Reply With Quote
Old September 19th, 2007, 11:42 AM   #4
Regular Crew
 
Join Date: Jul 2006
Location: Mobile, Ala.
Posts: 30
I played around with my setup, and actually... reflection might be the culprit. I didn't consider it because my key is pretty weak, and I have my rim really narrowed, but for a shot this wide, I'm probably getting a lot more reflection than I anticipated. I'll try a different location.

Michael, how high do you think I would need those overheads for a rim?
__________________
www.damdirtyapes.com
Harris Porter is offline   Reply With Quote
Old September 19th, 2007, 10:31 PM   #5
Trustee
 
Join Date: Nov 2005
Location: Honolulu, HI
Posts: 1,961
You might also want to try negative fill (black "reflector") where you are having too much reflection killing your contrast. Also, put your strongest lights on the rim/backlight.
Marcus Marchesseault is offline   Reply With Quote
Old September 20th, 2007, 12:11 AM   #6
Hawaiian Shirt Mogul
 
Join Date: Nov 2001
Location: northern cailfornia
Posts: 1,261
to show texture - try using a side light as KEY ( the harder the light quality the more texture you'll see ) ... are you using a dark or light background ?
Don Donatello is offline   Reply With Quote
Old September 22nd, 2007, 01:46 PM   #7
Regular Crew
 
Join Date: Jul 2006
Location: Mobile, Ala.
Posts: 30
As for negative fill, how much black board would I need?

The background will range from very dark to completely black. I have my key angled at about 60 degrees horizontally. Does that qualify as a side light or do I need it closer to 90?

Thanks a bunch. This is helping a lot.
__________________
www.damdirtyapes.com
Harris Porter is offline   Reply With Quote
Old September 22nd, 2007, 02:15 PM   #8
Regular Crew
 
Join Date: Feb 2005
Location: Dallas, TX
Posts: 108
Quote:
Originally Posted by Harris Porter View Post
Michael, how high do you think I would need those overheads for a rim?
Well, there's so many variable to that answer... I'd start with "out of the frame" though!

The overall answer to your problems is "play, test, have fun, learn". Chances are you'll find a way to the look you want that, in many ways, will be your own; the best way to get there is get a good-sized dark space and a willing figure, and play with every kind of light & scrim you can get your hands on for a day with no deadlines or clients. Chances are also good that you'll find some cool looks that won't work for this need but will be useful later.

Light's wierd; consider it a "media" like oil paint or clay, one with limitations and one that you'll never "control" fully; approaching stuff like this with a sense of "partnership" - for me certainly - is a great path to success with the media. All the scrims, lights, stands, etc you have are just "brushes" - and watch how many master painters work with high-dollar brushes, yet also add some killer effect by dragging a toothpick or a nail across the paint. A great cinematographer could do amazing stuff with work lights, bedsheets and foamcore if they needed to. That all sounds trite as hell (look ma, I'm "painting with light!") but approaching it philosophically before technically can be a wonderful approach.
Michael Carter is offline   Reply
Reply

DV Info Net refers all where-to-buy and where-to-rent questions exclusively to these trusted full line dealers and rental houses...

B&H Photo Video
(866) 521-7381
New York, NY USA

Scan Computers Int. Ltd.
+44 0871-472-4747
Bolton, Lancashire UK


DV Info Net also encourages you to support local businesses and buy from an authorized dealer in your neighborhood.
  You are here: DV Info Net > The Tools of DV and HD Production > Photon Management


 



All times are GMT -6. The time now is 12:11 PM.


DV Info Net -- Real Names, Real People, Real Info!
1998-2024 The Digital Video Information Network