View Full Version : CS5 x64 and Mercury Playback Engine


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Mitchell Skurnik
December 18th, 2009, 02:04 AM
It looks like CS5 will be 64 bit only and will require 12GB ram as the min. Adobe suggests 24GB ram.
DAVTechTable - Sneak Peek at the New Adobe Mercury Playback Engine Technology | Adobe TV (http://tv.adobe.com/watch/davtechtable/sneak-peek-at-the-new-adobe-mercury-playback-engine-technology)

Holy @#$%

David Dwyer
December 18th, 2009, 06:07 AM
WOWOWOWOWOWOW

I want!!!

Harm Millaard
December 18th, 2009, 12:04 PM
David,

Keep in mind this demo was done on a HP Z800 with dual W5590's, 24 Gb memory and a nVidia Quadro 4800 card. I don't know yet what the disk setup is, but hope to get that info shortly, as well as the benchmark results from this system.

Eric Addison
December 19th, 2009, 01:28 AM
It looks like CS5 will be 64 bit only and will require 12GB ram as the min.

I think it'll run just fine with less then that. I don't believe that he said CS5 will require 12GB of RAM, but it will help...and if you want to take advantage of the new playback engine, more RAM will be helpful.

Mitchell Skurnik
December 19th, 2009, 02:09 AM
Adobe Creative Suite 4 Production Premium: Accelerate your HD workflows (http://www.adobe.com/products/creativesuite/production/performance)
"For optimal performance, we recommend a minimum of 12GB of RAM."

Marty Baggen
December 19th, 2009, 09:32 AM
Holy @#$%

Pretty much what I have been yelling at CS4 for the past year.

Harm Millaard
December 19th, 2009, 10:36 AM
I have expressed some initial thoughts on CS5 and MPE. It may be of interest: Adobe Forums: Thinking aloud about CS5 (http://forums.adobe.com/message/2469942#2469942)

Marty Baggen
December 19th, 2009, 01:54 PM
Do the CS5 requirements preclude usage on today's laptops right out of the gate?

Harm Millaard
December 19th, 2009, 03:56 PM
It seems unlikely that Adobe wants to exclude that target market, but it seems likely that laptop users will not benefit from MPE nor from the move to 64 bits if they don't have the hardware and that may well be the case for most current laptops.

Mitchell Skurnik
December 20th, 2009, 04:32 PM
My laptop is already x64. All I need to do is install the x64 OS and I am good. I had been waiting 2 years to get some x64 drivers for this tascam mixer I have been using. Finally they released them a few months back.

Marty Baggen
December 20th, 2009, 05:16 PM
What laptop will meet the hardware/memory requirements of CS5?

Mitchell Skurnik
December 21st, 2009, 12:12 AM
What laptop will meet the hardware/memory requirements of CS5?

BOXX Technologies (http://www.boxxtech.com)

Bill Zens
December 22nd, 2009, 10:24 AM
I have CS3, and am going to ugrade to the CS5 when it comes out. I currently am editing SD only, but have the EX1/3 on my purchase list for 2010. With that I was looking at adding the RT.X2 to my system. With the Mercury engine, it looks like I can simply get the NVidea card (and more memory) and get the faster processing from there. Does the RT.X2 provide any other benefit then to PP than speed?

This is also probably a stupid question, but am I right in assuming that this Mercury engine will also have the same speed affect on AE as well?

Harm Millaard
December 22nd, 2009, 11:07 AM
The Matrox RT.X2 has four serious advantages IMO:

1. It costs a bundle (makes you popular with the Financial Director).
2. It seriously messes up stability and causes regular hangs/errors etc (makes for serious headaches for you and snide remarks from the Financial Director).
3. It precludes using standard PC's, only Matrox approved and outdated systems (leaving you wishing for a better system).
4. It can be thrown in the garbage can when CS5 comes out due to incompatibilities (causing another snipe remark from the Financial Director).

One might argue that these are not advantages, but rather disadvantages.

Peter Manojlovic
December 22nd, 2009, 11:24 AM
First of all Bill, before you take Harm's comments seriously, the RT.X2 card is an HDV accelerator, and unlike the original posting at the top, WILL NOT resolve any AVCHD or other proprietary codec issues...

