DV Info Net

DV Info Net (https://www.dvinfo.net/forum/)
-   What Happens in Vegas... (https://www.dvinfo.net/forum/what-happens-vegas/)
-   -   Hardware to speed up Rendering?? (https://www.dvinfo.net/forum/what-happens-vegas/52926-hardware-speed-up-rendering.html)

Sean Seah October 17th, 2005 11:06 PM

Hardware to speed up Rendering??
 
May I know if there is any way rendering can be sped up besides upgrading PC specs? I have a 3GHz 1.5Gb Ram machine but it took me 2hrs to render a 6min video into mpeg2 DVD arch file!

I have seen many hardware solutions from canopus/pinnacle eg.. can such products work in tandam to compliment Vegas 6?

DJ Kinney October 18th, 2005 03:02 AM

It'll be important for everyone to know what, specifically, you were applying to the clips. For instance, if you are unhappy with you render times, there may be substitutions for the plugins. Magic Bullet (while the "Un-Bloom" preset is about the most filmic thing since a Bolex) is a notorious hog. Some native plugins in the right order might get you what you want.

Otherwise, you have very nice numbers, on average. Standard rendering should be quick. I have a highly optimized 1.6GHz, Pentium 4 with only 512 megs of ddram on my rendering network (that is unprofessionally slow and small, FYI) but I get similar results to those that you described. Of course, we are talking about many effects and a Magic Bullet plug on top.

Graham Bernard October 18th, 2005 03:42 AM

Render Test Benchmarking for Vegas
 
DSE on his VASST site has several render tests to "benchmark" your own against some known variables.

Here is the VASST site: http://vasst.com

You may have to register, however, apart from these tests, registering is well worth it too! You WILL find a mass of other tools, ideas and general spiffing stuff!

Grazie

Edward Troxel October 18th, 2005 07:32 AM

There are no specific "hardware solutions" to speed up rendering in Vegas. Naturally, the faster the machine, the faster the rendering will be. Also, the fewer effects you use, the faster the rendering will be. There are also a few "gotcha's" to watch out for. For example, accidentally reduce the "Levels" slider below 100% and every frame must be rendered. Use 3D Track Motion and it will affect the entire project (not just where that track is used). Magic Bullet is notoriously slow and the effects can be duplicated using the standard Vegas effects but will render much faster. Also, some effects are faster than others. As you can see, it's a very complicated answer.

Matt Brabender October 18th, 2005 05:08 PM

As a side note, if you do have a hardware renderer, you can frameserve an avi out of vegas to whatever you're using.

Edward Troxel October 18th, 2005 06:18 PM

Quote:

Originally Posted by Matt Brabender
As a side note, if you do have a hardware renderer, you can frameserve an avi out of vegas to whatever you're using.

But Frameserving will send out the RENDERED video to the target app.

Sean Seah October 18th, 2005 06:25 PM

Yeah,I have 3D track motion in there but no magic bullet.I think the motion blur also took some time.The benchmark at VASST should serve my purpose for a reference.Thanks guys!

Edward Troxel October 18th, 2005 06:55 PM

Sean, make all 3D sections their own project. Then either render that out and add it to the final project or used nested VEG files to add the 3D section to the final project. Your rendering will go MUCH faster on all non-3D sections.

Sean Seah October 18th, 2005 09:18 PM

Good suggestion.Thanks Edward!

Ahmet Ilhan October 24th, 2005 05:44 AM

since it has been told many times it all depends on the CPU you have.
here is a benchmark comparing CPU performances for Mainconcept video encoding.

Pentium 4 570 goes to the top and in general Intel CPU's perform better compared to AMD's


All times are GMT -6. The time now is 10:55 AM.

DV Info Net -- Real Names, Real People, Real Info!
1998-2024 The Digital Video Information Network