Thomas Smet
September 14th, 2008, 11:22 AM
I created a new tool for Flash XDR support in Avid Liquid. This tool extends the mpeg2 codecs in Liquid to support import, render and export of all mpeg2 ranges the Flash XDR supports including 160 mbits/s
This means Avid Liquid is the only NLE right now to fully support a 100% native work flow with the Flash XDR. Liquid can be bought pretty cheap these days so if you plan on getting a Flash XDR having a copy of Liquid might not be a bad thing to have sitting around.
Liquid has three great features that really help speed up rendering if there are any people concerned about it's multi-threading abilities.
1. Fuse- this is the export method where all raw files and rendered files just copy the frame data to a new file. This runs as fast as your hard drives can pump data and means exporting a final 160 mbit file very fast.
2. Background rendering- Liquid will render your effects in the background while you work. Most other NLE's force you to sit back and wait while they render which means lost time. With Liquid by the time you get to the end of your edit most of the stuff is already rendered. This means no lost time at all.
3. Liquid has a unique way of dealing with multiple cores by rendering one slice per core. This means if you have a 8 core system you could be rendering 8 segments at the same time. This doesn't work with the gpu effects since there is only one gpu but most of the other effects work this way. This really helps with background rendering and usually I can't edit fast enough to keep ahead of the render engine.
http://www.smetware.com/liquid_m2v_codecs.zip
This will only work if you already have Avid Liquid
This means Avid Liquid is the only NLE right now to fully support a 100% native work flow with the Flash XDR. Liquid can be bought pretty cheap these days so if you plan on getting a Flash XDR having a copy of Liquid might not be a bad thing to have sitting around.
Liquid has three great features that really help speed up rendering if there are any people concerned about it's multi-threading abilities.
1. Fuse- this is the export method where all raw files and rendered files just copy the frame data to a new file. This runs as fast as your hard drives can pump data and means exporting a final 160 mbit file very fast.
2. Background rendering- Liquid will render your effects in the background while you work. Most other NLE's force you to sit back and wait while they render which means lost time. With Liquid by the time you get to the end of your edit most of the stuff is already rendered. This means no lost time at all.
3. Liquid has a unique way of dealing with multiple cores by rendering one slice per core. This means if you have a 8 core system you could be rendering 8 segments at the same time. This doesn't work with the gpu effects since there is only one gpu but most of the other effects work this way. This really helps with background rendering and usually I can't edit fast enough to keep ahead of the render engine.
http://www.smetware.com/liquid_m2v_codecs.zip
This will only work if you already have Avid Liquid