View Full Version : Vegas Video discussions from 2006 (Q1Q2)
Edward Troxel March 15th, 2006, 10:38 AM Virtually everything you learn should be directly applicable to the full version - except in the full version you'll have MORE options. Some things will be different (i.e. there's no "make movie" button in the full version - you have to render using the desired settings and there's no "Show me how" button).
Mark Kubat March 15th, 2006, 10:57 AM Hi folks!
Just reporting that since I've upgraded to 6d, I try to open up quicktime movs and I get an error that Sony Quicktime plugin doesn't THINK my quicktime is properly installed.
I shut down vegas, play around in Quicktime, then come back to Vegas and suddenly it takes - I have to restart vegas though. Thought that was it - a one-time thing - but happened again when I re-started vegas later in the day...
Same thing - had to stop vegas, fiddle ie. play some quicktime mov's or whatever - then re-start vegas and suddenly all was fine.
Anyone else having wonky 6d behavior with Quicktime?
Is there some tweak I can make to sony plugins directory so it will see my quicktime "better?"
thanks
Derek Miner March 15th, 2006, 12:42 PM Thanks for the info. We decided to buy Connect HD. The producer had been using the trial version a couple weeks ago and it has expired. Our purchased install won't work yet (keeps saying our key has expired), but we have a support ticket in for that.
We are in the process of setting up our workflow, and I wondered if there is a difference in choosing 23.97 versus 24 for the edit. I thought I read in some threads here that there isn't a difference. My first instinct was to go 23.97.
Edit: Just to clarify, the majority of our footage is shot. It will all be HDV-HD24P from a JVC GY-HD100. Now we are just deciding the best ways to work with it in Vegas.
William Barber March 15th, 2006, 01:23 PM Hi,
I was editing with very fast cuts and all seemed well until I rendered it and watched the finished video. It seems that the audio and video were getting out of sync for those parts. Anyone else have this problem?
Thanks,
Will
Edward Troxel March 15th, 2006, 01:59 PM Is it possible that, because of the fast cuts, you were dragging the events out of sync?
Are you on Vegas 6 and is it giving the pink "out of sync" indicators?
If it's in sync on the timeline, the rendered output should be as well.
Seth Bloombaum March 15th, 2006, 03:18 PM On general principles, the first thing I'd try is a reinstall of QT.
William Barber March 15th, 2006, 07:39 PM Is it possible that, because of the fast cuts, you were dragging the events out of sync?
Are you on Vegas 6 and is it giving the pink "out of sync" indicators?
If it's in sync on the timeline, the rendered output should be as well.
Yes I am on Vegas 6.0d and everything looks fine. I have also noticed that even though I made the render loop fit the whole video, it sometimes misses the first few frames or the last few frames so I have been making the render loop region larger than it needs to be to ensure I'm not missing anything.
Patrick King March 15th, 2006, 07:50 PM William,
Were you editing MPEG2 by chance?
Shawn Redford March 15th, 2006, 07:56 PM If I am using Gearshift and adding photos sized for HDV (1440x1080 with PAR-1.333) while working with SD proxy media, do I need to do anything special with the photos (like make a proxy version of those - does Gearshift even have the ability to make a proxy for photos?), or should I just add photos during the edit and not worry about it? I just got to thinking about how the proxy files would intermingle with photos for HDV and am just wondering what is the typical workflow. Thanks, Shawn
Brian Kennedy March 15th, 2006, 09:51 PM I, too, am guessing at what you are trying to do based on your description, but if I'm guessing correctly, you are using Vegas 5 and want to put a sequence in front of multiple video and audio tracks that are already carefully aligned -- and if you just put the new sequence on just one of the video tracks, the other clips on that track might all scoot over, but the other video tracks and audio tracks remain in place rather than moving with it.
If that's the case, you might try selecting all audio and video clips you want to stay together and pressing "G" to group them. Then moving one moves them all together and they'll always stay in sych (as long as "ignore event grouping" isn't turned on). Unfortunately, Vegas 5 doesn't have project nesting that Patrick describes.
