![]() |
360 VR for Most of Us
The GoPro kit is $5,000. The workflow is incredibly complex, requiring synchronization and stitching of 6 separate videos (6 sd cards) and a very powerful computer. It is heavy and cumbersome.
The best prosumer alternative is the Kodak 360 4K kit - two cameras shooting 4K. It is $899, and comes with an RF remote that starts and stops both cameras, free stitching software and the frame you need to shoot 360 with the two cameras. You set them to shoot at 2880x2880 (that is 4K if you do the math), and then the software synchs and rec-linearizes. It is small and light and can be set up in seconds. Here is what a 360 video from the cameras looks like so you can see the quality: Be sure to select 4K for viewing (regardless of what you are viewing on).. Here is the YouTube version that allows you to scroll around the vistas with your mouse or finger, or better, in a VR viewer, look around with your eyes: Again, be sure to select 4K for viewing. Here is what my kit looks like folded up: http://i1268.photobucket.com/albums/...psma90wyet.jpg Here is the kit fully extended: http://i1268.photobucket.com/albums/...pso80abcgt.jpg |
Kodak 360 4K at NAB 2016
|
Re: 360 VR for Most of Us
I guess that begs the question: Is camera movement a good thing in VR? I thought it tended to make viewers nauseous.
|
Re: 360 VR for Most of Us
Quote:
Try this out and let us know: Choose 4K. |
Re: 360 VR for Most of Us
I definitely see some use in shooting real estate with this device but it also depends how it handles lower light situations, your sample on vimeo is nice and sharp but I see no difference between 1080p and 4k, except for the fact that 4K has buffering issues but 1080p does not, my screen is also only 1080p so selecting 4k does not have any benefit in my case.
The youtube video looks very soft in comparison, at 1080p and 4k, both look equally soft. The viewing experience is ofcourse much more fun then on vimeo. |
Re: 360 VR for Most of Us
Quote:
The sensor is BSI and only 12 megapixels (1/2.3"), so it is supposed to be better than the GoPro Hero 4 Black in dim settings. I think 360 VR is also very useful for vistas (I get that the commercial benefit for that is less). The alternatives are a fisheye lens, which distorts, or panning, which produces blur and other artifacts. 360 VR does not distort like fisheye and there is no panning by the camera. And, the viewer gets to choose what to look at, just as in real life. There is nothing more boring than static shoots of, say, the Grand Canyon. The effect of the GC is precisely its vastness, which even the human eye cannot see and appreciate if kept rigid focusing on one place. What about use for a wedding in a big church or outdoors in a setting with an amazing vista? Getting the entire audience and wedding party in the full context (if nice) might be something appreciated. It really recreates the experience of being there. Couples pay for getting nice settings (beaches, mountains, beautiful churches). But most wedding videos do not capture that well. |
Re: 360 VR for Most of Us
Quote:
|
Re: 360 VR for Most of Us
Quote:
More seriously, the 360 videos are meant for smart phones. On a 70" UHDTV, the YouTube 360 video looks ridiculous and has no benefits. You do not need special TV's, the goggles or special equipment to benefit unlike for 3D. So anyone can benefit without any investment. On the smartphone you can either use your finger to move around or move the phone (tilt up down, move right left) to see different views. On the small phone screen the YouTube videos look fine in terms of resolution. 4K video is meant for big screens. This is really something completely different, and I bet many wedding videos are shared and viewed on cell phones anyway (much to your dismay). |
Re: 360 VR for Most of Us
That's just my point, I don't want people to watch around and wander of in my weddingvideos, compare it with a movie, they might do a focus shift to guide the viewers eye because they want to show something, imagine the viewer looking what is going on on the backside of the camera and missing whatever the director was planning to show.
