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Mike Prendergast October 18th, 2012 03:19 PM

Image Quality Problem
 
I'm having a problem with image quality loss when rendering files from a Panasonic TM900 to .MP4 using Sony Vegas Pro 11. The camera shoots in 1080\60p and saves as an .MTS file.

The file links are for the project settings used, the rendering settings, and the output. The original video image (top) and the rendered image (bottom). I matched the project settings to the input files (.avi).

Does anyone have advice for what settings to change so that the image quality is retained better?

My workflow is to take the .MTS file and convert it to .AVI with Cineform and then edit the .AVI file in sony vegas pro and output to .MP4 at 1280x720p. The original file is 1080/60p. The same problem appears if i use the original .MTS and skip the Cineform conversion so that is not the problem.

project settings:
http://www.dvinfo.net/forum/attachme...ctsettings.png

render settings:
http://www.dvinfo.net/forum/attachme...ersettings.png

Output:
http://www.dvinfo.net/forum/attachme...ithproject.png

Jan Vanhoecke October 18th, 2012 04:12 PM

Re: Image Quality Problem
 
Try this render setting:
(try direct, without converting to avi cineform)

change this in project properties:
pixel format: 32bit
deintererlace method: none (progressive)!

change this in render settings:
deblocking filter: no
constant bitrate: 14.000.000
project tab: video rendering quality: best

also try adding sony sharpen effect: light or medium preset
also try adding sony color corrector effect: studio rgb to computer rgb

grtz

Mike Prendergast October 18th, 2012 05:45 PM

Re: Image Quality Problem
 
Jan, Your suggestions appears to have solved my problem. I'll have to recreate the project since changing the pixel format to 32bit crashes Vegas unless i start a new project and change the setting inside the new project. Also the constant bit rate won't render unless set from a new project. not sure what is going on there. Thanks for the help. I'll post a follow up when i redo the entire video and it works.

Jan Vanhoecke October 19th, 2012 12:16 AM

Re: Image Quality Problem
 
Vegas 10 works better, but projects from 11 (buggy edition) won't open in 10, it seems.
Take a look at Vegas options, preferences, video tab:
-change 'maximum rendering threads' into: 1
-lower your memory
You won't get a smooth quality playback, but is guess this is not that necessary.

You converted with cineform: the more you convert, the more chance for quality loss, or wrong settings
Your quality loss in Vegas is mostly caused by blending your progressive footage in the deinterlace method. (if you do want to deinterlace, try interpolate)

Seth Bloombaum October 19th, 2012 01:46 PM

Re: Image Quality Problem
 
The attached images are so small, it's difficult to figure out what you're referring to. How would you describe the "low quality" that you're concerned about? Please be more specific.

One thing I do see in the Output image is that black is incorrectly mapped.

Please see this web page that describes when and how to use sRGB and cRGB conversions:
YouTube Levels Fix
It's more concerned with too much contrast, but the underlying luma space conversions are something you need to look at.

Other problems?

Mike Prendergast October 22nd, 2012 10:21 AM

Re: Image Quality Problem
 
3 Attachment(s)
Thanks for the reply Seth. I was not able to solve my problem with the suggestions from Jan as i first thought. I've attached some images here that you can hopefully view better. The problem i have is the image quality is degraded. See the difference in the attached file. Image near top of picture is from the Vegas Video Preview and lower image is from a render file. Note the fine detail in the face on the source image and much lower quality of the rendered file (halloween_vimeo). Thanks for the link on levels. I don't understand how you know that black is not mapped correctly. How do i see what value it is in my image? Can you point me to a good source to learn how to understand color correction? or explain it? I read the info at the link you provided but it didn't help me understand what is not correct in my image. Thanks for taking the time to help me out.

Jan Vanhoecke October 22nd, 2012 11:41 AM

Re: Image Quality Problem
 
This is indeed a big difference in quality.

1. A question about your template: it's at 60 fps and you wrote earlier your footage is 60p...is this correct or is is 60i? If it is 'i' (=interlaced, then you do have to deinterlace your footage)

2. You render your movie to a bitrate of 5000.....this is very low imho....why not + 10000. Lower bitrates do reduce image quality.

3. I see you play your rendered movie in a quicktime player (if i am right), could it be it does not play it at the right colors? The difference is too much, cannot believe this has something to do with vegas. Can you test the rendered movie in another kind of movie-player, compare this quality with the movie in your original first player.

Mike Prendergast October 22nd, 2012 12:50 PM

Re: Image Quality Problem
 
1 Attachment(s)
Jan, VLC player does do a better job. See attached comparison. Vegas viewer is upper right, VLC left, and QT bottom. There is still more loss than i'd expect in the image but it is better. Any further thoughts?

Jan Vanhoecke October 22nd, 2012 02:47 PM

Re: Image Quality Problem
 
Now if you the compare the vegas preview with vlc? What's the result?

Mike Prendergast October 22nd, 2012 02:51 PM

Re: Image Quality Problem
 
Jan, You can see the Vegas and VLC comparision in my last image. Vegas on the right and VLC on the left. Still some degraded quality.

Jan Vanhoecke October 22nd, 2012 04:48 PM

Re: Image Quality Problem
 
Maybe...
1.Render your project at + 100000 bitrate mp4
2.Start a new project in vegas
3.Load the original footage on a video track
4.Load the + 10000 bitrate mp4 on a second videotrack
5.Use "event-pan/crop" on each videotrack to move the footage on both videotracks( one to the left, the other to the right), so you can see them next to each other in the video preview...now you can check-match both again
(thus both in one and the same software, which seems to be a fairer comparison, ruling out external possible interfering factors)

greets


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