When selecting lots of events like this, I prefer using the selection tool and just drawing a box around everything I want to select (press "D" twice from the regular edit tool to get the selection tool, then twice again to get back to the regular edit tool).
Dale Paterson March 15th, 2006, 11:10 PM Thanks Edward,
I knew that there was an easier way!
Regards,
Dale.
William Barber March 15th, 2006, 11:54 PM William,
Were you editing MPEG2 by chance?
no I was editing .avi that I had captured from my cam.
Gregory Doi March 16th, 2006, 01:15 AM K i have a weird problem that i just cant figure out. I hope that i can make this make sense.
I have both a Vegas 6 system and FCP system that i use for editing.
Now the problem is that when i play back video on the Vegas system, the levels are great on the waveform and vector. They look the same on both FCP and Vegas6 virtual scopes. However, everything that gets cut on FCP looks perfect during broadcast but everything that was cut in Vegas looks underexposed. I cant figure it out.
Same decks, preview monitor, etc ar ebeing used. but they both look different.
Someone know what im talking about?
Zdravko Jancevski March 16th, 2006, 01:22 AM What is the highest video bitrate I can use in Vegas for render the project.
In TMPGEnc highest video bitrate is 8000 Mbits/sec. Higher valye I can't set.
Another question? 1 hour of video (720x576), audio 224 Mbits/sec and 8000 Mbits/sec video bitrate when render in Vegas takes about 2.5 Gb, but when the same project I frameserver to TMPGEnc and using same parameters for rendering, the final MPEG file is about 3.2 Gb. So what is the point, why bigger MPEG file when rendering with TMPGEnc.That meas higher quality or something else? If it's not, why most of video professionals prefers using TMPGEnc for best encoding even using frameserver in Vegas or Adobe Premiere as well.
Regards.
Graham Bernard March 16th, 2006, 01:48 AM I can stretch the event (to a point) but no matter what you enter in the length field it does not seem to make a difference. What am I doing wrong?
Regards,
Dale.
Dale, this is a 2-stage approach:
1/- Enter in your preferred length ( my default is at present 9;29 ) into the box. For me 9;29 up to 40 seconds. Press Enter.
2/- Now S t r e t c h the clip until you get a "notch" on the top edge of the Gen Media. That would now be for me the new length - 40 seconds.
Are you thinking that automatically when you type-in/enter the new length it should "grow" or "shrink" accordingly? Nice idea! But in what direction should it grow/shrink? From the cursor right or left? Or centre around the cursor? Guess it would be do-able, but I've got used to making these "hands-on" decisions and allow Vegas to get real busy with the more complex maths! That's if this is what you were implying
I just tested a typed-in/entered value of 1 hour! Stretched it and the notch came up on the hour.
Grazie
Dale Paterson March 16th, 2006, 03:06 AM Thanks a lot for that information.
That length thing has plagued me for years and the documentation on its function does not quite explain it i.e. that is exactly what I thought - enter a value and it would make the event exactly that length which you could then position along the timeline as desired.
Anyway - now I know!
Regards,
Dale.
Dale Paterson March 16th, 2006, 03:13 AM Sorry, I forgot to say thanks to Edward.
I did it and it works perfectly - very smart!
The only problem is that I am not just displaying a 'static' Lower Third (learning all the time) but rather a texture loop created with MainVision and it means that I either have to generate a texture loop the same length of the clip or create a 10 second loop and repeat it for the length of the clip.
Needless to say all of this increases render time in leaps and bounds - but - it works perfectly and looks great.
Thanks.
Dale.
Patrick King March 16th, 2006, 06:03 AM On this topic Edward, I've been meaning to ask how you wrote Excalibur Meida Generator objects and got them to show up in the Media Generator tab under the Text window. I use those Excalibur shortcuts to add text but wish you would also write a few Lower Thirds for quick insertion. Would it be possible to enter a completely new Media Generator object titled Lower Thirds and then create objects in that tabs window. Did you do this by scripting or was this real coding?