If you're working with HDV, then yes, the RT.X2 card is the way to go..But since you're using (planning to get) the Sony camera, it's not necessary..Choose another route.
If i'm not mistaken, Sony's codec on the SxS cards edit pretty smoothly on a modern system...

Bill Zens
December 22nd, 2009, 05:39 PM
Thanks for the reply. I can tell Harm and the Financial director usually see eye to eye. I bet they probably like to enjoy a few beers together and argue aboutwho gets to pay...

Thanks, guys, Next one's on me!

Marty Baggen
January 16th, 2010, 10:38 PM
The Genesis Project: Technology Sneek Peek: Adobe® Mercury Playback Engine (http://blogs.adobe.com/genesisproject/2009/11/technology_sneek_peek_adobe_me.html#more)

David Dwyer
January 19th, 2010, 03:52 PM
So who can't wait for this mercury engine?

I'm holding off buying a new PC until I see this - Might just buy a Nvidia 295 card for this?

Harm Millaard
January 19th, 2010, 05:29 PM
I sincerely hope the nVidia GTX295 will be supported, but at this moment the only video cards that will be supported now are the GTX285 and the Quadro 3800, 4800 and 5800. I do hope this list will be extended to include more cards, like the GTX 295, 360, 380 and maybe even the 275 or below. I am also curious to know whether the C20x0 coprocessor will be supported. One thing is for sure, SLI will not be supported. At least not initially.

David Dwyer
January 20th, 2010, 03:21 AM
I sincerely hope the nVidia GTX295 will be supported, but at this moment the only video cards that will be supported now are the GTX285 and the Quadro 3800, 4800 and 5800. I do hope this list will be extended to include more cards, like the GTX 295, 360, 380 and maybe even the 275 or below. I am also curious to know whether the C20x0 coprocessor will be supported. One thing is for sure, SLI will not be supported. At least not initially.

SLI would be cool - Cheaper than a new PC with the speeds of GFX cards?

Is CS5 still due out in April?

Harm Millaard
January 20th, 2010, 05:02 AM
The old saying still applies: Those who know, don't tell, those who tell don't know.

Jay Bloomfield
January 20th, 2010, 02:07 PM
Here are some other problems, which I have posted elsewhere. First, CS5 will be the first "supposedly" full 64 bit Adobe suite. What I worry about is that Sony Vegas Pro has had two 64 bit versions (8.1 and 9.0) and neither has been full 64 bit. Various codecs and filters that are included with Vegas (not add ons that you you buy from a 3rd party) are still 32 bit. Vegas uses a surrogate program to communicate with the 32 bit components. The 32 bit codecs cannot address all the physical RAM that the OS can address. I don't know whether this is the source of instability or not, but neither 64 bit version of Vegas is stable enough for production work, at least for me. Sure, it uses as much physical RAM as you have, but what's the point, if it crashes and corrupts projects, without any warning?

Now, consider that on top of Adobe going to 64 bit with PP and AE CS5 (or possibly some 64/32 bit hybrid), they are also going to add in the Mercury CUDA acceleration engine. Now can we expect that to also be bug free immediately? Keep in mind that Adobe has been clever about only certifying a small number of video cards and that should help matters. But Mercury CS5 will still be an initial release. What's the chance that it will be good enough for production? And then you have nVidia's propensity for constantly issuing and upgrading it's buggy video drivers. The good news with that is that PC video gaming is almost dead (crushed by the gaming consoles), so nVidia will probably concentrate more on enterprise users.

But all in all, CS5 is going to be a very hard sell, unless initial reviews are favorable. We can only hope.

Mike Harvey
January 20th, 2010, 02:17 PM
I think Adobe has made it clear it's 64bit only, so there won't be any weird 64/32bit hybrids. I read somewhere where they flat out said CS4 will be the last to run on 32bit platforms. And given that Photoshop has been out for a while already in a pure 64bit version already, I'm sure a lot of filters already exist in 64bit form.

Also, I don't think PC gaming is dead. I don't play them, but the propensity of MMO's guarantees that PC gaming will be around for awhile. How that affects nVidia's business direction, who knows.

Todd Clark
January 20th, 2010, 02:24 PM
But all in all, CS5 is going to be a very hard sell, unless initial reviews are favorable. We can only hope.

