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Magic Bullet doesn't work in 3 different NLE
I have
Adobe Premiere Pro AE CS3 Vegas Movie Studio Platinum 9.0 My system: AMD Phenom 8450 Triple Core 2 GB of Ram GeForce 9600 GT 512MB Plenty of HD space When I use it in Vegas and hit the EDIT button it gives me '...an Open Gl error occured while attempting to load the frame (Fragment shader at -1:) I'm not sure why it won't work. The tutorial video on Red Giants site looked like it was an easy to use color corrector but if I can't get it to work on ANY of the NLE's then I'm open to other suggestions. First though, any thoughts on why this is happening? ETA: After pushing the EDIT button multiple times I sometimes get a frame to work with. The affect looks as though it's been applied but when rendering it doesn't and the image is all black or red... |
According to the Red Giant Host Application support page - Sony Vegas Movie Studio isn't supported. Only Sony Vegas 7 and Vegas Pro 8 [and Pro 9 unofficially] are somewhat supported. You should note that you're using the consumer version of Sony Vegas [Movie Studio] not the prosumer version[s].
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It gives me an error message (Something about an OpenGL error, shader -1) and if I continue to hit the edit button it will eventually let me edit with MBL...BUT when I render it out it comes up all black. There is no video, no sound...nothing. Is there an alternative to MBL that would still be simple to use? |
Go to Red Giant Software to see if there's an update to your MBL. I believe there was one when Premiere hit CS3.
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I downloaded the newest version (Trial) and it won't work. It gives me the same errors.
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is your video card supported (i know, stupid question, just making sure)?
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hmmm...
from past experience, Magic Bullet can be temperamental but support for me was ok. keep in touch with the red giant guys. Its seems like a vid card problem. Once MB works though, its great! |
This is Magic Bullet Looks, latest version 1.2, yes? Not Editors? If so, I can confirm it works with CS3 with a 9600GS 512MB, in both XP32bit and XP64 bit.
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