Thanks!
Brandon Wood March 16th, 2006, 07:55 AM Thanks Brian,
You hit on exactly what I was trying to do. Thanks a million!
Douglas Spotted Eagle March 16th, 2006, 08:34 AM Greg,
It might be that you're needing to apply the broadcast filter? Or maybe you are but shouldn't? Or, convert studio RGB to computer RGB?
Greg Boston March 16th, 2006, 08:38 AM It's my understanding that PC and Mac have different gamma settings. Could this have anything to do with it?
-gb-
Douglas Spotted Eagle March 16th, 2006, 08:53 AM It's true, they do, but he should be able to match them using one of the aforementioned methods, if that's the goal.
John Rofrano March 16th, 2006, 09:07 AM I would leave the photos as they are. Vegas does a great job of previewing photos from various sizes. I’m not sure how making DV proxies of photos would help your workflow. It sounds like it’s not really necessary to me.
~jr
Robert M Wright March 16th, 2006, 09:47 AM To be DVD compliant, the combined bitrate, for video and audio, must be under 10mbps.
DJ Kinney March 16th, 2006, 12:25 PM How long is the trail? May I suggest that there is a motion blur envelope on the bus....even video supersampling can cause this, I think. Kill envelopes on your bus track.
If the trail is just short, then you're probably just seeing badly deinterlaced motion - the combination of the interlace "comb" will give you a ghost trailing the motion. But it'd only be a small one, so I am gonna go with the motion blur envelope.
DJ
Gregory Doi March 16th, 2006, 03:26 PM Thanks Spot.
I think that helped me get on the right path to fixing the problem. What would be a good preset for the broadcast filter? currently its setup like this.
Luma 0-100
Chroma 100
Composite -33-133
7.5 setup unchecked
studio RGB checked
on the waveform i should leave the 7.5 unchecked as well as the studio RGB?
Shawn Redford March 16th, 2006, 05:24 PM Thanks John - very helpful. :)
David Ellis March 16th, 2006, 10:22 PM I got Sony Vegas movie studio platinum as a gift and it's pretty darn complicated. Does anyone know of any training videos that is for beginners? Thank you and GOD bless!
David Ellis
Douglas Spotted Eagle March 16th, 2006, 11:38 PM VASST has a new training DVD available on Vegas Movie Studio, and there is also a book on the application as well.
This forum is a great training resource of coure, too.
http://www.vasst.com is where you'll find the VMS DVD
Randy Stewart March 17th, 2006, 12:07 AM I got a sneak peak at the new VASST Absolute Vegas training DVDs. WOW! Much more comprehensive than anything I've seen so far for Vegas training and the instructors are the allstars in the Vegas community. DVDs cover just about every Vegas and DVDA topic and come with lots of extras. Vegas Movie Studio is covered too. These are going to be a big hit with the community. Should be available soon.
Randy
Steven Davis March 17th, 2006, 05:41 AM I have been attempting to create a .mov file. I've done two successfully, part 1 and part 3 of my demo save as .mov files fine, but when I put all part 1, part 2 and part 3 together and render to a .mov, I get an error saying that Vegas was unable to render or create the 'master.mov' file. When I closed the project after I closed the error, I got this-----------------------------------
Sony Vegas 6.0
Version 6.0c (Build 153)
Exception 0xC0000005 (access violation) READ:0x5C69736E IP:0x5C69736E
In Module 'vegas60.exe' at Address 0x0 + 0x5C69736E
Thread: GUI ID=0x650 Stack=0x12D000-0x130000
Registers:
EAX=2cbb6f70 CS=001b EIP=5c69736e EFLGS=00010202
EBX=28e06008 SS=0023 ESP=0012d0b0 EBP=303453d4
ECX=7c80fecf DS=0023 ESI=3776d788 FS=003b
EDX=375e5f70 ES=0023 EDI=00000000 GS=0000
Bytes at CS:EIP:
5C69736E: .. .. .. .. .. .. .. .. ........
