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-   -   how was this done? (https://www.dvinfo.net/forum/open-dv-discussion/42787-how-done.html)

Andrew Cleary April 12th, 2005 12:15 PM

i still think it is fake. i dont know how they did it so well, but it cannot be real.

Shane Ross April 12th, 2005 03:10 PM

I highly doubt that any digital trickery was done. Each and every shot looks doable...just very difficult. I will wager with what was mentioned before...you are seeing the 1 successful shot out of 100 attempts.

And practice practice practice.

John Sandel April 12th, 2005 09:55 PM

"practice practice practice"
 
... so they were playing Carnegie Hall?

Marco Wagner May 4th, 2005 04:26 PM

They don't look fake. Some friends of mine did this same type of scene a couple years ago. It's not hard to sink a ball from half court if you've made dozens and dozens of shots. In our short we did just that, every shot was a sinker from half court. This is easier if you are halfway decent at aiming. Their ball MAY be a little smaller too. In some shots you'll notice shadows that coincide with the ball itself. Try not to think of this being shot in 20 minutes, think all day, or over several days.

Matthew Nayman May 4th, 2005 05:31 PM

I think they all can control the ball with thier minds... no?

Jesse Bekas May 7th, 2005 02:22 PM

Quote:

Originally Posted by Matthew Nayman
I think they all can control the ball with thier minds... no?

That's how I shoot a basketball.


How do you guys do it? :)

Mikey Williams May 8th, 2005 10:25 PM

it's the RDS guys, in canada, they are wikid, and when it's ur job to skate all the time, of course ur gonna take a abreak and throw some balls around, think of spending almsot 300 days a year in that place, how many days u'll have to throw a basket ball around

Thinh Le May 8th, 2005 11:07 PM

if you look at the footage closely, the way the ball moves through the air is not normal--look at it when it leaves the hand and midway to the hoop (the motion changes). to me... it looks like some camera matching along with a particle system and some rendering time.

i've done something similar in 3dmax7 a while ago where i shot footages of a friend hitting a baseball over a 20-story building only he was hitting air in the actual footage. I camera-matched it with a digital baseball, a particle system called "spray", and a lot of tweaking time--i.e. gravity, rendering, etc.

Jeffrey Brown May 9th, 2005 02:50 PM

Quote:

Originally Posted by Thinh Le
I camera-matched it with a digital baseball, a particle system called "spray", and a lot of tweaking time--i.e. gravity, rendering, etc.

why in the world would you use a particle system for 1 object, nevermind the spray system?

Thinh Le May 9th, 2005 03:23 PM

sorry if i misstated what i meant about the particle system... i was using it to create snow so i wasn't using it for the baseball. i left out a little detail... sorry if it confused anyone.

Bernard Diaz May 9th, 2005 07:14 PM

All of those shots could have been done by trial and error, but the ball didn't seem realistic at all on a few of those shots.

Brooks Bennett May 9th, 2005 11:01 PM

I have a buddy who used to run Mad Circle Skateboards (if you know skating you know who he is so I am not a name-dropper) but he said they used to spend hours shooting basketballs in the DC skatepark.

I would bet they just spent a lot of time making the shots. Seems easier to hit the lucky shot than to do a ton of special effects on a budget.


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