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Old July 30th, 2014, 10:04 AM   #1
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Red Epic Footage Colors in Vegas 12

There seems to be a stark difference in color space reproduction when editing my Red Epic footage in SV12

The SV12 timeline shows the clips as dark and not as sharp in comparison to the Cine-x previews.

I've attached two sample frames to explain the results.

The flatter image is the Raw clip as seen in Cine-x.

The yellowish contrast image is what happens on the SV12 timeline.

Any ideas why this happens and how to rectify?

Many thanks in advance!
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Red Epic Footage Colors in Vegas 12-vegas2.0000262.jpg  
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Old July 30th, 2014, 10:25 AM   #2
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Re: Red Epic Footage Colors in Vegas 12

Here are the two images side-by-side
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Red Epic Footage Colors in Vegas 12-compare.jpg  
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Old July 30th, 2014, 10:29 AM   #3
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Re: Red Epic Footage Colors in Vegas 12

Here is another frame exibiting same behaviour
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Red Epic Footage Colors in Vegas 12-compare2.jpg  
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Old August 1st, 2014, 08:13 AM   #4
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Re: Red Epic Footage Colors in Vegas 12

Could it be the way your setting up your project? Check your project for 8bit, 10bit or 32bit. I'm not sure if this is right, as I don't shoot with RED, but my understanding is it's basically RAW which uses the full 32bit. I think. I'm just guessing right now.
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Old August 2nd, 2014, 03:26 AM   #5
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Re: Red Epic Footage Colors in Vegas 12

Sunny, just where are you seeing those TWO - A and B - images? Be exact with your reply.

Cheers

Grazie
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Old August 2nd, 2014, 08:33 AM   #6
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Re: Red Epic Footage Colors in Vegas 12

The flatter image on the left is a frame grab from inside Redcine-X which shows the Redcolor 3 and RedGamma3 color spaces.

The image on the right is a frame grab from the Sony Vegas 12 timeline.

My project is set at 32 bit.

I'm assuming it may be because Sony Vegas doesn't fully support Redgamma3 and Redcolor 3 color space?
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Old August 2nd, 2014, 09:05 AM   #7
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Re: Red Epic Footage Colors in Vegas 12

Remember that with RAW files, a small difference in the RAW conversion parameters will make a visible difference in the viewing result. Each app can have slightly different defaults/settings.
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Old August 2nd, 2014, 09:35 AM   #8
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Re: Red Epic Footage Colors in Vegas 12

Thank you for the replies so far guys.

Norman, the footage looks very close (if not identical) to the Redecine-x source clip when viewing it in Adobe PP CC which supports the RedGamma3 and RedColor3 color science, so I'm assuming lack of support in Vegas is causing these results.

I am currently editing in Vegas and finishing in Premiere Pro CC as a result.

It just would have been nice to do everything in Vegas.
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Old August 3rd, 2014, 03:35 AM   #9
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Re: Red Epic Footage Colors in Vegas 12

Quote:
Originally Posted by Sunny Dhinsey View Post
The image on the right is a frame grab from the Sony Vegas 12 timeline.
Nearly there Sunny. Where are you viewing that VP T/L Preview? On an EXTERNAL or the INTERNAL VP Preview?

Grazie
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Old August 3rd, 2014, 03:38 AM   #10
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Re: Red Epic Footage Colors in Vegas 12

Another question Sunny. Are you placing that Flattened example onto the VP Timeline?

G
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Old August 4th, 2014, 03:05 AM   #11
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Re: Red Epic Footage Colors in Vegas 12

Hi Graham,


Q: Where are you viewing that VP T/L Preview? On an EXTERNAL or the INTERNAL VP Preview?

The frame is from the Internal preview monitor within SV12


Q: Are you placing that Flattened example onto the VP Timeline?

I am drag-dropping the .r3d file directly onto the SV12 timeline.


Even after rendering and viewing the clip on multiple devices, the results are the same.
It does seem it is down lack of Red color space support, as I'm not having this issue within Premier Pro CC.
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Old August 4th, 2014, 03:12 AM   #12
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Re: Red Epic Footage Colors in Vegas 12

Internal preview of Vegas unlike most of viewers not expand broadcast video levels to PC full scale for monitoring. Use external monitor and/or videoscopes or tune your video card.
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Old August 4th, 2014, 11:41 AM   #13
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Re: Red Epic Footage Colors in Vegas 12

Juris is correct. And is the reasons why I was trying to get from you just where and how you are viewing your work, without prejudging your feedback.

One of the ways to work around this is to apply the SONY LEVELS FX Preset: ComputerRGB to StudioRGB Level. It will totally depend on just where in the chain and output you ARE viewing your EXPECTED output. I have an EXTERNAL Monitor and on that I can also set the StudioRGB to ComputerRGB.

Keep the SCOPES open and when you apply the Levels you can actually see the STRETCH of your work going UP towards 255 and DOWN towards 0 .

I don't have ant RED nor the options to play with the 32 BIT Float. But I'd think you need to get your Levels correct first.

Cheers

Grazie
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