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-   -   Photo pan and scan jumping (https://www.dvinfo.net/forum/what-happens-vegas/504769-photo-pan-scan-jumping.html)

Jeff Harper January 26th, 2012 10:07 AM

Photo pan and scan jumping
 
I'm panning and scanning photos in my project for the first time (with this new update of Vegas, not my first time doing it) and some of them are "jumping" in the preview window during playback. Very weird. Is this a known bug? Anyone else had this experieince?

Jeff Harper January 26th, 2012 10:12 AM

Re: Photo pan and scan jumping
 
Oh, this is real nice. They are jumping in the frame in the render too. How in the ___ am I supposed to do a photo montage now? Use another program?

I am using conventional jpegs, same as I always use, and have done a hundred times before. This is really messed up.

I see now the issue seems to be when the photos are stretched to around 7 or more seconds is when it happens. I have turned off looping in the image properites it does no good.

Edward Troxel January 26th, 2012 11:06 AM

Re: Photo pan and scan jumping
 
I know there has been a change in the newer versions of Vegas which really messed up Montage Magic on certain photos. I wonder if this may be related. It's found under File - Properties and is called "Adjust source media to better match project or render settings". I had to turn this off or the clips would be trimmed in unwanted ways. Don't know if this would affect actually rendering and preview, though.

Jeff Harper January 26th, 2012 02:00 PM

Re: Photo pan and scan jumping
 
Thanks Edward. "Adjust source.." thingy is already off, sadly. Sounds like a related issue.

Mark F. Allen January 26th, 2012 10:06 PM

Re: Photo pan and scan jumping
 
Quote:

Originally Posted by Jeff Harper (Post 1711647)
I'm panning and scanning photos in my project for the first time (with this new update of Vegas, not my first time doing it) and some of them are "jumping" in the preview window during playback. Very weird. Is this a known bug? Anyone else had this experieince?

I'm not sure if it's the same problem as yours but I had "jumping" stills when using event pan/crop to pan around within them. It turned out that event pan/crop had somehow created two keyframes on the same frame. I had created one of the positions at that frame and then Vegas somehow added another one at a different position. I don't know why it did it. So I deleted the double keyframes and repositioned it. I think this bug showed up in Vegas 10. I don't remember it in 9. It happens to me now and then when I've got keyframes very close together.

Jeff Harper January 26th, 2012 10:48 PM

Re: Photo pan and scan jumping
 
Mark, good call. The behavior seemed to be to be extra keyframes to me, but I couldn't find any. I only had two key frames, they were very simple movements. Only when I shortened the length of the clip on the timeline did the problem disappear.

Jeff Harper February 21st, 2012 10:24 PM

Re: Photo pan and scan jumping
 
The solution to this very irritating problem might be solved by changing the default length of photos in "Preference" to a longer length. So far it has seemed to fix it for me, but I haven't tried making a photo montage with Ultimate S yet. but for casual addition of photos here and there on the timeline, it does work. I changed the default length to 10 seconds and all seems well now.

Rob Wood February 22nd, 2012 05:03 PM

Re: Photo pan and scan jumping
 
i use image-sequences instead of stills, but i've experienced a similar problem for a number of years with Vegas.

1) add keyframes in pan/crop
2) make some changes
3) then delete one or two
4) play back and watch

sometimes there will be a little "bump" wherever a keyframe was that is no more. (the bump is often only a pixel or two, but in a smooth pan, it's quite noticeable)... i'd say a few out of every hundred pan/crops i do (which is a lot) glitches.

whenever this happens it won't go away by deleting the keyframes or closing/re-opening the project; i have to drag a new instance of the glitched clip onto the timeline and start fresh.

i've seen this on 4 different computers with 2 different OS's running Vegas 8,9, & 10... haven't used Vegas 11 yet... not sure it's related but sounds similar.

Jeff Harper February 22nd, 2012 05:37 PM

Re: Photo pan and scan jumping
 
It does sound similar. Like you I do a fair number of photo montages and have since Vegas 7. This is the first time I've experienced this phenomenon.