I disagree! Can't wait for CS5

Jay Bloomfield
January 20th, 2010, 04:23 PM
I think Adobe has made it clear it's 64bit only, so there won't be any weird 64/32bit hybrids. I read somewhere where they flat out said CS4 will be the last to run on 32bit platforms. And given that Photoshop has been out for a while already in a pure 64bit version already, I'm sure a lot of filters already exist in 64bit form.

The problem is that some codecs that are included with both PP and Vegas are authored by 3rd parties (such as MainConcept). MC now has 64 bit codecs available for sale, so you are probably right that CS5 will 100% 64 bit. The question is why SCS didn't use the 64 bit MC codecs for Vegas Pro?

Also, I don't think PC gaming is dead. I don't play them, but the propensity of MMO's guarantees that PC gaming will be around for awhile. How that affects nVidia's business direction, who knows.

This is getting way off topic, but if you check any website that summarizes video game sales, you will see that the Nintendo Wii platform sells the most games (units sold), then XBox360, then Sony Playstation 3 and bringing up the rear by a considerable margin, PC-based games. Most popular new game titles are not even available for the PC platform. The PC gaming market could come back, but in the mean time, this is not a good sign for the overall development of PC-based graphics cards.

Adam Gold
January 20th, 2010, 06:30 PM
I'm looking forward to the new release, but I think we've all learned by now to not even think about installing anything from Adobe until the .2 update. You don't have to burn me more than 16 or 17 times...

Rob Johnson
January 20th, 2010, 07:35 PM
My files (HD) are playing back about that smoothly now. No bullsh*t. Even with some of the simpler dissolves. I guess I'm supposed to be impressed but, er, unless I'm just not seeing it, where's the colossal advantage? Granted it plays smoother with 900 layers of video. The smooth real-time playback was one of the new (and realized) selling points of CS4. The perpetual Technology Trap™ raises the bar yet again.

Peter Manojlovic
January 20th, 2010, 10:34 PM
Yeah Rob, but i think the performance sale is targeted for those that use AVCHD mainly....And the fact that each APP can get RAM filled without sharing resources, is the greater selling feature...

It's all speculation at this point....
But yes, looking forward to hearing more...

Pete Bauer
January 21st, 2010, 03:31 AM
You don't have to burn me more than 16 or 17 times...Nolo contendere; we've all been there. Then again, Adobe's first go at 64 bit for their flagship application, Photoshop CS4 x64, is ROCK stable and notably more speedy than the 32bit version for me. It CAN be done; I don't see a lot of point to either praising or condemning CS5 until we are able to give the release version a try.

Rob Johnson
January 21st, 2010, 04:27 AM
I guess the main idea is to stay with what's working for you. I used to fall into the Technology Trap™ all the time. I had to have the latest and greatest, just because it was new. I was a chronic. Until I realized it was mostly a rat race. Point and fact: I know someone who still uses AE 5.5, and composes better looking stuff than most people using AE 9 (CS4). Guys with $5000 DSLRs (lens not included) who can't compose a memorable or striking photograph to save their life, as opposed to the old codger using a 70+ year old large format camera whose photographs end up on display in galleries.

It always goes to prove it's not what you have, but how well you use it.

Floris van Eck
January 28th, 2010, 02:30 PM
I totally agree with Rob. Althought I do believe 64-bit is the future.

Rob Johnson
January 31st, 2010, 06:20 AM
I 100% agree with that, Floris. And more software manufacturers need to get onboard with 64 bit.

Kyle Root
February 1st, 2010, 10:07 AM
I'm still using CS2 on my 4 year old Dell system.

Anxiously awaiting CS5, so I can upgrade to a new computer system, which hopefully will last me another 4 years (or longer!)

That MPE feature looks pretty cool. I am impressed.

David Dwyer
February 4th, 2010, 03:45 AM
Is anyone else getting excited about CS5? I am counting down the days and looking to buy a new GTX 275 card to put it through some testing

Roger Averdahl
February 4th, 2010, 10:49 AM
Is anyone else getting excited about CS5? I am counting down the days and looking to buy a new GTX 275 card to put it through some testing
FYI, you want the GTX 285 if you are interested to use CUDA acceleration in CS5. The GTX 275 is not certified and will not give you any CUDA goodness in CS5.