Or I might frame a shot in such a way that it looks beautiful during brideprep, maybe just outside my frame there is a lot of garbage and other stuff I don't want the viewer to see, so in 2D I get to choose the best camera angle of a bride getting makeup applied and in 360vr the viewer might look to the right where the door to the toilet is eventhough I want them to look at the bride, see what I mean? :) |
Re: 360 VR for Most of Us
Quote:
If it was used to sell houses I can relate to that, in that case you want the viewer to look around, just plant the camera in a central fixed location and give them the time to watch around and them move to another room or maybe during extreme sports like mounted on the helmet of a skydiver but it doesn't work like that for a wedding video. |
Re: 360 VR for Most of Us
I see a lot of potential with this new "smartphone / youtube / facebook generation" (maybe many of us don't like it, but it IS here) ... soon another contender ..... waiting for the price:
Nikon KeyMission 360 | 4K Ultra HD 360-Degree Action Camera .... regards |
Re: 360 VR for Most of Us
In the demovideo on the nikon site you can also see it's clearly targeted to the sports enthusiast and there it has a great benefit being able to look around while mounted on a bike, kajak etc. If they manage to keep it between 500 and 1K it will sell really well, the The GoPro kit Mark mentioned which was 5K is more for the professional user/videograher.
|
Re: 360 VR for Most of Us
Hey Noa, I believe you have to think differently to produce VR. Your palette is a sphere rather than a 2D rectangle and you are free to direct (or misdirect) the viewers attention where you want. I see a lot of possibilities to produce things you have to watch multiple times to take in everything that is happening, particularly where important things to a story occur. It will be interesting to see what creative people can do with wedding VR other than a 2D film shot in 360.
Besides that Nikon camera there is a streaming camera call Orah coming out, a tad spender than the Nikon but not requiring additional computing hardware. A wedding related product might be Google Cardboard viewers customized for the customer to hand out as gifts, with a stream broadcast during the reception for guests to watch with their smartphones. |
Re: 360 VR for Most of Us
The Orah 4i is mainly for live streaming and has lower quality than the Kodak 360 4K and presumably the Nikon (which will not be available until October at the earliest):
From the Orah specs: 1. Video resolution for each of the 4 lenses is 2048 * 1536 pixels, far less than 4K (3840 * 2160). 2. The maximum total bitrate is 25 Mbps (that for the Kodak is over 60 Mbps for each camera/view (two)). 25 Mbps is way too low for 4K video of any kind. 3. The camera alone weighs over 1 lb (17 oz). The required processing unit weighs an additional 6 pounds. This is not really a portable unit in the sense of carrying it for travel. Indeed it appears you need to connect it to an AC power outlet! It is designed for live broadcast (though it does also record to an sd card); hence all the resolution and bitrate compromises. Not for the rest of us. The Nikon holds promise of being (at best) at least as good as the dual Kodak, but there are no detailed specs so it may not |
Re: 360 VR for Most of Us
Yes definitely a different use case than the Kodak or Nikon. I think the stitched size was 4800x2400. No idea how many degrees in the fov.
