Keying with vegas - Page 2 at DVinfo.net
DV Info Net

Go Back   DV Info Net > Windows / PC Post Production Solutions > What Happens in Vegas...
Register FAQ Today's Posts Buyer's Guides

What Happens in Vegas...
...stays in Vegas! This PC-based editing app is a safe bet with these tips.

Reply
 
Thread Tools Search this Thread
Old April 17th, 2006, 08:01 PM   #16
Major Player
 
Join Date: Jan 2006
Location: Ogden, UT
Posts: 349
Quote:
Originally Posted by Phil Hamilton
I am having pretty good results keying out an object with fine lines against a blue background. Both are computer generated.
Wait a second. BOTH are computer generated? Why are you bother keying them? If this is some sort of 3D animation you should be able to render with an alpha channel and have a perfect composite, no keying involved. What sort of computer generated media are you working with?
Mike Oveson is offline   Reply With Quote
Old April 17th, 2006, 08:47 PM   #17
Regular Crew
 
Join Date: Nov 2005
Location: Dallas, Texas
Posts: 150
I don't have the source - it is from MS Flight Simulator - vehicle against a blue sky. I only have the Mpg from that. Not sure how to strip it out any other way than keying.

I tried what DSE suggested but I'm still ending up with a little fringe around the ship. This - after using a garbage matte. I'm still playing around with it though. I will post again if I can figure out the settings properly to blur that last bit out. tks.
__________________
Phil Hamilton
hamiltonp@sbcglobal.net
Dallas, Texas

" I'm shocked, shocked to find that gambling is going on in here! ..."
Phil Hamilton is offline   Reply With Quote
Old April 17th, 2006, 11:03 PM   #18
Major Player
 
Join Date: Jan 2006
Location: Ogden, UT
Posts: 349
Ok, that makes much more sense then. Sorry, I just thought you were trying to do something the extremely hard way.

To be honest, I've not had the best success with Vegas' keying. I LOVE Vegas, and most of its tools are just great. But when it comes to keying I stick with After Effects. Much more control. But, this is a Vegas thread and we want to keep it Vegas oriented. So long live Vegas!
Mike Oveson is offline   Reply With Quote
Old April 18th, 2006, 12:49 AM   #19
Regular Crew
 
Join Date: Jun 2005
Posts: 158
Quote:
Originally Posted by Douglas Spotted Eagle
Phil,the order in which you want to do this is:
1. Secondary color corrector to even out the blue
2. Chromablur set to a value of 2.0 (assuming DV source)
3. Chromakey tool
4. Any color correction for the subject in the key itself.
DSE - In your Vegas 5 book's DVD, you have a Green Screen sample file called louise.wmv - and I think you put it in there as an example of a tough shot to key. I tried playing around with a lot of settings to see if I could get the fine hairs on Louise's head to show up properly, but I'm finding that task almost impossible in Vegas 6d - I can get a few hairs but then they fade in and out making it look terrible. So, are you able to get the fine hairs on Louise's head to show up with Serious Magic Ultra 2, and/or can you do it in Vegas - or is this too much to hope for from DV footage that has problems from the start? Thanks, Shawn
Shawn Redford is offline   Reply With Quote
Old April 18th, 2006, 07:30 AM   #20
 
Join Date: Jan 2004
Location: Stockton, UT
Posts: 5,648
Shawn, that file is almost impossible to perfectly key, not only because it's DV originated, but because it's a 320 x 240 wmv, making it even more compressed, hence the greater difficulty. If you work with it closely, you shouldn't find the hairs to be difficult as much as trying to avoid the earring that is just about the same color. If you use just a tad of secondary color correction to even out the green, looking at the mask as you do so, you'll significantly help that smooth out.
BTW, Louise is my mom so be nice with that clip. ;-)
__________________
Douglas Spotted Eagle/Spot
Author, producer, composer
Certified Sony Vegas Trainer
http://www.vasst.com
Douglas Spotted Eagle is offline   Reply With Quote
Old April 18th, 2006, 11:23 AM   #21
Regular Crew
 
Join Date: Nov 2005
Location: Dallas, Texas
Posts: 150
DSE - Well I am unable to get the jiggedy-jaggies and blue noise off the Jupiter 2 ship on my keying. I think this is because the resolution of the origianl clip was captured in MSFS with FRAPS and therefore the resolution is not all that great - giving the blue background and extra foot hold I believe on the unclean and not very smooth edges.

