Quality of current offerings in image processing pipeline. at DVinfo.net
DV Info Net

Go Back   DV Info Net > Special Interest Areas > Alternative Imaging Methods > Apertus: Open Source Cinema Project
Register FAQ Today's Posts Buyer's Guides

Reply
 
Thread Tools Search this Thread
Old September 13th, 2010, 06:31 PM   #1
Major Player
 
Join Date: Jan 2003
Location: Portland, OR
Posts: 220
Quality of current offerings in image processing pipeline.

I recently looked at some footage on the apertus pages. The city intersection footage struck me with its very visible blocks. Are there examples of just how good footage from the 353 can look? I'm a little nervous of using this as a basis for my hardware platform if the final image isn't up to par with other commercially available images at a similar price point.

I'm not a coder, so for this aspect, I'm definitely reliant on experts in this area. I'll lend my skills in physical integration and ergonomics (I have a rapid prototyping facility at my disposal).
Brandt Wilson is offline   Reply With Quote
Old September 14th, 2010, 06:31 AM   #2
Regular Crew
 
Join Date: Jan 2007
Location: Vienna, Austria
Posts: 112
If you want to browse some high quality footage from 353 go to Google Maps with Street View

Cinema relevant we have some here:
Images | Apertus Open Source Cinema

What is the "city intersection" footage?
Sebastian Pichelhofer is offline   Reply With Quote
Old September 14th, 2010, 10:51 AM   #3
Major Player
 
Join Date: Jan 2003
Location: Portland, OR
Posts: 220

Visible macroblocks in the street. Is this the only example of 353 output?
Brandt Wilson is offline   Reply With Quote
Old September 15th, 2010, 09:45 AM   #4
New Boot
 
Join Date: Jun 2010
Location: Odessa Ukraine
Posts: 20
i also noticed blocks when play with Sebastian Pichelhofers macro raw shots. first of all current 353 camera hardware cannot transfer 2k@24fps with decent compression quality, i think its just compression issue. also there can be issue in post with debayering method of raw image or it can be issue of jp4 algorithm itself.
Dmytry Shijan is offline   Reply With Quote
Old September 15th, 2010, 09:09 PM   #5
New Boot
 
Join Date: Jun 2010
Location: NSW, Australia
Posts: 9
Quote:
Originally Posted by Brandt Wilson View Post
Elphel Raw Test Footage on Vimeo

Visible macroblocks in the street. Is this the only example of 353 output?
Images and videos examples - ElphelWiki
Tom Sparks is offline   Reply With Quote
Old September 16th, 2010, 11:28 AM   #6
Regular Crew
 
Join Date: Jan 2007
Location: Vienna, Austria
Posts: 112
Quote:
Originally Posted by Brandt Wilson View Post
Elphel Raw Test Footage on Vimeo

Visible macroblocks in the street. Is this the only example of 353 output?
Thats a compressed flash video on vimeo, I would not use that for judging compression....

Quote:
Originally Posted by Dmytry Shijan View Post
i also noticed blocks when play with Sebastian Pichelhofers macro raw shots. first of all current 353 camera hardware cannot transfer 2k@24fps with decent compression quality, i think its just compression issue. also there can be issue in post with debayering method of raw image or it can be issue of jp4 algorithm itself.
Thanks Dmytry for bringing that up again, we looked into the matter sparked by your comment and narrowed the problem down to this:

The DNGs posted on the Apertus website are uncompressed so these artefacts can not be the result of compression.
When recording in JPEG mode balancing of green pixel values of the bayer pattery is done in the camera by default.

When recording in JP4 mode you get raw data though - all that balancing is un-applied, you get what sensor provides. The sensor problem is that some photoelectrons from red pixels get into green ones. And the crosstalk is different vertical and horizontal. So amount of red light changes local balance between G1 and G2. Not much, but detectable.
This then creates the maze-like effects you see when demosaicing the DNG with a debayer algorithm that strongly relies on edge detection (AHD most likely which Adobe uses in Camera Raw).

So the solution is to get the green pixel values into balance again ( maybe during the conversion from JP4 to DNG). We will start working on a fix.
Sebastian Pichelhofer is offline   Reply With Quote
Old September 16th, 2010, 11:40 PM   #7
New Boot
 
Join Date: Jun 2010
Location: Odessa Ukraine
Posts: 20
just to be sure that we all speak about same thing here is a 200% zoomed part of image with visible straight grid of square blocks on light/shadow gradient.
Dmytry Shijan is offline   Reply With Quote
Old September 18th, 2010, 03:33 PM   #8
Regular Crew
 
Join Date: Jul 2005
Posts: 96
this seems re-scale issues, have those shots been re-scaled somewhat?
Biel Bestue is offline   Reply With Quote
Old October 7th, 2010, 11:36 AM   #9
Regular Crew
 
Join Date: Jan 2007
Location: Vienna, Austria
Posts: 112
To get rid of the maze effect I just awarded a new feature bounty: DNG Conversion Image Quality | Apertus Open Source Cinema

Lets see what the image looks like after this task has been completed then we can focus on any remaining block artefact issues.
Sebastian Pichelhofer is offline   Reply
Reply

DV Info Net refers all where-to-buy and where-to-rent questions exclusively to these trusted full line dealers and rental houses...

B&H Photo Video
(866) 521-7381
New York, NY USA

Scan Computers Int. Ltd.
+44 0871-472-4747
Bolton, Lancashire UK


DV Info Net also encourages you to support local businesses and buy from an authorized dealer in your neighborhood.
  You are here: DV Info Net > Special Interest Areas > Alternative Imaging Methods > Apertus: Open Source Cinema Project


 



All times are GMT -6. The time now is 05:53 AM.


DV Info Net -- Real Names, Real People, Real Info!
1998-2024 The Digital Video Information Network