View Full Version : How do I convert mt2 to Quicktime within FCP 6


Simon Denny
April 7th, 2009, 07:34 PM
I have some mt2 files that were captured with Sony Vegas Pro 8 and are trying to import these into FCP 6. I have to convert theses files to a QuickTime format for FCP to read and import. Getting theses files into FCP has been a problem and the only way I have found is through Toast via the convert video files page. Is this the best or correct method to convert mt2 to QuickTime with a MBP? And is there any quality loss in this process.

Thanks

Ryan Hansen
April 7th, 2009, 07:42 PM
I don't know if you can in FCP, I've always used MPEG Streamclip, Squared 5 - MPEG Streamclip video converter for Mac and Windows (http://www.squared5.com/)
its an awesome tool, converts anything to anything...

good luck

Simon Denny
April 7th, 2009, 07:46 PM
Thanks Ryan,
I'm downloading it now and have also found clipwrap which also I will try.

David Knaggs
April 7th, 2009, 08:11 PM
And is there any quality loss in this process.


Hi Simon.

MPEG Streamclip WILL give you a quality loss because you have to transcode to a different codec.

ClipWrap will retain full quality because you are simply putting a QuickTime wrapper around the .m2t with no transcoding. You can then edit in a native timeline in FCP.

(ClipWrap recently added an extra feature where you can also have the option to transcode to a different codec, if you wish.)

Simon Denny
April 7th, 2009, 08:32 PM
I have the demo of Clipwrap and this works a treat with no problems.

Cheers

Brandon Freeman
April 9th, 2009, 01:58 PM
Yeah, Clipwrap is the best if you want to stay within the HDV format. But you can use MPEG Streamclip to transcode to ProRes, which is the same as capturing from the camera to ProRes (since FCP transcodes it on capture).

Since I don't have the dough for Clipwrap yet (yes, I'm that poor, haha), I used MPEG Streamclip to make temp second generation HDV .movs to edit my feature together, and when I'm ready for color correction and effects, will go back and transcode the needed .m2ts to ProRes HQ.