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Public Enemies
i believe all the intentional stuff that they did to in my opinion ruin the image but as I said on Reduser. No one EVER tries to have such rampant Chromatic Aberration in their shots. And it is rampant.
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just to let everyone know why collateral and public enemies looks like the way they do, and why you think it looks crappy is a fault that is in the process of shooting. There is this 24p ghosting thats going on. It was throughout collateral and it seems the same here in public...
It happens when you shoot at either 23.98 and then drop into a 24p film timeline, or take a 24p and drop it into a 23.98 timeline. The slight difference adds this ghosting effect that in my opinion screams horrible video look. I did this by accident once, I had shot 23.98 HD and I had my timeline setup for a true 24p.. when I rendered the output for an actual 24p NOT 23.98, I got this collateral ghosting that looked horrible, once I noticed my mistake I quickly changed my output settings to the same as the video, and boom ghosting gone and it looked perfect. I dont know if its the Editor that they are using that keeps doing this "wrong" setup, if they are actually doing this as their own look, but it looks horrible and cheap. If it actually is by mistake that is a huge and horrible mistake done 2 times already in these films. The motion looks horrible and reads completely as a video transfer. There are plenty of films shot in 23.98 HD, 2k, and then transferred to film, and is perfectly fine with no ghosting. I say its a bad move in the post production settings. I'm sure I'd like the movie, but the visuals will kill me while watching it, being a DP for features myself, I would never want to see this happen in my post work-flow. |
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