Rob Wood February 22nd, 2012 06:06 PM

Re: Photo pan and scan jumping
 
most times, the glitch can be quite small.

i wasn't the one to initially notice this; an animator called it first time (and second, sigh)... after that i began watching more closely.

Jeff Harper February 23rd, 2012 04:01 AM

Re: Photo pan and scan jumping
 
The "jumps" for me are dramatic, and happen with every photo that is stretched beyond the default length.

I'll be using photos later today in a wedding edit and am interested to see if changing properties has fixed the issue for sure.

Ken Matson February 24th, 2012 07:55 AM

Re: Photo pan and scan jumping
 
are you sure your last key frame isn't before the end of the event and then its hitting it and then jumping back to somewhere else? This happens to me sometimes when I do my keyframes and then stretch the event.

Jeff Harper February 24th, 2012 01:38 PM

Re: Photo pan and scan jumping
 
Hi Ken, I'm sure. I know what you're talking about re: stretching the event after adding a keyframe, but no, that is not it.

These are very simple pans, gentle and elegant, there should be no jumping even if the keyframe were misplaced. The jump can occur anywhere, there is no rhyme or reason I can make out. It does appear it's jumping back to the starting point when I have an event longer than the default 5 secs.

I've inserted thousands of photos on my timelines over the years, but this is a new one for me.

As I mentioned before changing the default length to 10 secs seems to take care of it, since most the time my events are between 4-7 seconds anyway.

Dennis Vogel February 24th, 2012 03:52 PM

Re: Photo pan and scan jumping
 
Has anyone reported this to Sony Vegas? Sounds like a real bug to me.

David Jimerson February 24th, 2012 06:36 PM

Re: Photo pan and scan jumping
 
Quote:

Originally Posted by Jeff Harper (Post 1711740)
Mark, good call. The behavior seemed to be to be extra keyframes to me, but I couldn't find any. I only had two key frames, they were very simple movements. Only when I shortened the length of the clip on the timeline did the problem disappear.

Just remember, when you change the length of the clip, the pan/crop keyframes don't move -- so if you shorten the clip, you may end up with keyframes bunched up.

Not saying it's your problem here, but it could be something to look out for.

Jeff Harper February 25th, 2012 11:48 AM

Re: Photo pan and scan jumping
 
Right David.

Ian Stark February 28th, 2012 02:18 AM

Re: Photo pan and scan jumping
 
Yep, similar situation here with a project I started in Vegas 10 and then (eventually) moved into 11. It was most noticeable on images where I had keyframed a little rotation. What confused me was that it only affected about one in twenty images (out of about 400 that had any movement). I couldn't establish any reason so I just reimported the stills and it worked fine.

Jeff Harper February 28th, 2012 07:57 AM

Re: Photo pan and scan jumping
 
It happens with all my panned/scanned photos that are lengthened on the timeline, and for me it's any motion. I usually do very simple in or out zooms, slow moving motions, nothing fast at all.

Edward Troxel February 28th, 2012 09:41 AM

Re: Photo pan and scan jumping
 
How about posting a VEG file that demonstrates this issue?

Ian Stark February 28th, 2012 06:13 PM

Re: Photo pan and scan jumping
 
From the release notes for the latest Pro 11 release (thanks Mike K for posting):

"Fixed incorrect output that could occur when using GPU-accelerated Pan/Crop with rotation on large still images."

I wonder if this is, in fact, the problem some of us have experienced. Can't test until Thursday, sadly!

Jeff Harper February 29th, 2012 04:10 AM

Re: Photo pan and scan jumping
 
I'm downloading now, and we'll see. This looks promising. I've also had issues with getting no audio with certain Sony AVC renders, and this could possibly fix that also.

Jeff Harper February 29th, 2012 04:58 AM

Re: Photo pan and scan jumping
 
Edward I can't recreate the problem, very frustrating. It wouldn't go away when working on the project. To recreate it I've reopened projects, and recreated the circumstances but the same images now will not "do it".

