View Full Version : Slog 2 and ISO


Lee Faulkner
December 2nd, 2013, 01:26 PM
HI

Just read that applying sLog-2 on the FS700 raises the minimum ISO of the camera to ISO 2000.

Maybe it needs the extra gain to raise low level signals a couple of stops?

But has anyone seen increased noise levels in the midrange because of this boost? Particularly after compression. It seems a bit of large increase. I avoid shooting above 800-1000 if I can, but maybe I'm too cautious and this camera can handle it?

Thanks

Lee

Tim Dashwood
December 2nd, 2013, 07:34 PM
There is no extra gain. That is just the ISO rating for S-Log2 at 0dB gain. Each gamma curve is rated differently.

Alister Chapman
December 4th, 2013, 03:25 AM
While the ISO number goes up, the optimum exposure level goes down. The ISO number goes up so that if you then use a light meter to expose, the exposure will be darker, to put middle grey and skin tones in the low part of the curve where they need to be.

see: Understanding Log and Exposure Levels (also other gammas). PLEASE READ and understand. | XDCAM-USER.COM (http://www.xdcam-user.com/2013/11/understanding-log-and-exposure-levels-also-other-gammas-please-read-and-understand/)

SLog was added to the FS700 as a way to monitor the cameras full dynamic range when shooting raw. It really does not work well when recorded using just 8 bits.

Sami Sanpakkila
December 4th, 2013, 09:08 AM
I've been using the Slog 2 lately with internal codec because the colors and highlights look a lot better to my eye. I do feel it grades well and haven't had any real problems with it. You have to be really careful with exposure though, you need to hit the nail in the head without looking at it. :)

Alister Chapman
December 16th, 2013, 04:41 AM
Highlights might be a be held a little better, but you loose all your mid range contrast and texture. From 60% and up you only have approx 10 to 14 grey shades per stop which is woefully inadequate for skin tones or natural textures, but then they should all be exposed below 55% anyway, white being 59%. Even below 60% you only have around 14 to 20 shades per stop. Compare that to Rec-709 which has a minimum of 24 shades per stop and it's plain to see (both on paper and in practice) that SLog2 and 8bit is very poor in the mid range. Especially considering that you need to expose all your important stuff below 60% and then do a lot of post manipulation.

The Cinegammas hold the midrange at around 22-26 shades per stop and then just progressively compress the highlights (from around 70% and up). If you expose the Cinegammas correctly (Middle grey at 36% or 40%, skin tones at 55-65% and white at 70-80%) you get much better mid range contrast and still get nice highlight roll off. The problem is that most people over expose the Cinegammas, using conventional exposure levels when they should be 1 to 1.5 stops under normal 709 exposure.

Tom Roper
December 16th, 2013, 02:34 PM
I've had my PMW-F55 for 10 days so I can only offer limited observations but from day one, I set zebras on 59% (for white) and observe the slopes of the lower gamma with the histogram display in the LCD viewfinder. If I see skin tones covered by zebra, I will back the exposure down a little bit. I've shot extremes of bright sun and snow, to dark basements illuminated by a single incandescent bulb, and all the S-Log2 XAVC 4k footage has been properly exposed.

I'm aware of situations where a HG could be more appropriate, such as when recording all the bright highlight detail is less important than affording more shades of gray to the lower gammas, but the point is that S-Log2 is able to record more highlight detail and still allow the lower gamma to be raised in post without adding unacceptable noise, if properly exposed. Alister's exposure recommendations for targeting middle gray, skin tone and white point are the proper foundation, and all that's necessary, imo.

Tom

Alister Chapman
December 23rd, 2013, 12:17 PM
But the F55 is 10 bit so even above 55/60% you have 40+ shades per stop which is at least double the range that you have below 60% with an 8 bit camera and that alone makes a huge difference to how the footage behaves. An over exposed F55 will be far more forgiving than an overexposed FS700, even though both may have the same dynamic range and gamma curve.

Below 60% with 10 bit between 55 and 86 shades per stop, 8 bit only 16 to 24. It's a huge difference.

Erik Wittbusch
December 24th, 2013, 05:38 AM
Thanks for expalining Alister.

