View Full Version : Normalize Audio


David Delaney
September 24th, 2008, 06:25 PM
How can I even out all of the audio in a project to be the same all the way through? I heard that normalize audio does this - but how do I use normalize audio?

Don Bloom
September 24th, 2008, 06:50 PM
if you right click on the audio track the drop down has a menu called 'switches' go to that and at will have the bottom is 'normalize'.
Be aware however that normalizing may not be the right thing to do. Fist any peaks you have will prevent or minimize the normalization, second, normalization may overdo it, third it will increase any floor noise thatmay be there.
If you only need to increase levels in certain areas then use a volume envelope and you wil have far more control. You can also split the audio track anduse the non-realtime fx 'volume' or amp modulation to increase the levels of a certain area. This can allow for a much better audio track than overall normalization.
Don

Graham Bernard
September 25th, 2008, 01:12 AM
if you right click on the audio track the drop down has a menu called 'switches' go to that and at will have the bottom is 'normalize'.

Don? Not for me? I've got:

Switches > Mute . . . or .. Solo . . . or . . . Invert Phase

What I can do is:

Event > Right Click > Properties > Audio Event > Normalize

I can use VASST's UltimateSPro4 Audio Tools and use their excellent Normalize. I've also used Sound Forge to normalize.

Grazie

Don Bloom
September 25th, 2008, 04:31 AM
Grazie,
maybe it depends on which version of Vegas? I'm still on 6 maybe 7 and 8 it's moved.
In either case, normalization may not be the best way to go regardless of whether it's Vegas, SF or VAAST. Remember it takes the lowest value and raises along with everything else on the track UNLESS theres a real high in there someplace then it may not be effective at all.
Oh well, it's far to early in the AM and I've got to get ready for a job I'm doing so I'll say 'good bye for now' ;-)

Don

Nicholas de Kock
September 25th, 2008, 04:41 AM
The normalise function in Vegas is very limited unless you cut the audio up in little pieces it's almost useless. I use a VST plug-in from Nomad Factory called E-Maximizer (Nomad Factory - Leader In Tube Emulation Plug-Ins (http://www.nomadfactory.com/products/ess/index.html)). This plug-in will save you hours of manual normalizing.

Graham Bernard
September 25th, 2008, 04:42 AM
Yup! I agree with you on the appropriate use of normalization - sure.

Now, been back and opened V5. It isn't there. You think SONY added it in 6 and then removed it in 7 > 8? Could be? I just don't have V6 installed to check. Maybe somebody else will update us?

Don, have a "great" day.

Grazie

Edward Troxel
September 25th, 2008, 06:56 AM
Right-click the audio event, switches, normalize is available in Vegas 6, 7, and 8. I did not go backwards farther but I'm sure it's in the previous versions as well.

Graham Bernard
September 25th, 2008, 07:18 AM
Don suggested that it was within the Track Header. I said I couldn't find it in the TH in V5, 7 and now 8. Don HAS V6. Does Normalize appear in the Track Header in Vegas6, Edward?

Grazie

Graham Bernard
September 25th, 2008, 07:29 AM
Don said " . the audio track " - I didn't get that that was what he meant as "Event"!

Ah got it now!!

And for me, the original poster had asked: "How can I even out all of the audio in a project to be the same all the way through?" - Well, ALL the Events on that track would HAVE to finished and as one to do this. Which, as we know, would NOT normalize, as the audio would be one "lump".

The right click option is EVENT specific. I'd have to right click on an Event and choose switches.

Grazie

Edward Troxel
September 25th, 2008, 07:39 AM
No, it is not on the track header in Vegas 6. One thing you can do is select all audio events on the track and then go to Edit - Switches - Normalize.

Still agree with the other people that "normalize" is not necessarily the best tool for the job.

Graham Bernard
September 25th, 2008, 07:42 AM
I agree too.

Grazie

Jason Robinson
September 25th, 2008, 10:26 AM
How can I even out all of the audio in a project to be the same all the way through? I heard that normalize audio does this - but how do I use normalize audio?