|
Re: 360 VR for Most of Us
Quote:
360vr however where the viewer can swipe their phone to look around, well, first of all it's the investment that needs to be made and second I don't see any of the current options work well in low light conditions like candle lit only venues and if you ever have shot any wedding, you know how important a camera low light performance is. Although I too would be interested to see any videographers attempt to make something out of it, I am almost certain it will be just a fad, just like that weddingvideo I saw a while back shot on iphones only, looks cool but only for a while. For uses in sport however, especially extreme sports I"m sure these devices will sell like hot cakes. |
Re: 360 VR for Most of Us
Quote:
Viewing 360 requires no investments by clients, if they have a smartphone or computer (what clients do you have that do not?). 360 video is a supplement to the artistic shots, not a replacement. It's a gimmick, a fun novelty - but such things sell. And the expertise needed to use by the videographer is far less than that needed to make effective 3D video. Indeed, it is also not taxing, since it can be set up in one place turned on and just left for a period of time. Example: At the ceremony the 360 camera is in the middle of the church (a better-lit venue than the hokey lit after-parties). The bride and groom can then see afterward not only their actions at the altar (from the back) but also the live reactions (or not) of all of their guests during the ceremony, focusing on whomever they want to look at. Enjoying many viewings because there are so many new things to look at and notice each time. Much better than setting up a GoPro, which would give them a lower-quality distorted (fisheye) view. No way that threatens the artistic video that is also supplied. If you say, and for $xx more, I can supply a 360 video of the ceremony, you might very well get a lot of yeses. It also insures that nothing gets missed (in the mind of the client), and is a lot more fun and immersive than a GoPro that many videographers employ. No one would want the 360 video instead of your artistic version; it's a bonus to offer that is not very costly to produce. It will be seen on a cellphone screen, so it does not have to meet the quality standards of your normal videos, and they would not expect it to. I also cannot see how 360 video is useful for sports, unless the camera is put in the middle of the field. It is most practically useful for wide scenics, so you can look around at them just like in real life, and that are hard to capture with any lens that is not distorted fisheye or by nauseating panning. 360 videos give you wide vistas without distortion, and immerses the viewer in that environment. I agree low light is a challenge, but maybe for ceremonies this is not a big challenge. |
Re: 360 VR for Most of Us
Quote:
Quote:
Quote:
Quote:
Quote:
Sorry, you can't convince me, maybe I"m too old to be hip and to understand these kind of fads, when applied to weddings. 360vr has many advantages for specific applications like mentioned before (extreme sports, or when you sell houses etc) but weddings don't fall into that same category if you ask me but I"m probably wrong, who knows :) |
Re: 360 VR for Most of Us
Found one! :)
I have all the respect for the videographer for doing this so no bad word about his effort but common, it's incredible soft, at the ceremony I can't see any reaction of anyone, I get a boring wide angle overview so you see everything and nothing, there are some very boring point of views in there, the bridesmaids sitting on the ceremony chairs looking at the bride while she is doing a photoshoot and I had to look around to see what was going on, what was the benefit in that? The groom talking to the camera about his bride, you know what I was looking at? Right, what was behind the camera, I wasn't listening to what he was saying at all, I was on a merry go round enjoying the back view and being totally distracted from what really mattered. The only thing I thought looked cool was when the bridesmaids where standing around the camera and talking to it in turns so you could follow them but ofcourse you could get distracted by that one standing on the opposite side that was not speaking at that moment but who had the biggest boobs. |
Re: 360 VR for Most of Us
Quote:
I appreciate your reaction, given you are a real professional who shoots great video and is also on top of technical developments. I would only worry that your interest in a 360 video is not the point - it is the clients'. Even if its a fad, it is not a big investment for the videographer (although using a Theta S is not a good idea to save costs). I also get that having a quality standard is important. There are wedding photographers who use GoPros... |
Re: 360 VR for Most of Us
Quote:
|
Re: 360 VR for Most of Us
To me the Kodak 360 version is unacceptable soft in the youtube version for any paid work and not sure if the gopro versions are any better? I only see it being used as a standalone paid option at a wedding, so still filming with normal camera's and edit and deliver as normal but give the option of a 360deg field of view at the ceremony, whoever wants to watch around a full hour ceremony from a fixed position is another question, it just doesn't add anything that would be worth paying for.
I sooner see guests taking such a thing with them to get fun shots, I already see gopro or smartphones on sticks at about every wedding I shoot. |
Re: 360 VR for Most of Us
Quote:
Quote:
|
Re: 360 VR for Most of Us
Quote:
Yes, certainly an add-on option. But your conclusion "it just doesn't add anything that would be worth paying for." is not based on anything but your own guess (and maybe own preferences). There are no facts about demand for this completely new product. What counts is what your clients would like. You can "warn" them about how the video is best viewed on... They can refuse, or they can try it because it's the new thing and it is fun. Btw, 3D videos are also very compromised in terms of resolution using any practical 3D camera. neither lens produces 4K, and often the video is sbs with half HD resolution. People do not notice because of the added dimension of depth. They don't notice window violations either, that real 3D videographers are obsessed about. It's the same for 360 VR - they don't expect high resolution, which is certainly not the only characteristic that matters for video. And it will make your "real" video look even better :). I have found more "professional" wedding videos shot with 360 cameras posted on Youtube. One guy hung a single Kodak 360 4K from the ceiling with the lens pointed down. I don't know how they process their videos; the softness may be the result of bad processing too. The Kodak stitching software will stitch the individual pairs of clips at a high bitrate and then merge the 360 videos produced *without recompression." |
Re: 360 VR for Most of Us
do you need a special app to view this on a phone? On my windows phone I can't look around, I just get the entire fixed frame.