As long as people don't know how to expose the logs and cinegammas
properly (which is important for 8bit footage even more), we will see a lot
of noisy shadow detail and missing skintones.

I build myself some kind of pseudo-cinegamma fpr my FS100 that also
needs some proper exposure. You just can't judge exposure by the display.
It's impossible.

Wade Wofford
May 13th, 2014, 06:12 PM
Just got my swanky new Odyssey 7Q and am trying to master the art of using it with my FS700. Are you guys saying that I can't trust the visual display on the 7Q when shooting in S-Log?

The 7Q has this toggle on/off LUT that turns the viewing mode into Rec.709. When I set my apperture and waveforms with it off (in S-Log), then toggle the LUT on, the image is prone to look overexposed. Are you saying that I should set my apperture with the LUT on, to avoid this over-exposure problem you're mentioning?

Sami Sanpakkila
May 14th, 2014, 06:28 AM
Just got my swanky new Odyssey 7Q and am trying to master the art of using it with my FS700. Are you guys saying that I can't trust the visual display on the 7Q when shooting in S-Log?

The 7Q has this toggle on/off LUT that turns the viewing mode into Rec.709. When I set my apperture and waveforms with it off (in S-Log), then toggle the LUT on, the image is prone to look overexposed. Are you saying that I should set my apperture with the LUT on, to avoid this over-exposure problem you're mentioning?

The S-Log image is what is recorded so I would never set my exposure according to the LUT. As it is now the O7Q LUT is totally unusable to me.

Alister Chapman
May 14th, 2014, 10:34 PM
You can and should expose according to the LUT. If your footage looks over exposed when you activate the LUT, then this means your SLog2 is also over exposed. The LUT performs a very accurate and precise conversion from S-Log range to 709 range. As the monitor is a 709 device you really need to be viewing in 709 range to make any kind of accurate exposure judgement, unless using a light meter or grey card and waveform.

It must be remembered that the exposure levels for S-log2 are very different to the exposure levels for standard gammas. Middle grey for S-Log2 is only 32% compared to the 45% of normal gamma. White for S-Log2 should only be 59% compared to the 85-90% of standard gammas. Faces and skin tones for S-Log2 should be approx 45-50% compared to the 65-70% of standard gammas.

The entire S-Log2 range is recorded at a much lower level to make room for the extended 14 stop range. If you over expose SLog2 then you will find:

1: LUT's designed for SLog2 will make your footage look over exposed (because it is).
2: Grading of skin tones and highlights will be difficult as they are in the wrong part of the log curve.
3: Skin tones may look washed out or lack contrast after grading (unless you apply an exposure correction LUT in post). Or may never look good if you are more than +1 stop over exposed.
4: Highlights will lack contrast, even after grading.
5: After grading the image may look plasticky and not as good as if shot with a conventional gamma.

It is MUCH better to expose SLog2 correctly, your finished results will look much better even though things may look dark when shooting. Invest in a grey card and white card and learn how to use them correctly. You can over expose SLog2 by a small amount (+1 stop max with 8 bit), but even at +1 stop skin tones will still be darker in SLog2 than conventional 709. I believe that the majority of people tend to over expose SLog2 and as a result do not get the best results that they could. Shooting with Slog require a new way of thinking about exposure, especially if you try to judge your exposure by looking at the log image on a conventional monitor. Much better to use a LUT to convert from log space to normal 709 space as then you can simply expose by eye using conventional levels.

Sami Sanpakkila
May 15th, 2014, 05:54 AM
Hi Alister

That does make sense.

Here's examples from my recent shoot. First is ungraded shot with FS700 / O7Q (4K2HD) S-log2. Second is with a LUT by Filmconvert (made for Sony F55 but should be about the same as FS700 no?) with no further adjusting of curves.

Would you say the exposure is ok?

Sami

Alister Chapman
May 15th, 2014, 07:29 AM
I would say your SLog2 is over exposed. Not by much, but definitely over exposed. If you apply the Sony Slog2 to 709(800) LUT to your frame grab it looks over exposed, the background on the verge of clipping and the womans face and flowers excessively bright.

Of course you may have chosen to over expose a little to reduce your noise footprint, but it's definitely exposed above the nominal "correct" exposure levels. The white flowers should be around 59%, yours are closer to 75%.

