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Warp Stabilizer = future steadicam
Although the warp stabilizer needs some serious fixes in AE CS5.5 but it is the future steadicam.
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Re: Warp Stabilizer = future steadicam
Not if you can't afford to lose the crop area.
Personally I call it the (in nice terms) "rear-end saver" if you couldn't get a shot because of circumstances that wouldn't allow the time and space to setup and achieve the shot you were hoping. I never use it as a tool for steady shots, but to fix something I may have goofed in catching that only had one chance to get. Otherwise I always use my glidecam and slider dolly. |
Re: Warp Stabilizer = future steadicam
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Re: Warp Stabilizer = future steadicam
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This seems to produce an image that is as stable as it needs to be while really reducing the amount of up-scaling required. It is almost free lunch- good stabilizatiuon of handheld shots & very little image softening :) |
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Edit: Okay, I'll take some of that back. I remembered that I have one video program that reads Cineform AVI files slowly from my RAID disk. I had been running CF from this RAID with AE and Warp Stabilizer. Sure enough the same files from the C: drive run much faster. The first phase is fairly slow and about the same speed as before, but the 2nd phase is now very quick, where before it was painfully slow. So I have a strange issue with my RAID, but AE and Warp Stabilizer are acting normally. |
Re: Warp Stabilizer = future steadicam
The things I'd change/add warp stabilizer are:
1. The ability to ignore part of the image when analyzing. (Of particular importance with reflective surfaces.) 2. An option to lock my horizon at a certain frame and avoid all camera roll instead of just smoothing it. 3. An option to ignore camera zooming. 4. Post analysis tools to correct troublesome spot or wonky warps. 5. Independent x, y and z smoothing parameters. My .02 |
Re: Warp Stabilizer = future steadicam
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Re: Warp Stabilizer = future steadicam
Well....I had the same initial response and thought that I would not need a slider or dolly anymore, but I was very wrong after spending several hours over several days on several clips. It works well for some shots but causes too many problems in other shots where I purposely shot the scene so I can use WS in post. If I wanted to stabilize a 6 foot horizontal move, I would either get a stable shot with lots of blur and distortion at the beginning and end of the shot or a shot that has less distortion and is less stable. There is too much 'automatic' calculation and not enough manual control.
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Re: Warp Stabilizer = future steadicam
Kevin, I've been away. But the flaws include: If there are a lot of motion, the footage becomes a little to "warpy" you can see like objects beginning to bend in the background. For example the table stands in my footage with a shot of the rings in the foreground, began to warp and bend in the footage after I apply the warp stabilizer. Also the first few seconds of any clip has the most flaws. I find the biggest problem is that it creates some weird effects, like fake artifacts and bunch of objects in the footage begin to warp and bend. It's strange. I will actually update some footage soon with a link to what I am talking about. This happens pretty much in every clip although I am quite amazed of the effect.
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Re: Warp Stabilizer = future steadicam
Hi Victor,
This is exactly what I was seeing in every clip although turning down the motion smoothness reduces the bending at the start and end but it sacrifices the smoothness of the rest of the clip. |
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Re: Warp Stabilizer = future steadicam
Interesting. I will try to turn down the motion smoothness.
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