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Here is how I believe it works:
Auto save files are created as specified in Preferences. When you normally save a file, the current file is renamed to .BAK before the new version is saved to .VEG. So, that BAK file would be your PREVIOUS save. |
main concept have actually released a standalone encoder as well, on top of that, their app Main Actor 5.1 is a great lil tool (not as good as vegas thou), which is great for use with individual clips which require effects. There are numerous particle generation media effects available, and i find it to be a great lil companin for Vegas...
cant wait for Boris!!!!! |
yes that did the trick Peter. thanks for the info.
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VidCap40 keeps crashing
I don't know if this is a Win2k issue or not, XP users seem to have fewer problems with Vegas... But, My VidCap40 utility is extremely unstable. It'll lock up without a reason, crash at the end of a capture session, or (right now) crash as soon as any tape activity starts.
I had this problem previously with 3.0. 4.0's capture utility doesn't appear to have changed much in features or function.... It certainly crashes as just as often! I do not believe my FireWire is to blame. |
Well, I have Vegas running on a Win2K system that capture works with wonderfully. I would recommend a full reinstall of Vegas if you are getting serious crashes and/or a full reinstall of Windows. Also, some cards cause more problems than others. Without more info, it is impossiple to diagnose a problem. For example, sometimes other software can cause problems. Are there any other editors installed? Particularly, anything from Pinnacle?
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There are no other editors installed. Maybe it's time to give Windows an overhaul. I could probably put Windows XP Pro CD to use now...
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I had a similar problem with Vegas. All of a sudden, it started crashing whenever I tried to capture DV video from my camcorder. I uninstalled it and reinstalled it and the problem was solved.
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Before you reinstall anything, make sure you've read Sonic Foundry's Knowledge base article on Print to tape/Capturing.
It's here |
AVI Codecs.... wierd one
okies, im using vidcap 4 to capture as raw dv...
now in the poprties of the file i see the codec being used is "miroDV2AVI" i have never heard of this?? and when i try to print to tape after, after rendering as PAL DV in vegas, it gives me error messages stating that its the "wrong codec" now i dont actualy have an issue with the codec, its just that one day i may need to print to tape and id liek the know the best way abotu doing this... with Vegas 3 i never had a problem... |
Audio Filters- applying them at the master, track, and event levels?
I'm in the midst of editing a wedding in which the audio is a bit lacking due to the rumbling air conditioning system of the church (why do they always sound 100x louder on video?!). Anyway I'm trying to tweak the audio of the vows to help improve it's clarity. I'm working with both the Noise Reduction Plug-in and the Track Compressor.
I'm using Noise reduction to cut out alot of the rumble caused by the central air in the building and am using the Track Compressor to try and get my db back that was lost inadvertantly due to running Noise reduction. Now I see you can add audio filters on three levels, the master (which affects all), track (which affects the selected track), and event (which only affects the selected event). Why is adding an audio filter on the event level automatically a "non-realtime" effect which requires rendering and applying it at the track or master levels doesn't? Conversly if anyone has any good input as to how I can go about using the various audio filters more effectively please do tell- I'm an audio newb. Thanks in advance! |
I don't think it will ever be possible to render to MPEG2 over
multiple computers. Why? Because with mpeg2 compression a new frame stores only the changes from the last frame [full frames are stored every now and then as well]. So if you have 3 computers and computer 1 renders frame 1, 4, 7 and computer 2 renders 2, 5, 8 how can it use the information from the frames rendered by computer 1? So I don't see we'll ever getting that. In theory you could use a "renderfarm" for a format that doesn't use such a compression algorithm like DV or MJPEG. But that aren't the formats that take so long to compress. The only thing that might be possible with MPEG2 is a complete rewrite of the MPEG2 encoder that sends out packets of work accross an mpeg2 client network. But that will be a lot of progamming and with very fast CPU's falling down rapidly in price I doubt this would be worth the investment. You could always get a dedicated mpeg2 encoder board. |
Keep in mind that you can change the inner color of the text,
the outer border AND the background color [which is transparent by default].... |
Usually such things are created with particles [particle effects].
