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#31 | |
Major Player
Join Date: Oct 2004
Location: Helsinki, Finland
Posts: 158
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Quote:
Funny thing is that 4:2:2 codecs are designed for interlaced picture, where vert rez is more important than horz rez. In progressive picture they are equally important, so when human vision is more accurate for luminance than for chrominance, having same vert luminnance & chrominance rez is waste of data. Much more important would be getting more tones for color correction. |
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#32 | |
Major Player
Join Date: Nov 2003
Location: Los Angeles, California
Posts: 853
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Quote:
If this is the case, then that's good news for cameras with high horizontal rez that wish to do a film-out or one day be recorded to HD-DVD/BLURAY - ShannonRawls.com
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Shannon W. Rawls ~ Motion Picture Producer & huge advocate of Digital Acquisition. |
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#33 | |
Major Player
Join Date: Oct 2004
Location: Helsinki, Finland
Posts: 158
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Quote:
Of course for chroma keying and compositing 4:4:4 is always the best and it gets worse when you go further from that, but with natural image, there should be no way to separate progressive 4:2:2 picture from progressive 4:2:0 picture. |
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#34 | |
Regular Crew
Join Date: Mar 2004
Location: sherbrooke (Quebec) Canada
Posts: 108
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Here i completely disagree. I mean, i can easily "see" the difference between 4:2:2 and 4:2:0 and i can easily "see" the difference between 4:2:2 and 4:1:1 Even watching the footage at a good distance from the monitor, i can actually see that 4:2:2 looks more "solid", but smoother (more natural) at the same time. |
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#35 | |
Go Go Godzilla
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#36 | |
Barry Wan Kenobi
Join Date: Jul 2003
Location: North Carolina
Posts: 3,863
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#37 | |
Major Player
Join Date: Oct 2004
Location: Helsinki, Finland
Posts: 158
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Quote:
That is about ugliest chroma resolution for progressive picture. So are you guys seeing differences with 4:1:1 or 4:2:0? Or just between 4:4:4 and everything else? If you are seeing difference between 4:2:2 and 4:2:0 progressive natural images with full framerate playback, I'd guess that you are looking from too short distance, so that you are able to separate single luminance pixels. Otherwise you guys have just trashed the theory behind component video and our perception has evolved in couple of decades. I still haven't heard a single argument, why human eye should not notice lower chroma resolution horizontally, but should notice it vertically. |
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#38 |
Regular Crew
Join Date: Mar 2004
Location: sherbrooke (Quebec) Canada
Posts: 108
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Toke,
4:2:2 is twice the color resolution of 4:2:0 or 4:1:1, twice ! It's not about satuation level, the 4:2:2 color will always appear smoother, richer, more natural than 4:2:0 and 4:1:1. Yes, even at a good distance from the monitor, you can see the difference. |
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#39 | |
Major Player
Join Date: Oct 2004
Location: Helsinki, Finland
Posts: 158
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Quote:
Or that your eyes can see the difference vertically but not horizontally? Well, maybe this old story about component chroma resolution compression is just a legend. Maybe I'll have to do some tests with my own eyes. Some of these old "laws of nature", that you learn very early, you just take for granted. Should question everything... |
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#40 | |
Regular Crew
Join Date: Mar 2004
Location: sherbrooke (Quebec) Canada
Posts: 108
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#41 |
Inner Circle
Join Date: Jan 2006
Posts: 2,699
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I'd like to give Toke some support. In principle, the most desirable system would call for chroma to have the same resolution as luminance - 4:4:4. For many systems it is unfortunately necessary to use techniques to achieve bitrate reductions, compression is obviously one, reducing the chroma resolution relative to luminance is another.
If the latter technique is employed, it makes sense to do it symmetrically in the vertical and horizontal directions for all the reasons Toke says - it suits the way the eye works. Hence 4:2:0 seems a far more logical choice than 4:1:1, and I believe the latter originates from when digital recordings were seen as 'islands' in an analogue world - it was reckoned to survive repeated A-D conversions better than 4:2:0, especially true when interlace is taken into account. It may be argued that extra chroma res can't do any harm, so 4:2:2 must be better than 4:2:0, mustn't it? I can see the reasoning there, but the bitrate to allow it must come from somewhere, and in 4:2:2 systems where bitrate is constrained that has to mean that the whole image is more highly compressed than if 4:2:0 was used. Hence, is it not conceivable that a better compromise may result from less vertical chroma resolution if it allows lower overall compression, or even 10 bit working? |
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#42 |
MPS Digital Studios
Join Date: Apr 2003
Location: Palm Beach County, Florida
Posts: 8,531
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I've been working with the FX1 and Z1 for a year now, and the 4:2:0 color space is really nice. I am looking forward to using the HVX soon and see how the 4:2:2 looks. Until then, I'll wait to pass judgment, but until then, I like the Z1's color space, and the HD100 has a nice image, too.
I'm the kind of guy who likes to put a camera through its paces then look at footage on my HDTV and a calibrated HD monitor before I decide what's right. heath
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#43 | |
Inner Circle
Join Date: Jan 2006
Posts: 2,699
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Quote:
Practically though, I'll agree with your second paragraph! |
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#44 |
MPS Digital Studios
Join Date: Apr 2003
Location: Palm Beach County, Florida
Posts: 8,531
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I'll know more shortly.
heath
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My Final Cut Pro X blog |
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#45 |
Major Player
Join Date: Oct 2004
Location: Helsinki, Finland
Posts: 158
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I'd say that hvx is just the first step out of chains of locked tape formats.
With this camera you can choose two resolutions and variable frame rate. Maybe in next model, you could choose different codec, adjust compression ratio, color depth and sampling. 1280x720@10bit@4:2:0 would need only 25% more with same compression ratio than today's 960x720@8bit@4:2:2. So 10bit colors with 24pN and bitrate of dvcpro50. Doesn't that sound good? |
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