5C697376: .. .. .. .. .. .. .. .. ........
Stack Dump:
0012D0B0: 006D507C 00400000 + 2D507C (vegas60.exe)
0012D0B4: 2CBB6F70 2C9B0000 + 206F70
0012D0B8: 3776D788 37510000 + 25D788
0012D0BC: 006D6D48 00400000 + 2D6D48 (vegas60.exe)
0012D0C0: 28E06008 28C70000 + 196008
0012D0C4: 006D2B44 00400000 + 2D2B44 (vegas60.exe)
0012D0C8: 00000001
0012D0CC: 006DD366 00400000 + 2DD366 (vegas60.exe)
0012D0D0: 3776D788 37510000 + 25D788
0012D0D4: 24CCEAF0 24BC0000 + 10EAF0
0012D0D8: 00000000
0012D0DC: 28E06008 28C70000 + 196008
0012D0E0: 006D850F 00400000 + 2D850F (vegas60.exe)
0012D0E4: 24CCEAF0 24BC0000 + 10EAF0
0012D0E8: 303453D4 30120000 + 2253D4
0012D0EC: 3033A288 30120000 + 21A288
> 0012D0FC: 006D8702 00400000 + 2D8702 (vegas60.exe)
- - -
0012FFF0: 00000000
0012FFF4: 00000000
0012FFF8: 0088CD0C 00400000 + 48CD0C (vegas60.exe)
0012FFFC: 00000000
A follow up, I figured it might be part 2 which might be crashing the project, so I rendered it into a .mov. It finished fine. One not about my project, I do have a couple of layers of veg files. I can't imagine thier being a limit on how many veg file levels you can have.
I have sent this to sony, I just figured I'd give the forum a shot in case someone else has had that issue.
Dale Paterson March 17th, 2006, 06:14 AM I just had another look at this issue and at the Dolby website.
Thanks for the link but I am actually trying to find out about Vegas specifics not Dolby in general.
My points are:
1) Your original audio track(s) - would normally be normalized to -3 dB. Must this still be done or should they be normalized to 0 dB because in points 2 and 3 below they are attenuated by -3 dB or -6 dB depending upon the answers to points 2 and 3?
2) The type of Surround Panner that you use - you are aware of the different options. What is confusing me - if you use the Balance (-3 dB Center) for example is the sound at the 'theoretical' or 'virtual' center attenuated by -6 dB i.e. -3 dB from first point above + another -3dB from panner = -6 dB or is it still -3 dB? Should you always use Add Channels (0 dB Center) because when rendering the center channel is the attenuated by -3 dB as in point 3 below? Is that how it works?
And then still more:
3) When rendering with CML and SML set to -3 dB is the center mix level then -9 dB i.e. -3 dB + -3 dB + render setting of -3 dB or will it still be just -3 dB?
In other words are all of these options independant of each other or are they combined and the sum of all of them taken into account when creating the final output?
Something else that has confused me somewhat:
Is creating a .AC3 file (5 mono tracks + 1 LFE in one file) from within Vegas and importing into DVDA the same as creating 6 x mono tracks from within Vegas and importing the 6 mono tracks into DVDA? I'm not sure but I think that this may be a stupid question because by importing 6 different mono tracks into DVDA is DVDA not going to see each of those tracks as an additional audio track for selection by the viewer (like having PCM Stereo, AC3 Stereo, and 5.1 Surround on the same DVD)? Just need to be sure of my logic here!
Regards,
Dale.
Douglas Spotted Eagle March 17th, 2006, 08:28 AM First, I'd recommend upgrading to 6d.
Second, there are a variety of issues, it could be you've got something in one of your veg files that's hanging, and causing the render to fail. As for the number of veg files, there are rumors that there is a limit, but I've not experienced that and so can't agree with the rumors that there is a limit.
