View Full Version : 32 or 64 bit, benefits?
Cedric Cornell January 27th, 2010, 03:36 AM Hi
I have been reading and learning for 2 months.
Atm I'm running Vegas 9c on a 4MB ram, Phenom X4 9650 Quad Core with Vista 32bits.
Editing mt2s and GoproHD. All working fines when running them thru cineform.
However this is just short 3-5 minute projects.
I'm about to order 2 more harddrives (one for media and one to render to) and was thinking of jumping to W7 64 bits and another 4mb of ram. This seem like a good time to do it, if I do it.
Will I notice any performace increase, do people find the 64bit vegas more stable?
Pros/Cons
Thanks
Jeff Harper January 27th, 2010, 07:10 AM Performance wise small difference, but Windows 7 is nicer, and also has thumbnail feature for mt2 files, which is great. More advanced version of Vista, so yes, I would go for it. No downside other than cost.
Thomas Moore January 27th, 2010, 09:01 AM One downside is a lot of filters/plugins won't work in 64bit..
I use 64 for some things but tend to rely more on 32bit due to this.
Perrone Ford January 27th, 2010, 09:41 AM I found 64 bit quite a lot faster, but not as reliable.
Jay Bloomfield January 27th, 2010, 10:00 AM I mostly use the 32 bit version, because the 64 bit, while indeed faster, is too unstable for production work. Keep in mind, that Vegas Pro 9 "64 bit" is actually a hybrid between a 64 bit main program/libraries and some 32 bit legacy codecs and filters. This design has probably led to some of the instability.
Jeff Harper January 27th, 2010, 10:42 AM You can install Windows 7, then install Vegas 9 32 bit andd 64 bit both, as well as your older version of Vegas. All will run fine, (bugs and all) and you can choose the one that works best for you.
Perrone Ford January 27th, 2010, 10:49 AM You can install Windows 7, then install Vegas 9 32 bit andd 64 bit both, as well as your older version of Vegas. All will run fine, (bugs and all) and you {can} have to choose the one that works best for you.
There, I fixed it.
Cedric Cornell January 27th, 2010, 11:24 AM Thanks for the imput. I will problay go the upgrade route to W7 64 as I find vista a bit of a pain in the a**s.
I can then still use vegas 32 if that works best.
a million more questions in my head, but I'm trawling this whole forum and finding a lot of good stuff.
Duane Adam January 27th, 2010, 04:23 PM Has anyone figured how to use 64 bit without the red picture issue? I went back to 32 bit until that's resolved.
Jeff Harper January 27th, 2010, 06:31 PM I personally have used/abandoned Vegas 9 64 bit numerous times. I am now using it full time with only two issues.
The red frames disappear when I close and reopen, not a biggie. When I change text resolution the text must be copied then pasted, then the original deleted. Again, inconveneint but it is working.
I dislike these bugs, but I really like using the same version of Vegas consistently. I like rendering with 64 bit as it seems to render out better quality in marginally lit scenes. Therefore I am using and sticking with Vegas 64 bit.
Perrone Ford January 27th, 2010, 06:52 PM Has anyone figured how to use 64 bit without the red picture issue? I went back to 32 bit until that's resolved.
I don't get red frames in 64bit. Never been an issue for me.
Jeff Harper January 27th, 2010, 07:05 PM The red frames only appear for me on occasion, usually after I leave Vegas for another app, then go back to Vegas. It appears Vegas loses the media when the focus is put onto another program.
For the heck of it I just unchecked the "close media when not the active application" box to see if it stops the red frame issue for me, though as I said it is not a huge issue.
Gerald Webb January 28th, 2010, 03:04 AM the only time I get red frames is with Quicktime 30fps files in 25fps project, and the red frames only appear after a Ram preview, Go figure. And yes ruler is set to absolute frames.
Dont know if that means anything, or not.
On an absolute side random note, I just got my new Satchler FSB4 tripod from B and H, and it seriously is the Jizz, It is awsum.
Have a gr8 night fellas. :)
Dale Guthormsen January 28th, 2010, 08:46 AM Good Morning,
I use the 64 bit all the time now. Have not had any real issues in the newer rendition, at least nothing that could not be readily resolved. I love it for rendering in particular, went up to 12 gigs of ram, like Jeff I prefer to stay with one version.
The red frame has occured for me on occasion, but it has not prevented the program from working. Scared the bejebers out of me the first time! Generally it has not been a problem.
Dale guthormsen
Larry Reavis January 28th, 2010, 02:07 PM I produce long-form .VEGs that I must revise after getting feedback from others, and those .VEGs NEVER could render in one piece in my WinXP 32-bit systems (I tried several computers, including an old P4 on an Intel MB that others had claimed would render any .VEG).
So, I'd have to cut them into 2-min. segments (or shorter), render each, then put all the pieces the new timeline to render out to one long Cineform intermediate, then render it to final delivery format. What a time-consuming drag!
I bought Win7-64 in hopes of solving that problem. It worked. I now edit in 8c - which always has been rock-solid for my editing (but not rendering), then put the .VEG into 9c 64-bit for rendering (which gives me too many red frames while editing). I do all this in Win7-64.
