Vegas 8 and production philosophy
http://www.broadcastnewsroom.com/art...sp?id=186043-0
Quote:
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That reads more like a promotional piece than a review.
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"a tool that dares to re-think the paradigm of production itself in an environment where most other NLE developers seem content with simply making old workflows digital without a change on conceptual philosophy."
Just what I was about to say. ;-) |
This is a very interesting review. As I recall, Mike Jones is a regular contributor on DMN.
I think his observations are very accurate and helpful, however, there is a profound philosophical difference that dates from the earliest days of the program that he missed: Vegas split from the common practice of emulating the Avid user interface. It's not only the single preview monitor, but also V takes the position that the editor knows how and where to save files. Avid, ProTools, FCP, a bunch of others assume that the editor is stupid and is best served by an opaque database system for file storage. (Vegas later added the Media Manager application for those that wanted to tag and search their content (V6?)). Why not support the windows UI conventions (as Vegas does)? I don't know - I've used Avid, Premiere, FCP, MotoDV, etc. and the Vegas interface just makes sense to me. Somehow Avid decided in the early days of NLE that emulating a flatbed film editor workflow would be most acceptable to the most editors, I think the UI copycats have suffered greatly ever since. Don't get me started on audio - I originally bought Vegas (audio) because I needed a good multitrack nondestructive audio editor for windows, and have almost never been disappointed since. (The only issues have been when HDV came on the scene with its lack of standardization of tape/file timecode. (how could manufacturers agree to a spec that didn't include timecode???) Even this has gotten somewhat better.) |
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