Sami Sanpakkila
May 15th, 2014, 01:39 PM
No this was purely me not knowing what I was doing in this case. :)

This was shot ND 1/64 and f5.6. I remember thinking that I'm slightly under exposed. I set it to Rec709 LUT on the O7Q and to my eye it looked as if the darks were about ok (but I wanted some room in the darks to be safe), the highs clipped a lot.

Lots of learning to do...

Alister Chapman
May 16th, 2014, 07:08 AM
As I said it's not far off, just a little high. Exposing SLog2 correctly by eye is challenging as the image has low contrast so judging relative exposure levels can be tricky. This is where using a 709 LUT really helps as the normalised contrast makes exposure judgements easier.

Noah Yuan-Vogel
May 16th, 2014, 07:43 PM
It seems to me SLog2's strength is in the log, in that it's tonal response is very 'linear' through its range. I'd think if anything that means you don't have to follow sony's arbitrary middle grey guideline or worry so much about being able to recover or change exposure. You don't have to worry about skintones falling in some knee area that can never really be brought back. I've had quite good luck exposing Slog2 anywhere from normal to +1 and +2 stops to minimize the appearance of noise in low light shooting or just minimize noise in general by 'exposing to the right'.

I've even found in low lit scenes if you overexpose around 1.5 stops images look quite nice if you skip the LUT and just restore normal saturation (and perhaps set black level back to taste).

Alister Chapman
May 17th, 2014, 01:53 PM
No, SLog is not linear, it's log. every stop you go up the exposure range you are recording with effectively 50% less data than the previous. In effect the entire gamma curve is a "knee".

Remember each successive stop of exposure contains double the brightness range of the previous, yet log records each stop with roughly the same amount of data. So the further up the range you go the less data you have about the total tonal range of each stop. In practice this equates to a reduction in contrast in each stop as you go brighter. If you do over expose SLog it doesn't necessarily look over exposed in the traditional sense. It will grade down to a natural level and may look OK in isolation. But compare the over exposed shot with a correctly exposed shot and suddenly you see a whole load of extra subtle details in skin tones and textures that are not there in the over exposed shot.

Normally log is designed to be used with 10 bit recording where you have an excess of data per stop compared to most viewing systems which are typically 8 bit. So when you shift your 10 bit values around by a couple of stops, the loss is not noticed by the viewer on his 8 bit screen. However with 8 bit recording you don't have that luxury, so getting the exposure correct becomes much more critical.

One issue is that if you do over expose SLog it doesn't necessarily look over exposed. It will grade down to a natural level and may look OK in isolation. But compare the over exposed shot with a correctly exposed shot and suddenly you see a whole load of extra subtle details in skin tones and textures that are not there in the over exposed shot.

Noah Yuan-Vogel
May 17th, 2014, 04:04 PM
I kind of figured I'd get called out for that use of the word, but I thought some might understand my meaning without lengthy explanations.

When you are saying 'linear' is it in reference to linear light, non-log, or in it's more common, non-video use which describes an essentially 1 to 1 relationship (can be graphed as a straight line)? The irony is that 'linear' in its most common usage for video refers to something that least fits the word's actual definition. 'Linear' in its meaning as non-log gamma corrected video, often with knee and toe applied, is less 'linear' than linear-light and than log. Linear light data is directly proportional to the light reaching the sensor from a photographed scene measured in lux/fc. Log data is directly proportional to the light reaching the sensor from a photographed scene measured in stops (much closer to the was humans perceive variations in light). Linear in its meaning as non-log, usually gamma corrected and curve applied data, is not proportional to the light reaching the sensor at all due to the arbitrary curve applied.

Frankly I think the 'lack' of range given to certain parts of the sensor's DR by Slog or other image data storage schemes is often overblown. Remember 20 'shades per stop' is actually per stop per color channel, so in reality it's more like 20^3=8000 per stop for RGB/YUV pixels, plus actual image data is very well dithered by noise. Obviously if you push things hard in the right conditions you can break it, but I find a lot of people complain about 8bit or log based only on numbers they don't fully understand, not experience. 8bit is 256 'shades' per channel but for 3 channel RGB/YUV imagery, that's 16.7million 'shades' per pixel.

