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-   -   Nesting in v12 (https://www.dvinfo.net/forum/what-happens-vegas/512564-nesting-v12.html)

Ian Stark December 6th, 2012 10:05 AM

Nesting in v12
 
I've nested a v12 project inside another v12 project, yet when I right click on the nested project it fires up Vegas 11 with (obviously) an error message about the project being created in a newer version.

Any thoughts?

Peter Riding December 6th, 2012 10:39 AM

Re: Nesting in v12
 
Have you set the preferences so that .veg files are opened in 12 rather than 11 by default?

Pete

Ian Stark December 6th, 2012 10:46 AM

Re: Nesting in v12
 
Hi Pete - first thing I checked! In fact, I did this a few days ago when the issue first reared its head. All Vegas files were set to open with v11 by default so I changed it to 12. Now, all files opened directly from Explorer, are automatically opened with 12. However, these are new files that I have created since then and when I double checked the file association, sure enough they were set to default to v12. Weird, eh?

Peter Riding December 6th, 2012 12:22 PM

Re: Nesting in v12
 
Just tried it with one of my projects and I got the same thing. Everything was created in v12 and v12 is also the default for .veg files. But on trying to open a nested project from within the master project Vegas tried to open v11.

Time to do a bug report I think.

Pete

Ian Stark December 6th, 2012 12:30 PM

Re: Nesting in v12
 
If it really is a reproducible bug then I'm stunned that no-one has come across this already, considering how many people here swear by nesting. Personally, I haven't made much use of nested projects to date, but I've started to do so to make some repetitive workflows easier, eg, I'm currently working on a series of lectures and I just want to be able to drop the project containing the footage of each speaker into a template master that has all the generic bits and track motion etc already set up.

I'm sure that uninstalling v11 will make the issue go away, but I expect there are many here who are still keen to run two versions until they're fully confident with v12.

Edward Troxel December 6th, 2012 01:06 PM

Re: Nesting in v12
 
Others have mentioned this in the Sony forums as well. So it is an issue that has been mentioned before.

Ian Stark December 6th, 2012 01:13 PM

Re: Nesting in v12
 
Oh OK. I don't tend to look at the Sony forums to be honest - full of hostility and snobbery last time I looked!

Peter Riding December 6th, 2012 01:27 PM

Re: Nesting in v12
 
I use nesting a lot but the individual projects to be nested are usually completely finished and I don't have any further edits to complete, therefore I have no need to open a nested project from within the master project.

The obvious workaround is to close the master project, edit the nested component in v12 then reopen the master in which case it should have updated. Not sure it that fits your needs though.

Pete

Ian Stark December 6th, 2012 01:52 PM

Re: Nesting in v12
 
Indeed - but I think I will just lose v11 now - v12 is more stable than any Vegas of recent years (for me) and I'm happy enough to trust it in an income-generating capacity. Let's just hope it doesn't try and open a nested project in PowerPoint ;-)

Graham Bernard December 6th, 2012 11:08 PM

Re: Nesting in v12
 
Been reporting this officially for 2 months.

I've got client VP10 projects (18 month long form) with nests and have moved them forward to VP12 via VP11, and they woukd still stubbornly open in VP10. I finally resigned to removing the VP10 nest and have moved on.

As to the main SONY Forum, I actually appreciate the honesty with that community. It can be rough and tough but amongst it are some real Gentle-Giants too who unwaveringly provide major advice and solutions.

Grazie

Ian Stark December 7th, 2012 02:02 AM

Re: Nesting in v12
 
Re the Sony forum - I have no problem with honesty and a straightforward response - I just struggle with having to read that smug superiority that some people manage to ooze! I guess those people are everywhere though, even here. I joined the Panasonic AF100 forum on another site recently and, as a newbie, I was immediately put off posting there by the snobbery of some people who get better footage from the camera, or who have a $50k collection of Zeiss primes, or who have ditched the camera in favour of something else and now want to gloat etc etc. Hate it! You just know when a response starts off with 'why on earth are you doing it that way??' or 'Er, WHAT?' that you are going to feel like an idiot five seconds later. That's not a good type of honesty. As you say, there is undoubtedly good among the bad and maybe I should bite my lip and give it another go.

Back to the issue at hand - I can kind of understand why projects in older versions might display this (wrong though it is, and still needs to be resolved) but these are projects created exclusively in v12. When you say you removed the v10 nest, do you mean you ditched the nested v10 portion from your v12 project?

Graham Bernard December 7th, 2012 02:42 AM

Re: Nesting in v12
 
If you choose to return, I'm sure you would be welcomed. Smugness from somebody always gives me a chuckle, but then again you ain't me.

As to the VP10 Nest, I didn't "ditch" it, I carefully edited that which I need for the updated VP12 Project, rendered out to Lagarith, and used that. I have also opened VP10 in VP11 and used the more fragrant "Client-Choice" Colour Grading and Text and used it again as a Lagarith render. Ditch? No. Met it head on, winged about it for a couple of hours, but then needed to get going with the task in hand.

However, SONY are quite aware of my frustration with the Nest issue. It has made me more leary about using Nests across VP versions. It has also made me wary about using Nests "through" Builds too. Oh yes.

Grazie

Ian Stark December 7th, 2012 02:57 AM

Re: Nesting in v12
 
Sorry Grazie, 'ditch' was perhaps not the right word! What I meant was you, well, ditched (!) the nest in favour of another approach.

I'm going to bite the bullet and remove v11 completely today (restore point at the ready!). I'm confident that will sort the issue out but I'll report back if it doesn't.

Maybe I could return to the Sony forum as a smug b*st*rd? Sorry if I come across grumpy at the moment - I'm suffering from the aftermath of a cold that became a chest infection and that has left me with no voice and a strong desire to stay in bed with a hot toddy or five. Not a happy chappie . . . although your 'more fragrant' comment raised a smile! Been there . . . !