I have often wondered this. What I found myself doing was playing through the entire production as fast as possible (4x) and watching the VU meter for peaks. unfortunately that was not change the lows to more closely match the highs. I had thought that normalization woudl take the lows and match them to the highs so there were not as many dramatic shifts in volume, but I was wrong.

Paul R Johnson
September 25th, 2008, 11:35 AM
I'm confused? Normalise is just a way of adjusting level to raise the track without adjusting dynamic range - just to make best use of the available range by looking for the one loudest bit, then raising the level of everything so this loudest moment is at or near to maximum. What people seem to want is a bit of dynamic range adjustment - to bring the lows up, but leave the loudest portions alone. So maybe a bit of compression, with the option of some agc, and maybe a limiter to set an absolute top limit are more important. Normalisation is great when faced with a track where it's been recorded too low - maybe as a safety feature - I rarely use it with tracks recorded at the correct levels. The only exception is when I discovered Soundbooth has a level adjustment on show next to the waveform that allows a variable normalisation in real time, and this can be quite handy at times. Delving into a menu is nowhere near as friendly.

Jeff Harper
September 25th, 2008, 12:02 PM
As has been said, the audo envelope is a great tool.

There is no instant, one-click solution for evening out audio and still having quality audio in the end, unfortunately.

Don Bloom
September 25th, 2008, 06:19 PM
Grazie,
Youare 100% right. My phrasing even led me to think it was in the track header. I was typing faster than my brain was working. Sorry! I did mean to say EVENT ot CLIP.
I really need to proof read before I submit. Once again, sorry for causing anymore grey hairs for you ;-)

Don

Graham Bernard
September 26th, 2008, 12:36 AM
. . sorry for causing anymore grey hairs for you ;-)Don

Grey hairs? I'll take 'em anytime!! - At least one can colour-up hair, grey or any colour!

Don, no problem.

Grazie

Jim Andrada
September 26th, 2008, 01:11 AM
I guess I'm not sure what the OP (David) meant by adjusting the sound so it was the same all the way through.

Once we know that we could make more appropriate recommendations - although I agree that normalization by itself is unlikely to be the answer.

John Cline
September 27th, 2008, 05:34 PM
A lot of people will use the "Normalize" function in Vegas. This will adjust the peak level to just under 0db. Unfortunately, peak levels are meaningless when it comes to determining how "loud" your final product is. The human ear doesn't determine loudness by the peak level, it determines it by the average (or RMS) level. The "normalize" function in Vegas is useless because it only makes adjustments based on peak levels and that's not they way we hear things.

If you're watching a movie on TV and it has some relatively quiet dialog and then a commercial comes on, the commercial sounds louder because it has been heavily compressed in order to raise its average level (and get your attention.) The fact of the matter is that the movie and the commercial probably had the same peak level, it just that the commercial has a much higher average level.

Audio compression and limiting is an art form and it takes a lot of experience to do it "correctly." There are no hard and fast rules to determine the appropriate average level, you'll just have to play it by ear. But like I said, peak levels are virtually meaningless (well, as long as they don't exceed 0db.)

You could use the Normalize function in Sound Forge, it can be set to normalize for average levels, which is what you want. Render out the audio from the entire timeline and pull it into Sound Forge, then mark each different clip or section that needs to be level matched. Use the Normalize function in Sound Forge and set it to normalize using "Average RMS power" and normalize to -20db and select "If clipping occurs apply Dymanic Compression." -20db is a good starting point, you will have to play with this value for your project. Once you have determined the appropriate RMS level, use that same value for everything and the loudness of will be matched throughout your entire project.

John

Jeff Harper
September 28th, 2008, 05:17 PM
I recall trying the normalize function in Sound forge a year or two ago, and as I recall it did work well.

Edward Troxel
September 28th, 2008, 08:41 PM
Sound Forge has a different Normalize function that has more options. Vegas just takes the loudest point and makes that a set level. If you have one loud POP and the rest is quiet, the POP is what gets normalized (essentially) leaving everything else soft.