Most serious 3D packages have particles and can work with them to create fire, smoke etc. As John pointed out you can also get real fire, explosions smoke and what not from companies. They are usualy shot in front of a blue screen or black background so you can mask them out or use a supplied alpha mask. Keep in mind that if you go down the route of using existing footage it might be wise to have a lamp on set that you ramp up fast in intensity [from nothing] and fast down again so shadows and highlights etc. will sort of match the fireball footage. Perhaps you need to balance the light towards red/orange/yellow a bit [depending on the footage] |
I usually add them to the track level and had never noticed that. You can also add them to busses!
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Had never noticed what- that if you add them to the event level it requires rendering? The only thing I can think of why adding audio filters at the event level requires rendering is because it's the only way to add an audio effect as a separate take. I just figured I'd ask to see if you guys had some more detailed insite.
PS Is there book/etc that I can read up about all the various audio filters and how to use them effectivly. The instruction manual doesn't cover it in the least. |
It's better to apply the audio FXs to tracks, and then sort the events so those requiring the same treatment are on the same track. You may group them to two or threee buses - which in turn may receive some FX like reverb or something. You may also want to use graphic dynamics at the bus level to control the level and maybe compress a little (or a lot).
I always compress the track(s) that contain voice or dialogue. |
About books or something - see if you can download a manual for Sound Forge. that app has most of the same Audio FXs and may cover them better in writing.
You may want to have Sound Forge itself because it's a great audio editor that cooperates beautifully with Vegas. |
I usually set DCT at 10 bits as well and use VBR encoding with
0-5000-8000 (min-avg-max). My previous encode were with CCE though. Haven't done a lot of encoding in the last year or so. |
Effects Packages Interest
I have created afew hundred effects routines using Vegas effects chains.
from colour correction and white balance compensations to picture in picture animations all the way thru to pencil sketch(similar but better than the canopus sketch) , chroma warps and quite aew other funky little things like ye old film getting stuck and flipping, like when a film reel comes to an end kinda thing.... There are also Project file templates for Dlby Digital routines as well as encoding presets to suit certain lengths and qualities within DVD's Im just curious as to how many people would find these useful, basically i would like to include paid training and online tutorials within the studio. Does anyone do this already? BTW, th pencil sketch is ALOT better than the canopus offering!! and its not evena pencil sketch!! |
See vegas in Vegas!
WEVA News Bulletin
Sony Buys Sonic; Giant Display Set for WEVA EXPO Sony Pictures Digital has concluded its acquisition of Sonic Foundry, Inc., and Sony now plans to unveil a new giant, combined display of digital video production tools for professional videographers at WEVA EXPO 2003. Vegas, Sonic Foundry's nonlinear editing program with HD, uncompressed video and 5.1 audio capabilities, will have a significant hands-on display presence at WEVA EXPO 2003, in the Sony booth. According to Sony Electronics' Craig Yanagi, Senior Manager, Corporate Marketing, Business Solutions and Systems Company, Sony will have the largest sponsor's exhibitor booth at WEVA EXPO 2003, which will be held August 25-28, 2003 at Bally's Las Vegas (early-bird discount registration expires August 11; see www.weva.com for program and registration information). The Sony exhibit will feature not only hands-on Vegas workstations, but also professional video acquisition and editing solutions; DVD creation and burning products; external storage and project back-up devices such as GigaVault and RoughCut; an extensive professional audio display; and participation from other companies such as Apple and Adobe. Sony will also conduct special technical sessions on professional audio applications for videographers on the WEVA EXPO 2003 trade show floor. Other technical and system-specific training seminars will be presented at WEVA EXPO 2003 by Apple, JVC, Avid, and Discreet. For the complete list of over 60 cutting-edge seminars, and exhibits for professional wedding and event videographers at the 13th Annual WEVA EXPO see www.weva.com. |
You either have or have had a Miro board installed. What this
software did was replace the Microsoft DV driver with their own. Therefor it is being listed as their codec. Under Options -> Preferences -> General is an option titled 'Ignore third party DV codecs' which is on by default. Try disabling it and see if that helps. |
ive never installed any boards mate, I havent had anything like that..
strange... |
We are always interested in anything interesting--Why dont you post a .veg or two somewhere---(Sundance is a good place) and let us take a look at it and tell you what we think----
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Hardware for Vegas
I was wondering if anyone knows how much of a speed upgrade an Intel Pentium 4 2.4 ghz would be over an Athlon 1.7.
