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-   -   real time engine update? (https://www.dvinfo.net/forum/cineform-software-showcase/240031-real-time-engine-update.html)

David Newman August 5th, 2009 06:14 AM

Quote:

Originally Posted by Matt Vanecek (Post 1181972)
Where is the 32-bit control in Prospect HD? The Prospect HD manual is still for Aspect 5/Prospect 3. I don't see anything in the Media Exporter dialog that looks relevant.

Thanks,
Matt

In CS3 it is in CineForm's Playback Setting control panel.

Matt Vanecek August 5th, 2009 05:46 PM

Should I understand that to mean that the setting is not available in CS4? I don't have CS3...

Thanks,
Matt

Matt Vanecek August 6th, 2009 09:13 PM

Quick question: will the RTE be used also for the Multi-Camera recording window?
Thanks,
Matt

David Newman August 6th, 2009 09:43 PM

No, wasn't in CS3 either. The multicam feature is not exposed for third party implementation, so you are stuck with the Adobe version.

Matt Vanecek August 7th, 2009 04:46 PM

Quote:

Originally Posted by David Newman (Post 1190403)
No, wasn't in CS3 either. The multicam feature is not exposed for third party implementation, so you are stuck with the Adobe version.

crap. crapcrapcrap. The 4.1 Multi-Camera recorder is crap. The 4.0.1 Multi-Camera worked great. Others have noticed the difference. I was praying that the RTE would also work with the Multi-camera recorder. crap. that really sucks. @$*!)^% Adobe! and their support is NO help whatsoever! They've had that ticket for 2 months now. :(

Oh, well, I'll find a way to struggle on through....

Thanks,
Matt

Adam Gold August 7th, 2009 05:42 PM

Yes, this is very disappointing. It never even occurred to me that this wasn't supported by Cineform, even though I never noticed any improvement with this over using non-Cineform presets in CS3, speed-wise or qualtiy-wise.

Seems like everything that's important to me, isn't for Cineform.

Ray Bell August 7th, 2009 05:50 PM

David, This thread brings up a question that I have had for a while now and just have not
asked it...

so here it is... when I turn on display filter stack why do I have to turn it on each time
I start Premiere... shouldn't the setting be a sticky type of selection??

and a second question... what are the rules for Cineform in respect to 8,16,32 bit...

I have the selection selected for 32 bit and I can see the 32bit is being implemented...

but what are the rules that Cineform uses to get the 32bit out..

David Newman August 7th, 2009 06:23 PM

Display filter stack should be sticky, I haven't seen it not working -- report if it is not sticking in a new project to support. We do 32-bit float pretty well, such that you can see your HDR work on the timelise, is seems the Premiere edit modes don't work this well, i.e. CS4 doesn't display 32-bit filters correctly in my opinion (they render correctly though) -- we will fix that with our play module.

Marty Hudzik August 12th, 2009 07:09 AM

David, You mentioned that your realtime engine can render 5 times faster than adobe feeds the data to it, thus adobe is the bottleneck here. Since I have been playing with CS4 I have noticed that it takes 3-4 times as long as CS3 to render same projects. Is this just a giant "oops" on Adobe's part to release a new version of software and accidentally cripple the rendering component? I actually like working in CS4 but hate the super exaggerated render times....even with non cineform related projects.

Thanks for any input.


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