How do you move a mask?
Well, the title of this topic says it all. After you have created a Bezier mask, how do you move the entire mask? I would like to follow an object on the screen. So, I created a mask. But when I try to move it so it follows the object from frame to frame, it moves the entire image, but the mask refuses to move.
How do I move the mask and not the image? |
I am not the world's expert on this subject, but I've been learning a lot about it during a recent project.
You have a Mask. It can consist of several Paths. Each Path consists of several Nodes. This is important because Vegas' masking engine keeps track of multiple paths as a single Mask. Any saving will save the whole mask, not a single path. You're probably wanting to move a Path. Using the default arrow pointer (not the pen), right-click on any Node and choose "Select Path". Now you can click and drag on any node to move the whole mask, and/or, use the arrow keys. I find selection and deselection and bezier curves to be all a little unintuitive, but have been able to make things work... There may be other methods... |
...not to mention that you can also keyframe the movement of the mask!
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Thank you. Yes, keyframing is exactly what I was trying to do. I simply assumed that I should place the hand cursor anywhere inside the path and it would move the path, but it moved the whole image. So, now that you explained it, I right clicked and did as you suggested, and that worked.
It seems rather counter-intuitive, and I could not find it anywhere in the help file. Thanks! Now, a second question: Is there a way to create a circular or rectangular path? I mean just create it without having to edit the shape by hand. |
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Thanks, Tony! I never even noticed that one before. It is very nice.
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