Josh Bass
May 12th, 2011, 03:21 PM
So I'm working on another animated short film, and I'm wondering if there are significant benefits to mixing/polishing the audio in Apple Logic vs. FCP (I know you can export the FCP audio tracks in the timeline as an OMF that Logic can read, so you keep your timing,etc. intact).
I won't be doing anything real fancy with the sound. . basic EQ, compression, panning. Now, I realize FCP has all these tools, but I was told by someone that they're "rough" compared to something like Logic/Protools. I'm not sure exactly what is meant by that, i.e. are the actual algorithms used in FCP to do compression, EQ, etc. not as good as Logic's, or does he mean the precision of the controls in Logic are superior to what's in FCP? For instance, a compressor has a threshold, ratio, attack, release, knee, and makeup gain (maybe I'm forgetting something). So is there a reason to do this in Logic vs. FCP? An eq will have frequencey, q, level, etc. Won't FCP and Logic both have these?
I would RATHER do it in FCP simply because it's easier to do everything in the fewest number of programs as possible, but wondering if the audio will ultimately suffer for it.
Can anyone provide insight? Thanks.
I won't be doing anything real fancy with the sound. . basic EQ, compression, panning. Now, I realize FCP has all these tools, but I was told by someone that they're "rough" compared to something like Logic/Protools. I'm not sure exactly what is meant by that, i.e. are the actual algorithms used in FCP to do compression, EQ, etc. not as good as Logic's, or does he mean the precision of the controls in Logic are superior to what's in FCP? For instance, a compressor has a threshold, ratio, attack, release, knee, and makeup gain (maybe I'm forgetting something). So is there a reason to do this in Logic vs. FCP? An eq will have frequencey, q, level, etc. Won't FCP and Logic both have these?
I would RATHER do it in FCP simply because it's easier to do everything in the fewest number of programs as possible, but wondering if the audio will ultimately suffer for it.
Can anyone provide insight? Thanks.