I just looked at more 360vr weddings on my pc and they all look horribly soft and boring, if this ever is going to succeed for weddings the resolution needs to be a lot better plus if you could zoom in without resolution loss, like you can do with 4K in a 1080p project, only then it will be more interesting because the ultrawide shots you have now show nothing in detail if placed in a large room, you just experience everything from a to far distance and everyone is almost unrecognizable. I also found one wedding where the photog had it mounted on her dslr and walked around with it, it was fun to see who was shooting the clip because I could look back right into her face, the last thing I want my clients to see :) |
Re: 360 VR for Most of Us
Quote:
So I found an even cooler story--> 6×9: A virtual experience of solitary confinement | World news | The Guardian |
Re: 360 VR for Most of Us
Quote:
There are plenty of lousy soft videos from regular cameras. I can only vouch for my campus 360 tour test video (not because of its art) as maximizing the potential resolution at every step (actually it could be better as the Kodak stitching software now permits merging 360 clips without re-compression - my YouTube version was put together using PD14, which recompressed and also slightly changed the resolution). |
Re: 360 VR for Most of Us
Would this work for YouTube VR video on Windows phones? InMind VR brings virtual reality to Windows Phone, with the help of Google Cardboard - WMPoweruser
|
Re: 360 VR for Most of Us
Quote:
|
Re: 360 VR for Most of Us
It doesn't look like there's an official YouTube app on the Windows phone. At the very least, you can pan around the video via the desktop by clicking and dragging.
Why don't the big boys (Google and Microsoft) play well together? |
360 VR Time-Lapse Using the Two Kodaks
Vimeo flat version:
Select 4K. YouTube VR version (look up and around at the clouds): Select 4K. Settings: 2-second interval, fixed WB. Each camera makes a 4K 30p video; these are stitched in the software just like regular videos. |
Re: 360 VR for Most of Us
El Pais, a leading Spanish newspaper, has started showing 360 mini doc videos. The first is about Fukushima. |
Re: 360 VR for Most of Us
Quote:
Although this is a bit more interesting way to apply 360vr in documentaries I got dizzy by turning around at every single shot and I stopped watching it before it reached halfway the film. I still much prefer watching something like this where you get more longer continuous shots: |
Re: 360 VR for Most of Us
Quote:
I disagree that action sports with fast movements of the camera is an ideal use for 360 VR, as this in part demonstrates. |
Re: 360 VR for Most of Us
Mark:
Thanks for posting your 360 videos, they are very interesting to me as someone who is dipping their toes into VR for the studios. Does your Kodak stitching software work as a plug-in or a stand alone? PC or Mac or both? Have you viewed your footage with the Rift or any other higher end headset? Also, how come there is a black doughnut at the top and bottom in your school campus VR? Doesn't the Kodak app cover those two holes? |
Re: 360 VR for Most of Us
Quote:
The black doughnut hole is there because there was no way in the Kodak program when I made the video to merge the stitched clips. And the program I used to merge the clips could not set the correct resolution 3840x1920 for Youtube, so you get the holes. Now (update) the Kodak software not only stitches each clip but you can combine stitched clips *losslessly* at the correct resolution. I should redo the YouTube one (the original Vimeo version was redone and replaced). I have viewed them so far, besides on phones and computers directly, using the Samsung Gear VR. |
The corrected YouTube Campus Video
No holes. |
Re: 360 VR for Most of Us