The masking example I am going to play with some more but I could not tell any difference in doing that vs. just keying the regular shot. I must be doing something wrong - adding the blur IMO should soften the edges some but using the small amounts as suggested in your VASST tutorial don't do the trick. Making the blur higher really jacks with the entire image. Any other thoughts on this?
__________________
Phil Hamilton
hamiltonp@sbcglobal.net
Dallas, Texas

" I'm shocked, shocked to find that gambling is going on in here! ..."
Phil Hamilton is offline   Reply With Quote
Old April 18th, 2006, 11:47 AM   #22
 
Join Date: Jan 2004
Location: Stockton, UT
Posts: 5,648
if you wanna post a still, I 'll take a crack at it. If you can't get it up today, I won't be able to; we leave for NAB in the morning.
__________________
Douglas Spotted Eagle/Spot
Author, producer, composer
Certified Sony Vegas Trainer
http://www.vasst.com
Douglas Spotted Eagle is offline   Reply With Quote
Old April 18th, 2006, 06:05 PM   #23
Regular Crew
 
Join Date: Nov 2005
Location: Dallas, Texas
Posts: 150
Okay Spot - here you go:

http://www.geocities.com/hamiltonp@s...t/jupiter2.jpg

I think it is just an image that is problematic from the get-go. Tks.
__________________
Phil Hamilton
hamiltonp@sbcglobal.net
Dallas, Texas

" I'm shocked, shocked to find that gambling is going on in here! ..."
Phil Hamilton is offline   Reply With Quote
Old April 18th, 2006, 06:18 PM   #24
 
Join Date: Jan 2004
Location: Stockton, UT
Posts: 5,648
If the jpeg is representative of your originating image (easier to see in png than jpg) then the problem is the codec with which the original image was captured. It's a pretty nasty compression, that's for sure. Easy to key, but you'd need a tight garbage matte, and even that won't cut the forward spill without affecting the landing gear of the ship.
I'd try for a higher quality source.
__________________
Douglas Spotted Eagle/Spot
Author, producer, composer
Certified Sony Vegas Trainer
http://www.vasst.com
Douglas Spotted Eagle is offline   Reply With Quote
Old April 18th, 2006, 06:51 PM   #25
Regular Crew
 
Join Date: Nov 2005
Location: Dallas, Texas
Posts: 150
DSE - thanks for looking. I suspected as much. Unfortunately I don't have a better source. For the distance shots it actually looks ok. It just looks bad on the close up. I will post the clip I did as soon as I finish tweaking it.
__________________
Phil Hamilton
hamiltonp@sbcglobal.net
Dallas, Texas

" I'm shocked, shocked to find that gambling is going on in here! ..."
Phil Hamilton is offline   Reply With Quote
Old April 19th, 2006, 05:50 PM   #26
Regular Crew
 
Join Date: Nov 2005
Location: Dallas, Texas
Posts: 150
keyed sample....

my.omsdal.com/thesky.wmv

Check this out - let me know how the spaceship looks...
__________________
Phil Hamilton
hamiltonp@sbcglobal.net
Dallas, Texas

" I'm shocked, shocked to find that gambling is going on in here! ..."
Phil Hamilton is offline   Reply With Quote
Old April 19th, 2006, 06:48 PM   #27
New Boot
 
Join Date: Apr 2006
Location: washington
Posts: 13
hey thats preety cool good job. id say a little too on the generic spaceship side but who cares.
Jacob Eirckson is offline   Reply With Quote
Old April 20th, 2006, 10:07 AM   #28
Regular Crew
 
Join Date: Nov 2005
Location: Dallas, Texas
Posts: 150
Quote:
Originally Posted by Jacob Eirckson
hey thats preety cool good job. id say a little too on the generic spaceship side but who cares.
Thanks. I really like the Jupiter 2 from Lost in Space - one of my favorits sci-fi ships. The Robot that shoots the energy from his claws is my full-size Lost in Space B9 robot shot in front of a green screen - of course using the pan/crop I resized him to better match the J2 ship.

But the point is that even with poor original spaceship footage - the ship landing in the park across from my house doesn't look half bad - all done in Vegas. Would'nt past muster for a pro-job but for a hobbyist like me it's good. I learned a lot doing this and I appreciate everyone's help and ideas.
__________________
Phil Hamilton
hamiltonp@sbcglobal.net
Dallas, Texas

" I'm shocked, shocked to find that gambling is going on in here! ..."
Phil Hamilton is offline   Reply With Quote
Old April 20th, 2006, 10:42 AM   #29
Major Player
 
Join Date: Jan 2006
Location: Ogden, UT
Posts: 349
Phil,

I think that's pretty good! Especially for fan film type of material. And having done it all in Vegas?! You've got my respect. Like you said, it wouldn't work for a pro job, but just as hobby stuff this is better than most stuff that's out there. Everyone and their dog tries to do sci-fi stuff (mostly Star Wars) and a lot of it ends up looking like junk. It looked quite nice. I could nit-pick it but I think it would be pointless. Well done, and thank you for posting it.
Mike Oveson is offline   Reply
Reply

DV Info Net refers all where-to-buy and where-to-rent questions exclusively to these trusted full line dealers and rental houses...

B&H Photo Video
(866) 521-7381
New York, NY USA

Scan Computers Int. Ltd.
+44 0871-472-4747
Bolton, Lancashire UK


DV Info Net also encourages you to support local businesses and buy from an authorized dealer in your neighborhood.
  You are here: DV Info Net > Windows / PC Post Production Solutions > What Happens in Vegas...


 



All times are GMT -6. The time now is 09:46 PM.


DV Info Net -- Real Names, Real People, Real Info!
1998-2024 The Digital Video Information Network