Jeremy Hughes |
April 12th, 2008 08:01 AM |
The soccerball is one thing but a human with a dead on real looking fire coming off him is another. You would be better suited to matching movement of the character in a 3D program. Here's how I would do it:
1. If camera is locked down, handheld is fine too as long as person was standing in one place and not moving around, track in 2D program to stabilize the shot. Export an image sequence out of this - know your camera setup from the shot.
2. Bring image seq into 3D program and map out a rough character model in motion to match your characters movements.
3. Place a dynamic sim overtop of the areas of that person that need to be on fire. If there are clothes flapping around and whatnot, this can be that much harder.
What you'll get out of that though is true movement to the flames ina 3D space. If he spins, the flames will react correctly and also as his arms move independent of himself it will look correct too. Render out in a few passes to get smoke and flame and composite those in. Good example is in Kingdom of Heaven, most of the characters you saw on fire in the last battle seq were done this way, closer the camera. Farther back and they were completely CGI.
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