Heat is another issue, MPEG and some formats contained in QT will generate a lot of CPU horsepower and heat. Be sure over heating isn't your issue.
Emre Safak March 17th, 2006, 08:31 AM Is creating a .AC3 file (5 mono tracks + 1 LFE in one file) from within Vegas and importing into DVDA the same as creating 6 x mono tracks from within Vegas and importing the 6 mono tracks into DVDA? I'm not sure but I think that this may be a stupid question because by importing 6 different mono tracks into DVDA is DVDA not going to see each of those tracks as an additional audio track for selection by the viewer (like having PCM Stereo, AC3 Stereo, and 5.1 Surround on the same DVD)? Just need to be sure of my logic here!
No, it is not the same. If you use the WAV files created by Vegas in DVDA, you will have a PCM soundtrack. If you use the AC3 file instead, you will have a Dolby Digital soundtrack. The purpose of having the option of creating separate PCM tracks in Vegas is to be able to use a different encoder, such as for creating DTS files.
Douglas Spotted Eagle March 17th, 2006, 08:42 AM 1) Your original audio track(s) - would normally be normalized to -3 dB. Must this still be done or should they be normalized to 0 dB because in points 2 and 3 below they are attenuated by -3 dB or -6 dB depending upon the answers to points 2 and 3?
I don't normalize very often, and it's not necessary to do so if you recorded correctly, so not sure why you're bringing normalize into the workflow.
2) The type of Surround Panner that you use - you are aware of the different options. What is confusing me - if you use the Balance (-3 dB Center) for example is the sound at the 'theoretical' or 'virtual' center attenuated by -6 dB i.e. -3 dB from first point above + another -3dB from panner = -6 dB or is it still -3 dB? Should you always use Add Channels (0 dB Center) because when rendering the center channel is the attenuated by -3 dB as in point 3 below? Is that how it works?
No, it's not quite that way. The bottom line is what you hear is what you get. Do you want all your channels to "start" at -3dB and in the center? Center is an actual speaker, and nothing should be in the center channel except main dialog.
And then still more:
3) When rendering with CML and SML set to -3 dB is the center mix level then -9 dB i.e. -3 dB + -3 dB + render setting of -3 dB or will it still be just -3 dB?
What you hear is what you get. Have you attempted or practiced any surround at all? Mixing by numbers is like painting by numbers.
In other words are all of these options independant of each other or are they combined and the sum of all of them taken into account when creating the final output?
Both. It depends on the positioning of the sound and the amount of power applied to it at a given position.
Something else that has confused me somewhat:
Is creating a .AC3 file (5 mono tracks + 1 LFE in one file) from within Vegas and importing into DVDA the same as creating 6 x mono tracks from within Vegas and importing the 6 mono tracks into DVDA? I'm not sure but I think that this may be a stupid question because by importing 6 different mono tracks into DVDA is DVDA not going to see each of those tracks as an additional audio track for selection by the viewer (like having PCM Stereo, AC3 Stereo, and 5.1 Surround on the same DVD)? Just need to be sure of my logic here!
Regards,
Dale.
DVDA doesn't see them as 6 mono files. It sees them as one file, 6 channels, packaged with headers and routing information along with normalizing information. Why on earth would you have PCM stereo AND AC3 stereo? Average viewers won't know the difference. If you're putting PCM on the DVD for a band's music that's one thing. But offering an entire program in both is not beneficial to anyone and uses unnecessary bits. And yes, you can have a surround version and a stereo version on the same disc, referencing the same video file. DVDA sees both the stereo file and the 6 channel file as a single file. That's part of what AC3 encoding does, it muxes the 6 to one file that makes sense to DVDA and the DVD player/decoder.