I recently bought a pair of Sanyo HD cams and their .mp4 60p codec won't open in 8c; so I also installed 9c-32bit on my Win7 system. I then render them either to Cineform intermediate 60p, or - more often - to PicVideo .AVIs (PicVideo renders faster and yields smaller files sizes, with quality that is almost as good as Cineform even after 6 generations). 9C-64 can open the PicVideo .AVIs out of the box - no need to install any special drivers. I can't render to PicVideo in 9c-64, for the Pegasus 64-bit codec is too expensive; so I use Cineform (from NeoScene).
I don't notice any significant performance improvement (I'm using the same Q6600 on an ASUS P5B that I used with WinXP, but with 8GB RAM instead of 4). Many of my older programs wouldn't install properly (Adobe Acrobat 6, WinZip, Ulead Cool3d that I loved for making animated titles, and several others). However, I have not had any significant stability problems; all my Vegas installations are pretty solid, and Poser only crashes occasionally.
I still boot up in WinXP-32 once in a while, and I have installed the WinXP virtual machine that works inside my Win7 OS; but I rarely need them (I'm using Bluff Titler for titles now - it's OK).
One warning: Don't rely on the built-in Win7 OS backup image creation utility. Recently, my SSD boot drive got whacked during a spectacular thunderstorm (even though I was powering my ASUS through a UPS that always provides power to the computer through the battery system, not directly from the power lines). I panicked when the Repair function of the Win7 installation disk couldn't find the images that I had faithfully been creating. I finally saved my 3+ months of installing and tweaking dozens of programs with the help of Linux (Ubuntu); but I wouldn't want to go through the hours of required work again. So now I gave resumed using the free BartPE with the free DriveImageXML. They have never failed me (I have restored at least a dozen failed boot drives on my various computers), and I just tested with Win7-64, again reinforcing my faith in these great open-source programs.
If you use them, create the image from their boot disk, not from within Win7. Then, after restoring the image to a hard disk, connect that disk to any Windows computer (you can use a $6 Chinese USB>ATA adapter cable for this) and use the Windows Disk Management utility to mark the disk as "active." Then it will boot. Note that if the disk already had been in service as a boot disk, you probably won't need to do this step.
Cedric Cornell February 3rd, 2010, 02:32 AM Ok, I've upraded to W7 64, 8mb ram and 2 more hard drive (media and render) All seem to work well and render speed seem quicker, but will have to do some larger timelines for a proper test.
Even if there aren't big improvements, going to W7 was a good thing. So much nicer than Vista. At last folder/files in explorer show the way I want them, not how Vista randomly wants to show me!
Cedric Cornell February 3rd, 2010, 02:03 PM Hmmmm, getting a ton of artifacts when rendering. Didn't have this prob with my old 32bit sys :-(
Off to test the 32 bit version....
Edward Troxel February 3rd, 2010, 04:02 PM Make sure your render settings match what you were using before.
Cedric Cornell February 4th, 2010, 01:14 PM Aaaaah!
My mistake. Before I was rendering @ 1280x720 and my "aritfact" render was at 1920x1080. I think the artifacts/blocky come from too low bit rate for the higher resolution. I just tried 135mill max and 50mill avrage and it came out ok.
All the above done in MainConcept AVC
What are recomended bitrates for good veiwing on a pc??
Thanks
Adam Stanislav February 4th, 2010, 03:04 PM Has anyone figured how to use 64 bit without the red picture issue? I went back to 32 bit until that's resolved.
The red picture is not an issue, and it has nothing to do with 32 bits vs. 64 bits. It is a tool for plug-in developers to see they have a bug in their code. Whenever a plug-in writes to an area of memory that is off bounds for it, Sony Vegas displays the red picture (assuming the plug-in does not crash Vegas altogether). Theoretically, an end user should never see the red picture since, theoretically, plug-in developers would see it before releasing their plug-ins and fix their own code.
If you are seeing the red picture in the 64-bit version and not in the 32-bit version, some plug-in has a bug that does not appear in the 32-bit version (of the plug-in) but does manifest in the 64-bit version. This is quite possible, as a lot of coding mistakes are not considered mistakes in the 32-bit environment, but bite after moving to 64 bits. You should note when the red picture happens and which plug-in is causing it, then inform the developer(s) of the plug-in, so he/they can fix it.
Mike Kujbida February 4th, 2010, 05:51 PM Adam, I have to disagree with you on the red frame issue.
There's on on-going discussion on the Sony Vegas forum called video events are sometime RED (http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=694051&Replies=21) that you might be interested in reading.
Here's the response one guy got from Sony support when he filed a support ticket.
Yes, it does sound like yours is the same issue since you are seeing red and black frames when using high-definition *.jpg files in Vegas Pro 9.0c. There hasn't been any word of a Vegas Pro 9.0d release date yet. Please check back with us at sonycreativesoftware.com in a few weeks to see if there is any new information. I apologize for any inconvenience this may have caused, but do appreciate your understanding.
Adam Stanislav February 5th, 2010, 12:20 AM Interesting. Though I have only seen it in the 32-bit version and only when I was writing outside the proper memory area. As soon as I fixed my code, the red frame disappeared.
By the time I was compiling the 64-bit version my code was fixed, so I never saw the problem again.
At any rate, what I said and what the Sony tech support said is not necessarily a contradiction. It is possible some of Sony's own effects have bugs in them. And whether they are built into the executable or are in external plug-ins, the result would be the same.
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