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December 21st, 2012, 12:16 AM | #1 |
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Is the Nvidia GTX 680 approved yet?
Is the GTX 680 approved by Adobe for CUDA and Mercury Playback? I thought I heard it would be soon
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December 21st, 2012, 03:06 AM | #2 |
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Re: Is the Nvidia GTX 680 approved yet?
For Premiere Pro CS6.03, yes the GTX 680 is supported.
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/Roger |
December 21st, 2012, 07:29 AM | #3 |
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Re: Is the Nvidia GTX 680 approved yet?
I have CS5. the GTX 680 backward compatible?
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December 21st, 2012, 09:26 AM | #4 |
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Re: Is the Nvidia GTX 680 approved yet?
Hi Art,
Go into the Adobe folder and find the "cuda_supported_cards.txt" file and add your card to the list and save then Premiere will use it. For more detailed info do a web search for "studio 1 hack" Thanks
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December 21st, 2012, 09:33 AM | #5 |
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Re: Is the Nvidia GTX 680 approved yet?
heres how to do it;
open Notepad as Administrator select file open browse to Program Files\Adobe\Adobe Premiere Pro CS5 select the cuda supported cards text file click open you will see a list of supported cards simply add GeForce GTX 680 to the end of the list enter it the same as here it's case sensitive. save and exit your done!! i've done this with my own PC it works a charm
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http://www.robertcantwell.com Last edited by Rob Cantwell; December 21st, 2012 at 09:33 AM. Reason: clarity |
December 27th, 2012, 02:08 AM | #6 |
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Re: Is the Nvidia GTX 680 approved yet?
As some other posters stated, you can "hack" the cuda_supported_cards.txt file to enable this support. However, since CS5 is already in the "legacy" support phase (meaning no new updates), there is a risk that the GPU acceleration might not work properly with some newer GPUs.
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December 27th, 2012, 10:24 AM | #7 |
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Re: Is the Nvidia GTX 680 approved yet?
You actually don't have to do that "hack" at all... simply delete the text file altogether (I was told to do this directly from an Adobe representative at one of their CS6 roadshow events). Doing so will enable practically any Nvidia CUDA-enabled cards. Whether they end up working better than the software-only rendering is another story.
Also, at this past NAB the guy at the Nvidia booth begrudgingly told me that buying a 670/680 is practically as good as a $2000 Quadro card, and that no one actually cares about updating the "officially supported" card list anyway. |
December 28th, 2012, 11:11 AM | #8 |
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Re: Is the Nvidia GTX 680 approved yet?
Ok,
Thanks everyone. I bought the GTX 680 and installed it. A bit shorter than my Quado FX 4800 which could be used for keeping my car from rolling down the driveway.... I had to clear up a few other problems with my computer. 1 HD was shot. Windows registry files were corrupt and a physical SATA wire was severed that I didn't know about. With all that, my computer is working like we are dating! No problems except one I think you folks are helping me with. I haven't done the "Hack" yet because it's beautiful the way it runs right now but I don't have the option for the Mercury Playback engine. It's grayed out. Is the instruction to do the Hack will give me the Mercury Playback Option? The software is doing the job now but I don't know what will happen from here. Thanks tons! Art Windows 7 professional 64 bit Gigabyte GA EX58-UD5 i7CPU 920@2.67Ghz 2.66 Ghz Gskill Ripjaw f3-8500CL7S-4gbrl DDR3-1066 PC-8500 4gbx1 spd cl7-7-7-1 8 1.5v 24 gig ram 6x4 Nvidia EVGA Geforce GTX 680 |
December 28th, 2012, 11:17 AM | #9 |
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Re: Is the Nvidia GTX 680 approved yet?
Yikes!
Just did my first sequence render. Taking the rest of forever! Might have to go with the "Hack" after this short prodject if that's what the Mercury Engine is all about. Art |
December 28th, 2012, 11:19 PM | #10 |
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Re: Is the Nvidia GTX 680 approved yet?
Art, the "hack" is no big deal to do, it's not black magic but the effect of having the Mercury GPU available will make a world of difference in your timeline render and in some of the gpu-enabled effects. It doesn't affect output, but makes the timeline render very fast. I have a 680M on my edit laptop and never see a red bar on the timeline...after altering the txt file and restarting Premiere, be sure to go back and enable the GPU processing in the sequence setup. I think you will be glad you did.
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December 29th, 2012, 04:05 PM | #11 |
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Re: Is the Nvidia GTX 680 approved yet?
I hope to do that this week end when I get back to my desktop. A 25 minute multicam took about 2 hrs!
(Nice card tho...) Art |
December 30th, 2012, 08:45 PM | #12 |
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Re: Is the Nvidia GTX 680 approved yet?
Got my Mercury Engine back. The day is saved!
Big difference. Art |
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