Set up a surround system. Play with it. Make yourself ill with it, learn the techniques through practice and then ask the questions. Read Jeff Fishers book on surround or Tom Holman's book on surround. Vegas manages surround the way Dolby requires it to. Dolby governs what the encoder can and can't do. Which is why it's beneficial to understand Dolby's parameters and limitations
Steven Davis March 17th, 2006, 08:55 AM Thanks Doug
I was doing some googling and didn't find a solid consistent issue, the project is heavy on graphics, you can see part one of it on my homepage droptodesign.com, the second part is like bradybunch window display of video, the project has mpeg video as well as raw video and nested veges, so I might have to redo a lot of it to lighten the load so to speak.
I just thought it was odd that the mpeg2 would render, but the .mov is crashing. I do thank you for your help. This thing is only 6 minutes long but takes more than 3 hours of rendering before crashing. I'll try and watch it to see where it crashes.
Steven Davis March 17th, 2006, 09:01 AM it could be you've got something in one of your veg files that's hanging, and causing the render to fail.
Hey Doug, would it be worth rendering each part from the master layout? i.e. selecting it, Or do you think I would get the same result (which is successful) of rendering each individual veg from it's own layout.
I did like your input about the heat, i'll watch that too.
Dale Paterson March 17th, 2006, 11:35 AM Thanks for the in-depth reply.
Have I tried any surround mixing at all - yes and no.
Yes - with stereo as it comes from the camera - I always put PCM Stereo, AC3 Stereo, and 5.1 Surround on a DVD (PCM Stereo because I have come across one or two players and cheap surround systems that for some or the other reason either would not play the AC3 streams or sounded lousy unless PCM Stereo was selected - although this is by no means the norm). Doing it this way though is by no means creative or an art - which is what I am trying to learn now.
No - not with individual mics for each channel, mixer, etc. etc. and still waiting for my 6 (should have been 5) mics!
And I AWLAYS normalize my tracks - just to be sure that an entire compilation has the same levels - not because they were badly recorded - as a matter of fact they are always pretty close to -3 dB the way I do things - just doing it to be sure.
Dale.
Zdravko Jancevski March 17th, 2006, 03:08 PM How can I setup what codec to use when I capture video from my DV camera.
First I have instal Panasonic DV codec and when I was capture with "Scenaalyzer live", video was captured with this codec. Then I've install Canopus HQ codec but still Scenaalyzer was capture with Panasonic DV codec. Last day I was install Cedocida DV codec and now all captured material are with this codec.When I try to open DV AVI files captured with this codec TMPGEnc don't recognise this codec (black screen). I wonder, how I can manage which codec I want to use when I capture the video. In these capturing programs that I've tryed there is no option to choose which video codec to use like program for analog capturing.
Which of these three codec is best for capturing.Maybe some other codec I should use for best video quality.
Regards.
Frank Grygier March 17th, 2006, 03:13 PM Hello Douglas,
I would like to get the "Absolute Training series for Sony Vegas" and use VMS Platinum until I upgrade to the full version of Vegas.
Will VMS Platinum hold up?
Thanks,
Frank
Edward Troxel March 17th, 2006, 03:33 PM No "codec" is actually used during capture. Think of it as a file transfer from the camera to the hard drive. Codecs come into play when you start playing and editing the files.
Stephen Finton March 17th, 2006, 04:29 PM I'm an old Mediastudio fella. But I've grown weary of their fascination with bugs. I can't build a system that satisfies their strict requirements and my current editor even bought a premade system to see if it would make any difference, to no avail. Still having problems.
Never had problems with our cameras, though. Always bought Sony. I figure this to be a sign.
Vegas, here we come!
Douglas Spotted Eagle March 17th, 2006, 04:46 PM Yep, it'll hold up just fine. Everything you learn for VMS is applicable to the full version, only there are a few things the full version makes easier. For instance, the full version offers a one-button/one image color pass, where the VMS version requires we do it "the old" way, which is one additional step. But overall, 100% of the tools, techniques, and workflows are applicable.
Randy Stewart March 17th, 2006, 04:48 PM You'll never look back ;-). Been there. Vegas is so much more stable and feature rich.