What kind of system do you need to really approach real time with Vegas if it involves rendering such as cropping, brightness adjusting, etc. Thanks for any input. |
Are you sure you never had any miro devices? They also make
graphics boards I think. Perhaps a friend brought a device along sometime? Did my suggestion help you? |
You will get quicker rendering times but you will NOT get real time rendering with the effects you mentioned. To give you an idea, I have a routine project that is 1 hour long. After adding titles and other edits, the normal render time (under print to tape) is about 1 hour on a PIII 750 MHz. (But you have to note that maybe only 5 to 10 minutes of the total is affected.) That same project on my PIV 2.8 GHz laptop will render in about 15 minutes.
However, other factors are involved as well - such as hard drive speed. The laptop is 5400 while the desktop is 7200. If I go to File - Render As, they both perform about the same. This is because in all the "unchanged" sections, the desktop can copy the file much faster than the laptop due to the faster drive speed. So, it is hard to say "how much" faster you would be. |
If you mean to compare a Pentium 2.4Ghz to an Athlon 2100 (which runs at 1.7Ghz) then the Pentium 2.4 wins, but not really by so much as to invest in an entire upgrade.
http://www.tomshardware.com/cpu/20020506/p4b-10.html If by Athlon 1.7 you actually mean 1700 which runs around 1.5Ghz, well there would be an even greater advantage with the Pentium, but again, you would be better off going after the higher numbered Pentiums to really get an obvious performance boost. If you're going to spend money, make it worthwhile! Or, wait some more time for the AMD Opterons to become readily available. If you have the bank... |
no unfortunately, im using a hercules Radeon Pro 128,b GFX card, but thats abotu it...
noone touches this machine theyre al too paranoid.. LOL |
There is also a difference in the DDR memory chipsets used with the Athlon. The nVidia nForce2 chipset is one of the reaons the Athlon is keeping up with Pentium even with the former's lower clock speeds. The nVidia memory controller has a lot of logic to help increase memory bandwidth. Also, it's quite easy to overclock the AMD processor and nForce2 from the BIOS. Pretty cool.
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Another Sound Bug
I found another rendering bug in Vegas, this one very problematic. Sometimes during 5-channel rendering of wave files from surround sound projects, at the beginning of where an audio clip starts, one of the channels will have a pop. It seems to be totally random, and rare, but definitely more common with a larger, complex project with lots of clips.
Might this be fixed in the 4.0d update? Does anyone else know of this bug? |
I've not encountered this.... What kind of WAV files are you using?
Are you mixing different formats etc.? |
They're stereo wave files mainly, though some mono, and I may be mixing different sampling rates, but they're all 16-bit. Still, none of that should be an issue.
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I shot with the giudes on my XL1s and then set my Vegas template to 16 X 9 cropped but the image never cropped! What am I doing wrong?
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Speeding up footage past 300%
Is there a way to do this? Also is there a way to do reverse motion faster than -100%?
I know you could technically render the footage at 300% and speed up the rendered footage, but that's a pain. I finally got used to Vegas, and man is it miles ahead of Premiere in performance and stability. |
Yes there is. First of all, as you mentioned, you could render the -100% and re-add the newly rendered section to the timeline and speed it up. Alternately, after applying the reverse velocity at -100%, hold down the CTRL key and resize the clip smaller. By holding the CTRL key you change the speed of the clip. By doing this, you can get up to -400% total.
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Thanks, that's exactly what I needed.
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peter, it could be from the audio driver, as i used to have similar popping issues untili installed a driver update for my soundcard.
also what version of directx are you running? and before you install anythign check that your latency settings on your soundcard (if ur using ASIO) arent set too low.. usually 15 to 20ms is ok for video |
Would the audio driver affect the rendering? This is not simply a playback issue - the rendered wave file actually contains the pops.
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DV output in progressive mode question.
I'm not 100% positive but I usually just left the field order alone, but on a whim, I changed it to progressive mode and I think I have found a much better overall picture. Could this be accurate?
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ahh well now thats a totally different story.. it wont affect the final render unless the source file contains these pops...
have you gone into the wave in soundforge at all?? What soundcard are you using? I would suggest you go into the wave on the timeline and insert a really short fade in.... it could be vegas sw driver hardware compatibility plugin issue as it converts the format for playback and render. does it only happen with this one particular project? If it uses various bitrate audio files, Vegas is doing ALOT of work as it converts them realtime to conform to your project settings |
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