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Old August 4th, 2010, 04:20 AM   #1
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Magic bullet looks....what else do you need?

hi everyone,

I just got a new computer

i7980x - 12gb RAM - GTX 480 with MPE hack applied - P67WS Supercomputer - OCZ ssd 120gb - W7 Pro 64bit - Premiere CS5

and Magic bullet looks is still choppy!!!! I mean......what else does this plugin need to run smoothly?

Sometimes i get good performance if i reduce the playback quality to 1/2 or 1/4 and even so it becomes slugish after a couple of clips
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Old August 4th, 2010, 09:06 AM   #2
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Well, Magic Bullet stuff is actually Open GL accelerated, not CUDA....yet, anyway.

I don't really have extensive knowledge of all the nuanced differences between all these cards, but I might start by checking Red Giant's Open GL system requirements and see if the version on your display card jives?

Otherwise, does anyone know if the GTX cards have different Open GL capabilities than Quadros? I know many of the GeForce cards spec out like fire-breathing monsters, but it seems like there might be some "fine print" somewhere...

To be fair, I have a Quadro 4800 and Colorista 2 and it does not seem like it's as fast with Open GL as the CUDA-enabled effects are... but then Colorista and Looks are doing some pretty heavy lifting...
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Old August 4th, 2010, 12:11 PM   #3
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MBL is not a supported plugin.
It will give the red line in the timeline and for realtime playback it needs to be rendered first.
Extra info bottom of the page.
Red Giant Software: Magic Bullet Looks 1.4 - Plugin Compatibility
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Old August 4th, 2010, 12:22 PM   #4
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Well...yes, it's always given you a red line.

However, when i run it on a system with a serious display card like a Quadro card, it will still often play back and preview.

The thing about the MB stuff is that it needs to access Open GL to accelerate their previews...and if you are running other processss on the timeline that are using CUDA acceleration, you're 'time sharing' the display card, flipping back and forth...

If there ARE a lot of CUDA processes happening on your timeline, I wonder if switching off 'Open GL acceleration' might actually help somewhat? It would be dependent on the system, the footage, the effects present, the display card, etc, etc etc...
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