CPU at 16%?
Any ideas why Vegas is only using 5 of my 8 cores at 16% on my new i7 2600 CPU with 16Gb of Ram? A 30 second clip with Magic Bullet Looks takes over 16 minutes to render! Adobe Media Encoder gives me full 100% CPU usage. What's wrong here? My 4 year old Q6600 CPU was faster.
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Re: CPU at 16%?
If not for the Adobe thing you mention, I would guess that you might need to reseat your heatsink, or at least make sure all four pins are in all of the way.
Improper application of thermal paste, etc will cause this kind of issue you describe. Not saying this is what you issue is, but it fit the bill of what you describe. |
Re: CPU at 16%?
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Jeff I don't understand this either, completely whack. Here is a screenshot of a Vegas render compared to an Adobe Media Encoder transcode. Fan is secured properly, temperatures running at 41'C.
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Re: CPU at 16%?
Nick, install and run CoreTemp and do a render, and see how your temps run on all your cores. If they are uneven by much then you might need to reinstall your heatsink. This will at least give you more info to work with. I only recommend this because it happened to me. My renders were fine, but my core temps varied a lot from core to core, and I could figure out what was up.
It so happened I bought a new cooler for my CPU, and when I removed the old one I found I hadn't fully inserted one of the heatsink pins properly previously, and my thermal past was very unevenly spread to boot. I have installed heatsinks, CPUs a number of times, but really screwed it up that time, apparently. When installed my new heatsink/cooler, the temps were much more even across all 6 cores. Not very scientific, but if this can help, you might try it. |
Re: CPU at 16%?
Thanks Jeff, downloaded and tested, core temperatures are roughly even across the board. The latest update of Vegas isn't very stable either, I experience a lot of crashes.
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Re: CPU at 16%?
If you haven't already done so, you might need to reinstall windows. I had to. I find the latest version to be 'mostly' fine. I had some intermittent crashes that have stopped, and I find panning a scanning things to be trouble some, but otherwise it has been ok.
Ideally you don't want 100% utilization of your CPU, there should be some headroom left while rendering. 100% means your CPU is completely taken and leaves no room to operate other programs. I find oveclocking will snap the cpu usage into a higher range, even at lower overclocks. Mine was at 25% or so, but when I overclocked it shot up to 80-90%, and now when I on rare occasion revert to stock settings, it's still very high. Very weird, I have no idea how this stuff works. It's like the overclock somehow opens up things, even after you go back to the default settings. |
Re: CPU at 16%?
Whats your Dynamic Ram set to in Vegas?
I had this last week, had Ram set to 5GB for doing some long previews and forgot to change it back down, was rendering at 20ish %. Changed it back down to 500Mb and started again and it shot up to 68% CPU usage. |
Re: CPU at 16%?
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The image of your TaskManager means you may be running single-threaded code. 12% means one thread on a four core hyperthreading CPU. The threads jump around from core to core. They don't just sit in one core. The image below is my CPU running a single-threaded instance of Prime95. Other things going on in your computer can add a few extra percent beyond the main thread. It could also be multi-threaded if the chokepoint is somewhere else than the CPU.
If your rendering is slower it could be because it's using the GPU for rendering and it's slower than your CPU. Vegas 11 made substantial changes to the amount of GPU support. You can tell for sure by getting a GPU monitor utility. Just google for "GPU monitor". There's tons of them. So if your GPU's getting hit hard and your CPU isn't then tell Vegas to use the CPU instead. I'm not sure how. I'm running Vegas 10. There's also an option in older versions of Vegas which allows you to limit the number of threads. But I don't see how that would change without you doing it manually. |
Re: CPU at 16%?
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Mark you where right about the GPU doing the work, I disabled the GPU in the preferences of Magic Bullet Looks & I now have full CPU utilization....but....
I then did a render with the GPU enabled/disabled & the GPU kicks the CPU's ass even though it's an Intel 3.40Ghz i7, the GPU rendered in half the time. This makes me wonder, if I put two graphics cards in SLI will this improve render times? It appears that the CPU isn't that important after all when using Magic Bullet Looks, spending some money on a proper high end graphics card might speed up my workflow. |
Re: CPU at 16%?
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With all the GPU acceleration being added lately there's definitely an advantage to a high-end video card. But it seems awfully specific to exactly what you're accelerating. Some things are faster on the GPU and others are faster on the CPU even with a fast video card. Personally, I've always gotten one faster video card rather than two slower ones. There's just too many situations where two in parallel are not used very effectively if at all. |
Re: CPU at 16%?
I'm just reporting this as something I have read in several places but it's not from personal experience or knowledge: Vegas only supports one GPU at this time.
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Re: CPU at 16%?
This is a great thread. I turned off GPU and am finding much faster rendering without in my case. A render that took 1 hour & 22 minutes with GPU on, is now taking 1 hour.
I think for a bluray project that that is pretty fast. The 720 60p project is 2 1/2 hours long with color correction so I think that 1 hour is reasonable. |
Re: CPU at 16%?
Jeff this definitely brings a lot of variables to question. What graphics card do you have? I'm running the ATI 6870 with 1Gb of RAM at the moment. Magic Bullet Looks with GPU rendering makes a massive difference compared to CPU. I'm not sure why at first my renders where ultra slow but after disabling & enabling GPU it seems to have returned to normal. There will probably be situations that favour CPU over GPU.
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Re: CPU at 16%?
I'm running a GTX 460 SE which is not so hot, apparently!
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Re: CPU at 16%?
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As a side note, I'm getting a pretty even spread of activity on the task monitor, and CPU usage runs from 55-60%. |
Re: CPU at 16%?
Addendum to previous note: it gets more confusing. The mp4 file prepared with GPU assistance, which took longer, is 438 Mb and has a nominal data rate of 25254 kbps (Ok, it varies..). The file prepared without GPU assistance is 382 Mb and has a nominal data rate of 21969 kbps. And I didn't change anything I swear!
To the naked eye they look the same... HUH?? |
Re: CPU at 16%?
I now have Vegas11. I don't notice a slow down, but I don't notice a speed up with GPU for a basic render of HD footage. I will experiment with over clocking the nVidia 560Ti. There are other factors such as disk write operations and on-CPU cache as well as main memory bandwidth. Bring up the task manager and check out the options to monitor memory and disk operations.
A graph of CPU usage utilization is not an accurate measure of the efficiency of a process, and we should not be distracted by comparing the graphs. If the threads running on each core are stuck waiting for the results of another core or to access the off-chip cache or main memory, then the core will not be used at its full-capacity and its bar graph will be short. If a thread is running highly repetitive math operations that does not need a river of data in to produce a river of data, then the cores will have a large bar graph. |
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Re: CPU at 16%?
First of all, great thread.
I had the same question for my machine. cpu was somewhere 15-25% while rendering. I now work on a project that has some magic bullet effects and sone new blue and some color corecting from Sony's own plugins. The magic Bullet ones are SLOW. and not using all threads of the cpu New Blue, cope better Sony's is way faster, but do only the basic stuff, unfortunately. Anyway, if i disable the GPU from the magic bullet preferences, cpu DOES engage at high percentages, but does not makes rendering any faster. Machine: i7 960 (OC@3.6) 24GB ram @ 1600, NO raid, NO ssd's just different hdd for everything. |
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