What I did when working on the project originally was adjust the length of the photo on the timeline (shorten it) or I just eliminated the pan altogether, but when I go back now it is fine when I lengthen it.

A couple of things going on here. First I had GPU acceleration on before, and I didn't know it. I have turned it off numerous times, but somehow it was reactivated, don't know how, or what I did wrong. At any rate, the fix in the new release addresses an issue like mine when using GPU acceration, so that mystery is solved. If the GPU thing has turned itself back on somehow or if I just was not paying attention, I don't know.

Before recreating the problem I had turned off GPU, but turned it back on to recreate the issue, so maybe the bug worked itself out temporarily.

Also, I did have a small amount of rotation applied before but only slight, to straighten the image, and I had not remembered this when posting earlier, and this rotation factor is part of the bug fixed in the new release.

Long story short, with new release, and with GPU off, the problem should be resolved!

Ken Matson February 29th, 2012 05:00 AM

Re: Photo pan and scan jumping
 
Quote:

Originally Posted by Jeff Harper (Post 1717893)
I've also had issues with getting no audio with certain Sony AVC renders, and this could possibly fix that also.


I have this problem - let us know if this update fixes it.

Kevin Janisch March 13th, 2012 04:18 PM

Re: Photo pan and scan jumping
 
Hi Jeff,

What version of Vegas are you using, 11?

Jeff Harper March 14th, 2012 05:19 AM

Re: Photo pan and scan jumping
 
Yes, 11. Photo jumping thing is fixed with new release. Random crashing has stopped, running perfectly. Audio thing I don't know yet, haven't tried it.

Kevin Janisch March 15th, 2012 03:36 PM

Re: Photo pan and scan jumping
 
Thanks Jeff. Glad all is working now. I ask more for my own reasons as I'm rock stable with 8.0c on XP and have been considering upgrading since my Core 2 Duo Laptop video card has died but man I don't want to go through the headache of getting everything stable again with a new OS (Windows 7) and Vegas 11. I don't know what new "features" may bite me in the rear.

Jeff Harper March 15th, 2012 09:44 PM

Re: Photo pan and scan jumping
 
I love Windows 7, have been running since a year before it was released. XP was great, but my goodness, that was like 5 years ago or so, then Vista I think.

At any rate, Windows 7 is awfully stable, and Vegas 11 seems perfect now , at least for me.

Good luck with your decision!

Kevin Janisch March 16th, 2012 02:32 PM

Re: Photo pan and scan jumping
 
Thanks for the info Jeff! I think I'll be able to hold off for a little longer (my laptop was repairable for under $100 from a reputable shop in NY) as I have too many projects in the pipeline to go through the growing pains at this point. Proxy files using Vasst Gearshift allows me to continue using 32bit everything for the time being but I look forward to the day of being able to edit with the gorgeous native files in realtime down the line. Do you get real time performance from your GH2 files? 60P? I've recently paired a GH2 with a TM900 and pretty much shoot 60P exclusively with the TM. I do hope a hack for 60P at 1080 for the GH2 comes our way soon, but I suspect the "GH3" will have this feature out the gate.

Jeff Harper March 16th, 2012 02:52 PM

Re: Photo pan and scan jumping
 
Kevin, glad you got your machine repaired, will save you a bundle.

Jeff Harper March 18th, 2012 08:28 AM

Re: Photo pan and scan jumping
 
I need to add that I have been a naysayer regarding GPU acceleration, but just tried it for the first time with new release, and it makes a huge difference in playback with my multicamera playback! Finally!

So to anyone I've told to forget the GPU thing, I now admit it does work, at least with my GTX 460SE, I'm impressed and almost tempted to spring for an even better video cards.

I made no changes to my system but to install the latest release, so whatever the previous problem was it was fixed by the new release, at least for me.

For rendering, I'm still probably going to turn if off, but for editing/preview I'm a believer.


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