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-   -   Exporting 16:9 to smaller image size (https://www.dvinfo.net/forum/canon-xl-gl-series-dv-camcorders/38908-exporting-16-9-smaller-image-size.html)

Travis Maynard February 4th, 2005 08:23 PM

XL2's Widescreen 16:9. smaller resolution then 720x480?!
 
I am having some problems with rendering out some of my videos for the net. I want to get the video's resolution lower then 720x480 and when I cut that in half to 360x240 it renders out in 4:3 (I think) and the image is scrunched up. It looks horrible and isn't very pretty to look at.

How would I go about making the resolution smaller on my videos for internet viewing and keep my 16:9 widescreen?

As always, I appreciate any help.

Thanks for your Time.

- Travis

Bill Ravens February 4th, 2005 08:56 PM

Make sure you keep the pixel aspect ratio to .909

Travis Maynard February 4th, 2005 09:05 PM

I am exporting in Premiere Pro and my settings on export are:

Codec: DIVX 5.2.1 Codec
Resolution: 360x240
Framerate: 23.976 Frames per second.
Pixel Aspect Ratio: D1/DV NTSC Widescreen 16:9 (2.1)

That's what I have. I don't know much about what you were saying Bill, could you explain a little bit more?

Thanks!

Bill Ravens February 4th, 2005 10:32 PM

I can't speak too much about Premier, since I'm a Vegas user. Nevertheless, if you're exporting to a 4:3 format (360/240=4:3), then the standard PAR is .909, not 2.1. This will give you a letterboxed 16:9 within the 4:3 matte.

Travis Maynard February 5th, 2005 03:43 PM

Thanks a lot, Bill. The whole thing was really my mistake. I wanted to cut the resolution in half thinking that the smaller file would remain widescreen, but 360x240 like you said was 4:3. So, the correct resolution I was looking for was 320x240.

I exported with that and it worked like a charm.

Thanks.

- Travis

Rob Lohman February 6th, 2005 05:44 AM

See the following thread where I throw in calculations:

http://www.dvinfo.net/conf/showthrea...threadid=38860

You need to first calculate the size of the full resolution at 1.0
pixel aspect ratio (square pixels) and then divide it by how much
you want (usually 50%).


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