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Re: Improving gross overload
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OK, one last try, this is getting to be a challenge. On a hunch I did the decllip, denoise, then applied Audition's "am radio" effect, which limits the bandwidth and applies some other effects; it seems to give a good tone and reduces the 'spatter' effects.
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Re: Improving gross overload
Many thanks for all your effort Battle, and after listening to all of them, I think this one -
ovewrload-nodenoise.wav is slightly more listenable with the background noise not too offensive as I feel it does seem to help by giving a bit of ambience, & sounds slightly less artificial. Either way they are an improvement on the extremely poor, original. What did you use to achieve this and are these techniques available to me in S/F 9 or is there a freebie available ? RonC. |
Re: Improving gross overload
Mr. Vaughan,
Thanks for posting all those variants! Very enlightening. I find it interesting that the denoise function removes the "raspiness" of the declip function... I never would have guessed that. But, unfortunately, it introduces the robotic artifacts. |
Re: Improving gross overload
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Re: Improving gross overload
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Ok, here's my take.
I did my best to preserve the tone, but overmodulation takes it's toll. |
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