You may have made a typo, but if not, dont waste your money on the GTX 275. :)

David Dwyer
February 4th, 2010, 10:51 AM
FYI, you want the GTX 285 if you are interested to use CUDA acceleration in CS5. The GTX 275 is not certified and will not give you any CUDA goodness in CS5.

You may have made a typo, but if not, dont waste your money on the GTX 275. :)

Yeah meant the 285 - Though probably will purchase one second hand and wait for the new GFX fermi to come out.

Matthew Longbottom
February 4th, 2010, 12:07 PM
Just read this comment:

"I will point out that there has been no mention of the Mercury Playback engine will be a part of the next version of Premiere Pro."

here

The Genesis Project: Technology Sneek Peek: Adobe® Mercury Playback Engine (http://blogs.adobe.com/genesisproject/2009/11/technology_sneek_peek_adobe_me.html)

Brant Gajda
February 8th, 2010, 08:52 AM
FYI, you want the GTX 285 if you are interested to use CUDA acceleration in CS5. The GTX 275 is not certified and will not give you any CUDA goodness in CS5.

You may have made a typo, but if not, dont waste your money on the GTX 275. :)

I'd be curious as to the support. If you check nVidia's website, you will see that most of the 200 series have CUDA support. I would think that CUDA is CUDA, I would be surprised if they are only targeting a select card. I'm curious if this list was just a "ok we tried these cards and these definitely meet our requirements. No guarantees on the CUDA supported cards." You have to figure that if the 300 series comes out they will also be CUDA supported and should be a bit better than the 285 will they not be supported?

Tim Kolb
February 15th, 2010, 06:23 PM
My files (HD) are playing back about that smoothly now. No bullsh*t. Even with some of the simpler dissolves. I guess I'm supposed to be impressed but, er, unless I'm just not seeing it, where's the colossal advantage? Granted it plays smoother with 900 layers of video. The smooth real-time playback was one of the new (and realized) selling points of CS4. The perpetual Technology Trap™ raises the bar yet again.

You don't need 900 layers of RED footage to choke even a big machine. Also consider that color correction done on the edit timeline is moving more and more down-budget. When every clip on the timeline has a color correction filter on it before you even start with anything specific, it can be tough to get decent playback for any substantial period of time without a preview render.

The idea behind Mercury is to make non-rendered playback available to pretty much all formats. Now the limiting factor for many will be the harddrive's ability to keep up.

Roger Averdahl
February 16th, 2010, 03:12 AM
...You have to figure that if the 300 series comes out they will also be CUDA supported and should be a bit better than the 285 will they not be supported?
I dont know, but it sounds reasonable. I guess we have to wait until the 300-series and CS5 is released. :)

Harm Millaard
February 16th, 2010, 03:40 AM
I'd be curious as to the support. If you check nVidia's website, you will see that most of the 200 series have CUDA support. I would think that CUDA is CUDA, I would be surprised if they are only targeting a select card. I'm curious if this list was just a "ok we tried these cards and these definitely meet our requirements. No guarantees on the CUDA supported cards." You have to figure that if the 300 series comes out they will also be CUDA supported and should be a bit better than the 285 will they not be supported?

You are absolutely correct in this. Adobe has only tested the 285 and a couple of Quadro's. Additional cards will be added in due time, whenever that may be, but it is completely reasonable that the new 4xx series (it is not called the 3xx series) will be supported as well.

Paul Newman
March 11th, 2010, 02:45 AM
I wonder if the Mercury Playback Engine coupled with a Cuda GTX285 will suddenly produce acceptable video output in realtime from the timeline? Currently ALL Nvidia cards have slicing or tearing errors on output via HDMI or DVI or whatever you connect to them and cannot be considered suitable for broadcast output. If you wished to record to tape from these sources I'm afraid you would be saddly disappointed.

The tearing issues mostly seen on fast moving horizontal movement, appear as offset blocks which vary in position on the monitor, and are a result of the graphics card refreshing during active scan, and although there is a V Sync button in the Nvidia control panel which is supposed to syncronise the refresh to the vertical blanking period, it doesn't work.

I've tested this on older cards from the 6600 through FX1700 Quadro to 8800 and 285 - all have the same issue, and Nvidia are mute regarding this issue - I wonder if maybe Adobe and Nvidia have fixed this issue with the "accepted" cards that they list?