Yes you will always use your 8bits best if you get exactly the image you want in camera, but pushing around 'linear' isnt that different from pushing around log except that in practice you are more likely to have to push around log. For imagery thay I know will be graded anyway, i'd rather capture in log with the risk of losing a few steps/shades in the midtones than the risk 'linear' has of making slightly overexposed areas unrecoverable.

The whole curve is not a knee, that completely disregards the definition and purpose of a knee. You could easily say the same then about any recording scheme that is not linear light data, but linear light is very wasteful for image information that is intended to be perceived by humans.

Alister Chapman
May 18th, 2014, 10:44 AM
I think your missing the point that gamma is a two way process. Gamma correction on the recording and then gamma correction on the display so that the response of the total end to end process should be linear.

If you add a log encoded gamma curve on the input side, then convert this back to linear via your output/display transformation, your final output will have a lot, lot less tonal information as you go up your exposure range. This is OK and does to some degree mimick the way we see the world, provided you are not shifting your levels around too much, but start shifting levels down and every stop down you go you halve the tonal range in each stop and this results in plasticky low contrast faces and skin tones.

Rec-709 is is pretty close to linear. The toe is completely linear, form 0 to 0.1 the response is 100% linear. Then it follows a simple 0.45x power function. The shape of the response curve follows a straight line that diverges from linear at a constant angle, it isn't actually a curve at all. The knee is optional, but the key thing is that the mid-range where faces and all your important data sits has a uniform straight line response relative to the light from the scene. In practice this means that an over exposed face (not in the knee), relative to the true linear light from the scene, contains only a little less tonal data as a correctly exposed one, as a result there is very little change in contrast or tonal range when you shift your levels around. This makes grading easy and the results highly predictable.
Log is not like this at all. Compared to the light coming from the scene log diverges further and further from the true linear light by ever greater amounts as you go up the curve, the response is a curve that diverges logarithmically from the true image. So a face exposed a stop brighter is recorded with 50% less tonal information (relative to linear light). As a result there is a narrow sweet spot within the curve where after converting to 709 or most other display gammas, skin tones etc will have more tonal range than a typical viewing system can show. This is all based on a 10 bit to 8 bit conversion. With 10 bit the consequences of this are minimal as viewing is normally done with 8 bit (or less) devices, so we don't notice the data reduction. But shift your levels down and every stop down you go you halve your tonal range and this hurts the final image, you are not just loosing a few shades but 50% of your shades. You can do this with 10 bit over a couple of stops, but 8 bit just doesn't have enough reserves to do this, move Slog 2 down one stop and you have about the same tonal range in the mid range than you would have with straight 709, move it down 2 stops and you have half of the tonal range of 709. This is why log always used to be reserved for 10 bit recording or higher.

As a test we shot with an F5 and FS700 both in SLog2 at a recent workshop and deliberately over exposed both by a couple of stops, then graded the material comparing the +2 stops footage with our correctly exposed reference. With the 10 bit recordings from the F5 it was hard to see any difference, the +2 stop clips was perhaps marginally less contrasty. But the FS700 footage was a different matter. You could clearly see the degradation of the FS700 material. The skin tones were noticeably less pleasing lacking the subtle textures that make faces look real. 709 looked better.

The higher end of SLog2 from around CV 800 uses less data per stop than a typical 709 knee.

Sami Sanpakkila
May 18th, 2014, 11:42 AM
As a test we shot with an F5 and FS700 both in SLog2 at a recent workshop and deliberately over exposed both by a couple of stops, then graded the material comparing the +2 stops footage with our correctly exposed reference. With the 10 bit recordings from the F5 it was hard to see any difference, the +2 stop clips was perhaps marginally less contrasty. But the FS700 footage was a different matter. You could clearly see the degradation of the FS700 material. The skin tones were noticeably less pleasing lacking the subtle textures that make faces look real. 709 looked better.

With the Odyssey 7Q using 4K2HD my understanding is that it's 10bit?

Alister Chapman
May 19th, 2014, 08:11 AM
With the Odyssey in 4K raw to ProRes HQ mode, yes it is 10 bit and this makes a big difference giving you that extra data that does allow you to move your exposure around a little.

