Help Me Render!!!
Shooting off-road videos with SD helmet cams and HD from Sony HDR-HC1's, using Vegas 6. My newbie question is there are so many render options and all that I use seem to be less than the source DV tape quality. Also is it normal to have great picture on smaller tv's but on big screens it falls apart?
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Moved here from Open Discussion.
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Very common to have a great picture on small screens because you're squeezing things down, vs being closer to native.
You need to describe what the picture is doing. If you're rendering in Vegas, you MUST use the HDV render templates. If you're converting to SD in Vegas, you virtually MUST use an HDV timeline prior to converting. More information about what you're doing and what you're wanting to do would be most helpful. |
From what I've seen of my single chip dv footage, it looks great on a standard TV set, however, when viewed on a HDTV set, I feel like I'm watching a VCD at it's worse setting.
Of course we're talking 480i compared to 1080i for resolution. I don't know what kind of halmet cam you have but the cheap ones I've checked out were pretty low in resolution. I wanted one for a bungie jumping I was going to do when I will be going on vacation to Korea this April. I believe the Sony Vegas allows for upconverting a SD to HD format but not sure on the Vegas Movie Platnum version. Of course any upconverting still won't look as good as original HD footage. Unless you're working in a professional production setting, I think the only available option is to render for HDV setting back to your camcorder. |
John - Is your HDTV an LCD or plasma display?
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It's a rear projection crt Hitachi 60".
I was looking at footage from my Cannon Z10 with the letterbox format and without. I also took a look at some older DV footage from my JVC camcorder, which I think outdoes the Cannon Z10, for picture quality. I can't remember what model it is, but it was one of the first Mini-DV camcorders out. It doesn't even have a firewire port on the camcorder! |
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The model number for my Hitachi is 57S715.
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Pentium is half the problem, unfortunately. Yes, that's quite possible, if you're doing slo mo, remember that there are a LOT of new frames to be built.
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what i'm doing is waiting for the solid state hd cameras that record in the h.264 format... if you look on the hdv acquisition forum, sanyo has a solid state hd camera out now, but it records to mpeg4 instead of h.264. hang in there for another year, and you'll be able to put a wide-angle lens on a solid state hd helmut cam, with no wires going down to a seperate recording deck. |
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FRED,
We use sony lipstick cameras(540 lines, i am pretty sure) for onboard motorcycle racing. We have one mounted to the front of the bike and one on the rear. Each camera is connected to a mini-dv camera in the trunk of the bike. We tried doing it wirelessly but the quality is no where near the same as going straight to the mini-dv camera. Jon |
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that was recorded on solid-state mpeg2, no tape... the mpeg4 you are referring to is low bitrate garbage, not the pro-level stuff i am talking about. |
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Ram
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I have an alienware MJ12-7700 mobile desktop and with 2.5 GB of RAM I NEVER use even 1/2 of that while runnign Vegas. It doesn't matter how big the project is, Vegas simply cannot use that much ram. Either it isn't programed to expad to fit available memory, or the OS is not allowing it to use that much. The only way I can use up all my system's RAM is to have two instances of Vegas opened and to have both rendering at the same time. Not that I am complaining much.... but I am disappointed that Vegas cannot seem to fill into the available space. I don't think it is a matter of Vegas not needing the space either. Try the Dynamic RAM preview feature which renders teh selected portion of the timeline directly into RAM. I can only pre-render a few seconds if there are several layers and color corrections and slow motion effects applied, but I still have over a1GB of RAM free. You may be limited by your hard drive read / write bandwidth. Are your video files on the same physical hard disk as the directory to which you render? If so, then that drive has to pull double duty and read the data, then pause reading long enough to write the render. Consider storing the HD files on one drive (not just a partition, but a whole different hard drive) and rendering to a second drive. jason |
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