View Full Version : Vegas Pro 12 and Apple ProRes422 and CinemaDNG RAW


Tom Roper
April 9th, 2013, 09:13 AM
Is Vegas able to work with these formats from the Blackmagic Cinema Production 4k camera?

Aleksey Tarasov
April 9th, 2013, 11:29 PM
I don't know about Cinema DNG, but Vegas can read ProRes files provided that you installed ProRes codecs http://support.apple.com/downloads/Apple_ProRes_QuickTime_Decoder_1_0_for_Windows

Mark Holmes
April 10th, 2013, 01:35 AM
Yes, ProRes drops in no problem at all. I'd be curious as to whether anyone has found a way to work with DNG, though.

Jack Zhang
April 10th, 2013, 02:19 AM
Watch out, ProRes in Vegas is reliant on a 32bit (not 64bit) based plug-in architecture in Sony Vegas so you cannot (I repeat, cannot) do a full length cut using Vegas. If Vegas has too many clips loaded, you will be presented with black frames, or the plug-in will crash (not Vegas, the plug-in) and all clips will go black. That can sink an entire production.

I'm never going back to the nightmare of editing a full length show with ProRes in Vegas. DNxHD also doesn't fare well in Vegas neither. MP4, AVCHD, and MPEG-2 are what I find works most stable in Vegas.

Gerald Webb
April 10th, 2013, 03:44 AM
Interesting, I've not had any trouble with Prores in Vegas and have done a few projects about an hour plus.
But, doing a wedding ATM with Cineform clips and having to restart Vegas over and over because of black/offline clips.
Not trying to argue the point in any way, just reporting my experiences.

David Stoneburner
April 10th, 2013, 07:58 AM
Watch out, ProRes in Vegas is reliant on a 32bit (not 64bit) based plug-in architecture in Sony Vegas so you cannot (I repeat, cannot) do a full length cut using Vegas. If Vegas has too many clips loaded, you will be presented with black frames, or the plug-in will crash (not Vegas, the plug-in) and all clips will go black. That can sink an entire production.

I'm never going back to the nightmare of editing a full length show with ProRes in Vegas. DNxHD also doesn't fare well in Vegas neither. MP4, AVCHD, and MPEG-2 are what I find works most stable in Vegas.

I've never tried it, as I use either AVCHD or HDV, but isn't there a free Avid DNxHD codec? If you load that does Vegas play with the files better?
At home I use Vegas, but at I work I use Premiere and I seen posts about loading the Avid code for Premiere.
Just wondering.

Tom Roper
April 10th, 2013, 06:54 PM
Watch out, ProRes in Vegas is reliant on a 32bit (not 64bit) based plug-in architecture in Sony Vegas so you cannot (I repeat, cannot) do a full length cut using Vegas. If Vegas has too many clips loaded, you will be presented with black frames, or the plug-in will crash (not Vegas, the plug-in) and all clips will go black. That can sink an entire production.

I'm never going back to the nightmare of editing a full length show with ProRes in Vegas. DNxHD also doesn't fare well in Vegas neither. MP4, AVCHD, and MPEG-2 are what I find works most stable in Vegas.

What plug-in is crashing Vegas? Quicktime? DirectX? Or the grading plug-in chain?
Thanks

Tom Roper
April 10th, 2013, 06:56 PM
I've never tried it, as I use either AVCHD or HDV, but isn't there a free Avid DNxHD codec? If you load that does Vegas play with the files better?
At home I use Vegas, but at I work I use Premiere and I seen posts about loading the Avid code for Premiere.
Just wondering.

I use Vegas Pro 12 64-bit, and Avid DNxHD codec works without any problems for me. You do have to have Quicktime installed as well, and yes the DNxHD codec is free.

Mike Kujbida
April 10th, 2013, 09:32 PM
The latest version of the Avid DNxHD codec is at Avid QuickTime Codecs LE 2.3.8 (http://avid.force.com/pkb/articles/en_US/download/Avid-QuickTime-Codecs-LE-2-3-8)

A tutorial on using it in Vegas is at Avid DNxHD Template for Vegas Pro (http://johnrofrano.com/training/video-tutorials/avid-dnxhd-template-for-vegas-pro/)

Jack Zhang
April 13th, 2013, 02:56 AM
Remember, it is still using a 32bit based plug-in to import the footage even for DNxHD. I cannot guarantee longer productions would hold up on one timeline. You will have to split longer productions into multiple project files.

Chris Barcellos
April 13th, 2013, 09:15 AM
I am just beginning to use BMCC in Vegas but have only done short things. I have edited Prores directly on time line and it does fine. But typical projects have been no more than 15 minutes. I have had no black frame issues.
R
Ive also used Resolve and converted footage after an application of a LUT to a Cineform Quicktime file. I am not sure if I have that available through Resolve as part of their licensing or its there as a codec because I own Cineform too. I have not found option to convert to a Cineform avi in Resolve, though in the old Cineform conversion utility, I can convert the prores to Cineform avis

Mike Calla
April 14th, 2013, 10:17 AM
Remember, it is still using a 32bit based plug-in to import the footage even for DNxHD. I cannot guarantee longer productions would hold up on one timeline. You will have to split longer productions into multiple project files.


Jack, how long is ''longer''?

Jack Zhang
April 14th, 2013, 11:07 AM
If you have a very high number of clips and lots of cuts, I would not make a sequence longer than 10 minutes. (AKA 1 Act, ending your sequence at the commercial break) If you're loading a lower number of clips, you can go up to 30mins. An hour long sequence under normal editing circumstances is not going to be stable with non-native codecs in Vegas.

HDV, AVCHD, H.264 (MP4 and some MOVs) and XDCAM are what I know run stable in Vegas. A good way to tell if a plug-in is 32bit is to check your FileIOSurrogate process to see if it is eating up memory. Do not let that surpass 1GB as it is a 32bit process. Those native codecs use Vegas itself which (on most of your machines) should be 64bit.

Tom Roper
April 14th, 2013, 05:59 PM
I dropped 32 clips of DNxHD 1080/60p totaling about 2 hours onto the time line, started cutting them, drag and dropping them, moving them around, playing them with live video scopes and for me V12 is not breaking a sweat. It scarcely seems even slowed down. I opened up Windows resource monitor, FileIOSurrogate.exe shows Commit (KB) 149,680, 87 threads, 6 cpu, vegas120.exe is 426,068 (KB), the system is using 30% physical memory. This is all on a Dell laptop i7 running 64 bit windows 7 and nvidia gt555m.