Colin Elves
May 21st, 2014, 01:11 PM
FWIW, working on the FS700 with the O7Q I tend to expose the Raw at ISO 800 (using a light meter) and bring it down in Resolve using the camera raw exposure slider (or, if I'm moving too fast to use the light meter I'll apply the LUT and deliberately over expose using false colour) because I find the final image too noisy otherwise. (don't ask me where I got ISO 800 from - it just works for me. ISO 640 would probably make more sense as that's the 'base' ISO Sony decided to give the camera when working in Cine 4, which makes me assume they feel that's a level that they felt the camera could perform well at: retaining good headroom, without adding too much noise to the mids).

Shooting slog2 4KtoHD I tend to just apply the 709 LUT and expose using the false colour - plopping skin tone highlights around 70 IRE/what looks good, pulling off the LUT to check if any of the image is clipping. Partly because the 4KtoHD debayer and downscale seems to hide a lot of the noise (which may be due to the way CD do it - according to Mitch Gross it's a bit more involved than a simple debayer and scale) and partly because if I'm working in 4KtoHD, odds are it's a fast moving project so I don't have time to use my light meter. If I do have time I'd expose again at 800 and bring it down.

Colin Elves
DP, London
Colin Elves - Director of Photography and Steadicam Operator, London, UK (http://www.colinelves.com)

Sami Sanpakkila
June 11th, 2014, 10:33 AM
Hi Colin

I'm shooting 4K2HD with the Odyssey7Q due to file size of raw being too much for us to handle. We're shooting an indie feature and this was the best way to do it.

I'm noticing that the images are somewhat noisy as you mention. Although it's a nice film like noise and I don't mind it that much I'm interested in how would you bring the exposure down in post with the 4K2HD files?

I'm using Premiere Pro CC myself and am not that familiar with Resolve, but next year when we color grade I'm planning to use Resolve.

I just bought a Sekonic 608 cine light meter as well and will use that on set from now on.

Colin Elves
June 15th, 2014, 02:00 PM
Hi Colin

I'm shooting 4K2HD with the Odyssey7Q due to file size of raw being too much for us to handle. We're shooting an indie feature and this was the best way to do it.

I'm noticing that the images are somewhat noisy as you mention. Although it's a nice film like noise and I don't mind it that much I'm interested in how would you bring the exposure down in post with the 4K2HD files?

I'm using Premiere Pro CC myself and am not that familiar with Resolve, but next year when we color grade I'm planning to use Resolve.

I just bought a Sekonic 608 cine light meter as well and will use that on set from now on.

I just use the gain controls (i.e. on the lift, gamma, gain control) - I'm not sure what that would be in Premiere pro as I don't use it.

You have to be a bit more careful with slog2 than the Raw though, as I think it can mess with skin tones if you overexpose too much (you don't want to push them too far up into the top of the curve to where the gradient increases a lot). Probably best to rate it at ISO 1000 or 1250 if recording slog2. Or shoot a couple of skin tone tests and see how it fares.

Dave Allen
July 27th, 2014, 06:27 PM
What exposure percentages would be advised when shooting in FS700 RAW on the 7Q? I normally apply the 7Q LUT when shooting which adds a bit of blacks to the monitor and I just adjust based upon monitor appearance, but I need to start using the exposure tool son the Odyssey.

Colin Elves
August 10th, 2014, 02:17 PM
Generally, if I'm shooting raw, I expose using a light meter set at ISO 800.

I tend to avoid using the LUT as exposing it 'correctly' using the LUT means a very noisy final product (sure, lots of DR, but the cost is noise).

If I do use the LUT, because I'm shooting docco style, or the director wants to see what it will look like, I set it 'correct' (i.e. Zebras at 70, or false colour showing yellow on skin tone highlights) then open two stops from there for the recording, (or one if I'm struggling due to high contrast or low light).

Working without the LUT I'll expose the slog2 image as if it were Rec709 (i.e. Zebras at 70/Yellow on false colour) - again, this has the effect of over exposing by a couple of stops (the 'correct' setting should be skin tones at 52 - green on the false colour).