Thanks Mark. The quality of your video on the Vimeo clip is encouraging if that is roughly what you would see when viewing with headsets. The YouTube VR engine, to me, looks like crap, no matter what the input and unfortunately this is how almost all viewers will view VR content. It's soft and low resolution looking with what looks like a blur vignette but until the YouTube quality improves, that's what we are stuck with. I have to say, if anyone had your Kodak rig in stock, I think I would buy one, just to experiment with. Unfortunately, we are leaving in a few weeks for the big VR shoot and I don't think anyone will have the Kodak in stock, although I have not checked everyone but Amazon, B&H and Adorama are back ordered. The idea of wrangling ten Go Pros at once, ten sets of cards, making sure that the Go Pro remote triggers all ten cameras each time is not appealing to me at all but that's what it looks like we will have to do. I am assuming that ten 1440 60p 4x3 videos, stitched together, will look decent, I hope. The idea of stitching together two videos is a lot more appealing, just one seam. The Go Pro VR engine, which can be viewed on Facebook, at least, seems to be clearer and sharper than the YouTube engine. https://www.facebook.com/gopro/video...3776997236919/
Also, the rental house has told us the reason for us to rent the ten camera Go Pro rig over the six camera is the stitching point and FOV on the six camera unit means that there are "holes" where is talent is closer than four feet to the rig, all or parts of them will not be recorded. With the ten camera rig, talent closer than four feet from the array will be easily visible and no distorted. What about the Kodak rig? When you are, say, two feet from the array, does the rig see all of you and could that shot be used or do parts of you distort or disappear when closer to four feet from the rig? |
Re: 360 VR for Most of Us
If you are in the US, you can order the Kodak dual kit from:
https://store.mypixpro.com/?route=pr...&product_id=76 They will ship same day. I have not tested the subject closeness issue. Given the 235-degrees for each lens, there is plenty of overlap across cameras for 360 stitching. |
Re: 360 VR for Most of Us
I am very curious how this Kodak footage will compare to the footage from the six and ten camera Go Pro rigs. If we are shooting with more Go Pros, at 1440 60p per camera, that should mean each slice of the VR image should be higher resolution than the overall image from this Kodak, correct? OTOH, we have all experienced the sub-par resolution and softness of the YouTube VR encoder. From what I have seen, almost anything shot on any resolution comes out on YouTube looking like crap. So I am wondering if renting the 6 camera and 10 camera Go Pro rigs at $2,700.00 per week and $3,600.00 per week is worth it, at this point in time, if our client's primary audience will view it on YouTube mainly? If we shot with the Kodak, we would use the Kodak software to stitch the footage as you have, correct? What about editing it and adding in the "blinks"? Do you end up with a 4k H264 QT or what is the end output from the stitching software? Can that file then be edited in FCP X and or Adobe CC Premier? Which plug-ins would be necessary at that point with FCP X or Premiere? The Dashwood plug-in or ?? Just trying to see what the actual workflow would be from footage from this Kodak for a professional project? I take it the stitching is pretty simple? Is it render heavy?
Sorry for so many questions, but when I look at your Vimeo clip, I can see that quality is decent, whereas the quality in the YouTube VR clip looks terrible. That leads me to believe that when viewed through a decent VR headset, the quality would look decent, pretty close to the Vimeo clip as far as sharpness, colors and dynamic range? Thanks for any suggestions or light you can shed on this. Client wants VR and we are planning on renting the Go Pro Professional 6 and 10 camera rigs to shoot but for travel, simplicity and ease of use, the Kodak is appealing. I just can't determine of the quality would be good enough for a paying client or if we should just forget the Kodak and rent the much more expensive and complex rigs. I know for our client, their main concern for the VR is social media, Facebook, YouTube, etc. I don't know if they will want to monetize the VR content or merely use it to build a buzz about the show. |
All times are GMT -6. The time now is 08:36 PM. |
DV Info Net -- Real Names, Real People, Real Info!
1998-2025 The Digital Video Information Network