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FCP: Exporting full res
From FCP, if I export to QT movie, using current settings, and checking "make self contained," will that result in full res, highest quality output? Or will that compress the footage at all? At this point I just want to give raw footage from a client--is this the way to go, or should I use Compressor, and if Compressor, which format will give me full res?
Uncompressed 10-bit? By the way the footage is 30f HD 16:9 from a Canon XH-A1. |
If you use "Current Settings", FCP will export using the Codec and Quality settings of the Timeline, not the source footage, unless they are one and the same.
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Thanks for the response. Perhaps this is a dumb question, but how do check the codec setting for the timeline?
eta: OK, I think I figured it out: highlight clip in timeline, and then select "item properties" under EDIT menu... |
Better way is to select the Sequence in the Browser and select Item Properties, to be absolutely sure.
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OK, so if I export with "current settings," I'll get the same settings as my sequence? And this will not compress or otherwise degrade the image?
What about using the clips in the capture scratch folder--those should be full quality, right? Say you imported footage and you don't need to edit it--you could just use those .mov files in the scratch folder? Any downside to that? |
If you captured in DV-NTSC and the sequence is in DV-NTSC then when you export as "Self-Contained" the file is a direct transfer of the data in the original files except the parts that have to be rendered (fades, color-correction, etc). It's a very clean way to make a digital copy of your edit. Files that were originally in a different codec will be rendered into the sequence's codec.
Make sure your client can view these files. They are not typical QuickTime files as indicated by the different icon they carry. I'm not entirely sure but I think you need a form of Final Cut installed to use these files. |
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In order to figure out what you need to do, tell us what you captured your footage as, as well as the timeline settings. Also, how are you delivering the footage to the client? Tape? Hard drive? |
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By the way, when I said, "Is there an alternative file format or codec that's more universal?" I was responding to William who said: "Make sure your client can view these files. They are not typical QuickTime files as indicated by the different icon they carry. I'm not entirely sure but I think you need a form of Final Cut installed to use these files." |
Jim, the quicktimes with the final cut logo on macs are still just quicktimes and can be viewed by anyone - they just have metadata that makes them optimised for use in Final Cut Pro (generally to do with Final Cut's gamma settings etc.)
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Best, Dino |
Just remember that every transcode to another Codec is another transcode "hit" in terms of re-compression.
In the "olde" days, we used to "bump up" U-Matic (a composite format) to BetaSP (a component format) for post as component holds up better in multiple pass post but we still took a generational loss going to Beta in the first place. I mention this only out of nostalgia: digital transcodes are a little more forgiving than analog dubs, but the premise is the same. If you CAN get by with passing on the MPEG streams, do it. |
OK, I'm a bit confused. My client asked for .mov files, which I'll get if I export from FCP at current settings, right? Is mpeg a codec as well as a file format?
"Just remember that every transcode to another Codec is another transcode "hit" in terms of re-compression." In my situation, when is the footage being transcoded? When I capture it to FCP? When I export it with current settings? |
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On my MBP, Quicktime player identifies the files as Apple HDV 1080p24. .Mov (a generic name for a movie) is a container for many formats, including mpeg2. The mpeg2 codec is just the part of quicktime that's needed to play such (mpeg2) files. Again, your client needs those codecs to watch these clips. Otherwise you'll have to reencode. You'll see the codecs (components) on your mac if you go to /Library/QuickTime. Dino |
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