... and do you still find this problem if you buy a £6000 Quadro FX5800 HD SDI card, anyone using one who could confirm this ??

all best

Paul

Brant Gajda
March 11th, 2010, 06:48 AM
^^
If you watch some of the videos floating around, everything was in real time. I can't remember if they were using a 285 card or not, but if it's on the supported list, I would think it should function just the same.

Personally I hope it pans out, cause I'm tired of rendering after adding a single filter.

Tim Kolb
March 12th, 2010, 08:33 AM
Currently ALL Nvidia cards have slicing or tearing errors on output via HDMI or DVI or whatever you connect to them and cannot be considered suitable for broadcast output. If you wished to record to tape from these sources I'm afraid you would be saddly disappointed.
...

I've tested this on older cards from the 6600 through FX1700 Quadro to 8800 and 285 - all have the same issue, and Nvidia are mute regarding this issue - I wonder if maybe Adobe and Nvidia have fixed this issue with the "accepted" cards that they list?
l

Hmmm... While I don't record the output of the graphics card, and I have no NVIDIA gamer cards, I've not seen this on any Quadro cards, and I've had a bunch. Have you tested all these cards on the same system?

It can't be on all cards...every Autodesk, Avid (turnkey workstation), NuCoda, etc, etc system runs on the Quadro cards...I would think we'd have heard something about this by now...

Is there any other factor involved?

Tyson Persall
March 15th, 2010, 03:50 PM
I just last week bought a new Custom Laptop with a GTX285M "Mobile" version of the 285. I heard CS5 needed the 285 as the Minimum card for the Mercury playback engine.

The GTX285M is currently the Fastest Laptop Geforce Card Nvidia makes. --And i had to buy a new laptop now so i got the best that there seemed to be.

Altho i realized mobile versions are not as powerful as Desktop versions I was hoping that the GTX285M would work for future CS5 and MPE. Maybe/ maybe not???

Brant Gajda
March 16th, 2010, 06:17 AM
^^

Well the 285m has CUDA support which "should" work.

Harm Millaard
March 16th, 2010, 06:32 AM
Personally, I would wait until MPE is released and then decide what video card to get, based on some reliable tests, so at least you know what price/performance you can expect to get.

Paul Newman
March 16th, 2010, 09:33 AM
Hmmm... While I don't record the output of the graphics card, and I have no NVIDIA gamer cards, I've not seen this on any Quadro cards, and I've had a bunch. Have you tested all these cards on the same system?

It can't be on all cards...every Autodesk, Avid (turnkey workstation), NuCoda, etc, etc system runs on the Quadro cards...I would think we'd have heard something about this by now...

Is there any other factor involved?

Hi Tim,

Well this was my point really, I've run many cards on several systems and always have this slicing effect, whether on a laptop running media player, or a high end Nvidia card outputting HDMI - that said, I've never had a Quadro card except my FX1700 (which showed the same problem) so I'm very keen to see a system running with HD output, through any Nvidia card that is clean of any refresh errors.

Please bear in mind that this would never bother anyone working on say, frame by frame animation, it's really only noticable when playing real time quality imagery from an NLE into an external monitor.

As a rule of thumb, I use Edius with an HDStorm card which gives me full HD output in both component and HDMI, I never see any of these issues, but the same project played out through an HDMI feed from say the GTX285 is full of "slicing" glitches.

If you say you've never seen this, then I'd love to go check out an edit suite in London which uses say a Quadro card in conjunction with any NLE to see the results - I just want to fix this issue without risking spending huge money on a card which may only result in the same problems.

thanks

Paul

Steve Kalle
March 16th, 2010, 11:12 AM
Hi Paul. How do you get any work done in Ibiza :)

On a serious note, I have recently seen the tearing but only when scrubbing through the timeline - using 8800GT, Premiere CS4, DVI into LCD, 30p, 60Hz.

Paul Newman
March 17th, 2010, 03:00 AM
Hi Steve,

that's why I'm in London working right now - too much swimming and partying !!

So playing out in realtime, you get a clean, error free image? this with an "NTSC" project - I wonder if this is a PAL related issue, in other words, although I set the output frame rate to be 50 in line with the monitor, I always get tearing - I'm gonna test a 60hz based project and shoot some 60hz EX1 footage right away.

OK, just tested with EX project 60i, also 30p external monitor 60hz, still the same problem!

Paul