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July 30th, 2014, 10:04 AM | #1 |
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Red Epic Footage Colors in Vegas 12
There seems to be a stark difference in color space reproduction when editing my Red Epic footage in SV12
The SV12 timeline shows the clips as dark and not as sharp in comparison to the Cine-x previews. I've attached two sample frames to explain the results. The flatter image is the Raw clip as seen in Cine-x. The yellowish contrast image is what happens on the SV12 timeline. Any ideas why this happens and how to rectify? Many thanks in advance! |
July 30th, 2014, 10:25 AM | #2 |
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Re: Red Epic Footage Colors in Vegas 12
Here are the two images side-by-side
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July 30th, 2014, 10:29 AM | #3 |
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Re: Red Epic Footage Colors in Vegas 12
Here is another frame exibiting same behaviour
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August 1st, 2014, 08:13 AM | #4 |
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Re: Red Epic Footage Colors in Vegas 12
Could it be the way your setting up your project? Check your project for 8bit, 10bit or 32bit. I'm not sure if this is right, as I don't shoot with RED, but my understanding is it's basically RAW which uses the full 32bit. I think. I'm just guessing right now.
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August 2nd, 2014, 03:26 AM | #5 |
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Re: Red Epic Footage Colors in Vegas 12
Sunny, just where are you seeing those TWO - A and B - images? Be exact with your reply.
Cheers Grazie |
August 2nd, 2014, 08:33 AM | #6 |
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Re: Red Epic Footage Colors in Vegas 12
The flatter image on the left is a frame grab from inside Redcine-X which shows the Redcolor 3 and RedGamma3 color spaces.
The image on the right is a frame grab from the Sony Vegas 12 timeline. My project is set at 32 bit. I'm assuming it may be because Sony Vegas doesn't fully support Redgamma3 and Redcolor 3 color space? |
August 2nd, 2014, 09:05 AM | #7 |
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Re: Red Epic Footage Colors in Vegas 12
Remember that with RAW files, a small difference in the RAW conversion parameters will make a visible difference in the viewing result. Each app can have slightly different defaults/settings.
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August 2nd, 2014, 09:35 AM | #8 |
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Re: Red Epic Footage Colors in Vegas 12
Thank you for the replies so far guys.
Norman, the footage looks very close (if not identical) to the Redecine-x source clip when viewing it in Adobe PP CC which supports the RedGamma3 and RedColor3 color science, so I'm assuming lack of support in Vegas is causing these results. I am currently editing in Vegas and finishing in Premiere Pro CC as a result. It just would have been nice to do everything in Vegas. |
August 3rd, 2014, 03:35 AM | #9 |
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Re: Red Epic Footage Colors in Vegas 12
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August 3rd, 2014, 03:38 AM | #10 |
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Re: Red Epic Footage Colors in Vegas 12
Another question Sunny. Are you placing that Flattened example onto the VP Timeline?
G |
August 4th, 2014, 03:05 AM | #11 |
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Re: Red Epic Footage Colors in Vegas 12
Hi Graham,
Q: Where are you viewing that VP T/L Preview? On an EXTERNAL or the INTERNAL VP Preview? The frame is from the Internal preview monitor within SV12 Q: Are you placing that Flattened example onto the VP Timeline? I am drag-dropping the .r3d file directly onto the SV12 timeline. Even after rendering and viewing the clip on multiple devices, the results are the same. It does seem it is down lack of Red color space support, as I'm not having this issue within Premier Pro CC. |
August 4th, 2014, 03:12 AM | #12 |
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Re: Red Epic Footage Colors in Vegas 12
Internal preview of Vegas unlike most of viewers not expand broadcast video levels to PC full scale for monitoring. Use external monitor and/or videoscopes or tune your video card.
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August 4th, 2014, 11:41 AM | #13 |
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Re: Red Epic Footage Colors in Vegas 12
Juris is correct. And is the reasons why I was trying to get from you just where and how you are viewing your work, without prejudging your feedback.
One of the ways to work around this is to apply the SONY LEVELS FX Preset: ComputerRGB to StudioRGB Level. It will totally depend on just where in the chain and output you ARE viewing your EXPECTED output. I have an EXTERNAL Monitor and on that I can also set the StudioRGB to ComputerRGB. Keep the SCOPES open and when you apply the Levels you can actually see the STRETCH of your work going UP towards 255 and DOWN towards 0 . I don't have ant RED nor the options to play with the 32 BIT Float. But I'd think you need to get your Levels correct first. Cheers Grazie |
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