Graham Bernard December 7th, 2012 03:11 AM

Re: Nesting in v12
 
Ah! And there we have it. You're feeling under the weather - DUVET DAY/S for you fella! Chesty conditions can take time to kick. But be warned: you do NOT want to develop pneumonia.

I'm glad I raised a smile with you. The client is part of a National Library initiative and I applied some bleedin' edge colour grading - they loved it. As to making humour, I'd also like to invite "others" here to see Ian do his thang with the NewBlue tutorials. Do take note of his attitude to his own choice words regarding the more extravagant uses of graphics - and THAT made me chuckle.

Ian, do some more tutorials, maybe some Vegas ones for here?

Grazie

Ian Stark December 7th, 2012 03:53 AM

Re: Nesting in v12
 
Most kind! You'll maybe recall my views on extravagant graphics from previous discussions we've had here!

To be honest, while I know the NewBlue stuff really well, I'm not convinced I could offer much to the Vegas story that most here don't already know. I'm rapidly being left in the dust in terms of what I can constructively add to discussions here, for example. If anything, over the last few years, I have regressed from 'use every transition and effect under the sun' to keeping my work as (relatively) simple as it can be, for time/money reasons but also because I look at the best documentaries, movies, TV shows and the ones I admire most are the cleanest.

Oh yeah, and I do get paid to write the NewBlue tutorials ;-) Speaking of which, I have done the ground work for two more tutorials about Titler Pro 2. Frustratingly, though, I can't record the voiceovers yet because I have no voice! Some people, including my dear children, consider this a postive thing . . . sigh . . .

Ian Stark December 7th, 2012 10:24 AM

Re: Nesting in v12
 
Confirming that removing v11 (obviously) solves the problem. I did notice that the first time I fired up Vegas 12 after removing 11, I was asked if I wanted to associate .veg files with v12. Odd because I had already done that in Windows,

Tom Roper December 15th, 2012 05:12 PM

Re: Nesting in v12
 
I agree V12 seems overall stable except there's always that one thing. I have Quicktime7 and DNxHD plugins installed. V11 and V12 both will render perfectly a DNxHD intermediate wrapped in a *.mov container from a project created in its respective version, 11 or 12. And V12 can even open the V11 project, but where it goes wrong is V12 crashes on the V11 render. V12 does fine rendering the DNxHD project if it was created in V12.

I haven't tried nesting the V11 project on the V12 timeline to see if it would succeed making a DNxHD render, but you can see why I don't want to delete V11.

I tried previously opening the V11 project in V12 and resaving it as a V12 project, but only if I created the project from scratch in V12 am I able to render DNxHD.

Rendering your old projects to Lagarith solved a problem for the poster but it is not an acceptable situation for Sony to be migrating us along the upgrade path without consideration for backward compatibility of projects, at least within the 64 bit framework.

Graham Bernard December 16th, 2012 01:43 AM

Re: Nesting in v12
 
Quote:

Originally Posted by Tom Roper (Post 1768119)
Rendering your old projects to Lagarith solved a problem for the poster . . .

Yes, I use this way out - as do others - for any "sticky" issues.

Quote:

Originally Posted by Tom Roper (Post 1768119)
. . . but it is not an acceptable situation for Sony to be migrating us along the upgrade path without consideration for backward compatibility of projects, at least within the 64 bit framework.

Hmm.... SCS have had a mammoth task when they have driven through the following:
  • The OFX initiative - A mass of 1/3Party Partners
  • GPU porting - Who has what GraphCard? Drivers? ugh . . .
  • The total migration from 32bit to 64bit - A content user base that are happy with running VP9 on XP

Then there are the various cross platform project interchange needing to be available to Users to rate Vegas as a 21st Century NLE:


Project Interchange
  • Fixed markers exporting to ProTools/Media Composer format.
  • Fixed 5.1 surround audio projects exporting to AAF.
  • Improved issue logging for After Effects exports.
  • Add stereo support for .M2T files in the Premiere Pro and After Effects export.
  • Add Track Group support to the Premiere Pro and After Effects export.

I'm the first one to demand a more stress-free migration from VP10>VP12, and I HAVE made my thoughts/feelings known to them UPSTAIRS.

As long as SCS are striving and driving this monumental task forward, then KUDOS to them.

From what I can garner, there is much, MUCH more to come. As they drive and strive through changes, all I can do is get commissioned work out of the door; find ways of paying bills from film and edit and hopefully share my way through it here.

Grazie

Tom Roper December 16th, 2012 09:53 AM

Re: Nesting in v12
 
Graham,

There are people deleting VP11 from their systems because VP12 has a bug causing it to launch the VP11 program when they try and nest a *.veg project on the VP12 timeline. And what I've said is I don't want to delete VP11 because I still need it if VP12 remains unable to render my project that begun in VP11.

You seem to be excusing SCS for being backwards incompatible for one generation of 64 bit versions, but if the Lagarith did not render for you, you'd be in exactly the same boat as I am with DNxHD. Actually you ARE since you can't nest in VP12 either, you are going through the wasted step of Lagarith rendering, at least you don't need the old version of VP to do it.

So monumental the task for SCS is maybe, but kudos no. We're all working hard and I'd frankly be embarrassed if I was putting out a product touting it for its project interchange that could not even work within its own family of software. And I don't think I'm being at all unfair. If Sony wants to us to beta test for them that's okay but they should not charge for buggy, unfinished product upgrades, and certainly not expect me to shed crocodile tears for their woes that went into prematurely marketing the unfinished product.

Graham Bernard December 16th, 2012 10:32 AM

Re: Nesting in v12
 
Fair enough.

Grazie


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