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Old March 31st, 2008, 01:59 PM   #1
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Create peak files in a different path (Pro 8)

How do you configure Vegas to use a different path when creating peak files (.svk)? Right now it uses the same path as the media file itself, which causes a lot of seeks and reduced performance compared to a sequential operation to a second scratch or project array.
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Old March 31st, 2008, 02:04 PM   #2
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You don't. They're always created in the same folder as the original media.
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Old March 31st, 2008, 02:13 PM   #3
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Thanks.

Are there any other programs that can create Vegas-compatible peak files?
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Old March 31st, 2008, 03:00 PM   #4
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Why? Vegas would just create them in the same folder as the original media again.
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Old March 31st, 2008, 03:34 PM   #5
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Originally Posted by Edward Troxel View Post
Why? Vegas would just create them in the same folder as the original media again.
Because it would be much faster to create them on a scratch disk and move them to the media folder. As it is I can't even break 10% cpu utilization, even with 320 MB/s read and 100 MB/s write arrays (because it wont use my write arrays).
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Old March 31st, 2008, 03:48 PM   #6
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Originally Posted by Edward Troxel View Post
You don't. They're always created in the same folder as the original media.
Maybe something to add to the next version/update of Vegas?

I don't want to try to specify all the functions I have noticed this but I have noticed that there are a number of times when Vegas was using the same drive for I/O for a number of things it does when it would be much more efficient if it used a separate drive.

I've even seen it use the C: drive at times even though I chose a different drive for temp files. After rendering an hours worth of video I noticed that Vegas is copying a file on the same drive. So even at 100% there is still a few more minutes before it is done.

I guess one could get a raid 0 and solve at least part of the problem but I do not want to take a chance with a raid 0 system.

The goal is to make Vegas use of hard drives as efficient as possible. Sorry to say but right now it isn't. :(

Another thing to add and a little bit off topic is a much more efficient way of rendering *.wmv files. I don't know what the process is but it is very inefficient.

Don't get me wrong, in spite of some issues, I still love Vegas!

Danny Fye
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