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Steady Move...anyone use it?
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Keep in mind that any software that stabilizes footage needs to
zoom in (basically) depending on how much the shake is to be able to stabilize it. In this process you are going to loose resolution due to this process. Just so that you know. |
Ahh, I knew there had to be a catch.
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Of course...the company claims the following..
"You should not notice a loss of quality with any type of footage." I guess I may have to buy it, just to try it (they don't have a demo version.) Unless someone else has already tried it... |
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Seems to be a decent plugin. Only works on Premiere / After
Effects and Combustion though. It normally requires to zoom in and the reviewer noticed the footage getting softer with this (normal behaviour). It also seemed like you had the option to not zoom in, that's interesting although might not always be useful. The reviewer claims there is a demo version of the product included with Premiere Pro. So if you have that you can at least check it out before you buy it. 2d3 has some other nice products as well. You can actually download a demo it seems. From the 2d3 site. Follow this link |
Thanks Rob...now I have to wait till I get my NLE...
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Check out steady hand by Dynapel--its as good as steady move and it doesn't require Premiere to run
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I have Steadyhand by Dynapel, and it's pretty good -- as others have mentioned, it works by zooming in, or cropping.
Steadymove is interesting, though. I haven't had a lot of time to play with it, but it seems to work by time transposition, i.e. taking elements from one frame that go missing in the next due to shake. If I'm right about how it works, the result would, indeed, be no-resolution-loss stabilization and is a pretty clever solution to mild shaking. I probably won't be able to play with it for a few days, but I'll report back when I've done some more experiments. I need to look at the stabilized footage frame-by-frame. |
That would be great Paul, looking forward to your evaluation.
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I used Steady Hand extensively on a recent project.
First off you should know that rendering takes quite awhile. One hour of footage takes about 24 hours. So after about 3 straight days of rendering I got to take a look at the results. My footage had people in it. It looked okay on the monitor but when I viewed it full size on a TV, the faces were distorted with small blockiness, and the hit to resolution was high enough, that I had to trash the whole Steady Hand footage. *Maybe* if there weren't people. *Maybe* in some other situation. If I get any other impressions, I'll get back. |
In all fairness, I should add that the footage that I
Steadyhanded was deinterlaced, so there was a good loss of resolution to begin with, prior to the Steadyhand. Perhaps on interlaced footage things would be different. There are different settings in Steadyhand for if your footage is interlaced or not. |
The SteadyMove plugin from 2D3 included in PPro is the "lite" version. It can be upgraded to Pro with a lot more features. 2D3 is an extremely impressive company. Some of the stuff they are doing is mindboggeling. I haven't tried the Pro version but the Lite version can produce pretty impressive results.
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SteadyMove is awesome...i've only messed around with it, but it seems to do wonders. The more wobbly the footage, the more it has to zoom to correct it, although, you can adjust the amount it zooms. you can also tell it to not zoom at all, and you will see the corners of the image bounce around the frame, which is kinda neat in itself. i recommend giving the demo a shot.
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SteadyHand is the same way, though with only one
zoom setting. It gets the "moving around black borders", too. Any y'all ever see what happens when one of these -- atleast the SteadyHand -- has to deal with a photographer's flash? Pretty crazy. Spinning images. Upside-down images. Really throws these programs for a loop. |
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