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Old March 13th, 2007, 03:55 PM   #1
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Chromakeying water with distortion?

I have a scene I want to do that involves greenscreening a person in a water tank as the water level rises and overlaying that with a background. What do I have to do to keep the distortion effects introduced by the water? I suppose I'd have to recreate this light bending with a 3D program?
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