Happy editing,
Randy
Glenn Chan March 17th, 2006, 05:40 PM The simple answer:
A- Capture the same footage into both programs, apply some effect like flip (or broadcast safe in another test), master the footage onto two tapes.
Capture both tapes into one editing system and see if the video levels are different.
If the video levels between both programs are the same, this indicates that the video levels are just being displayed with different brightness.
Or feed the same footage from both systems into your preview monitor (i.e. one via S-video, the other via composite). The video levels should match.
B- If quality control is critical, then get an external hardware waveform monitor + vectorscope. Make sure the input type matches your deck. A hardware waveform monitor + vectorscope will be the most accurate, as it is not prone to setup error or confusion. The waveform monitor + vectorscope in FCP and Vegas are both wacky and can be setup improperly.
---
The Vegas Video scopes settings:
This stuff is more confusing that it should be.
Studio RGB: Check this box if using a codec that operates in studioRGB color space. If using the default codec (vegas DV codec), then check this.
7.5 IRE setup: Your preference.
If this is checked, proper digital black level will be at "7.5".
If unchecked, proper digital black level will be at "0". This will affect the composite display in the waveform display, and how the chroma levels are displayed in the vectorscope. For consistency with FCP, you can uncheck this setting.
2- The confusing logic behind's Vegas' video scopes settings is this:
The scopes are designed to emulate a traditional analog hardware waveform monitor + vectorscope.
When converting from digital (i.e. DV) to analog, one of two things can happen:
A- Proper digital black level (Y'=16) goes to 7.5 IRE. This is the way things should be done for NTSC (everywhere except for Japan, and for PAL).
B- Proper digital black level (Y'=16) goes to 0.0 IRE. The majority of DV equipment does this.
Most North American NTSC equipment expects setup at 7.5 IRE, so this is wrong.
Vegas can be set to emulate either scenario.
3- In an all digital workflow, this stuff doesn't matter too much. As long as you maintain proper digital levels, you are good. Since you never convert digital-->analog, whether your equipment does 7.5 or 0.0 IRE doesn't matter.
To make sure your digital levels are correct, take a look at the Vegas Video scopes setting.
There are four possible combinations of settings- this affects where proper digital level should be on the waveform display.
Studio RGB: This setting needs to match the particular codec you will be using. For DVD (via DVD architect, or mainconcept MPEG2 encode straight out of Vegas) and DV (with the SONY DV codec), the right setting is studioRGB checked.
7.5 IRE setup: Once the setting above is set properly, this setting determines where proper digital black level will show up. If this setting is checked, your shadows should kiss 7.5 on the waveform display.
If the setting is unchecked, your shadows should kiss 0 on the waveform display.
Vegas is fairly twisted because there are 4 different possible combinations, and it never tells you what the current settings are (until you look in the settings).
Dean Orewiler March 17th, 2006, 05:50 PM I want to get this software: Vegas 6 + DVD Upgrade from Vegas 5 and DVD Architect 2 , but do I need to have the Vegas 5 before I can get the Vegas 6??? If so, I may go with the Vegas Movie Maker ($100) compared to the expensive version. My question is does Vegas Movie Maker convert 4:6 to 16:9 when I use my guides with my XL1S?? Also, does it have the 24p conversion??
Thanks for any info.
Dean
Joel Bradley March 17th, 2006, 08:38 PM is there anyway to change the DV footage from a sony handycam to look more professional? with a video effect.
stupid question cause its probably impossible.
like how film companys like dimension take old kung fu movies, and make them look 1000 x's better then the chinese version. they must use some kind of filter
Edward Troxel March 17th, 2006, 08:46 PM Welcome to Vegas. Don't be afraid to ask questions.
Peter Wright March 17th, 2006, 09:00 PM (also posted on Sony Forum)
As has been noted previously, when capturing HDV with the internal capture app in Vegas, Time Code on the captured clip always starts from Zero, no matter where in the tape you start. This means that unless the whole tape is captured from the beginning, the time code in the clip in Vegas does not match the original camera T/C.
BUT,
I've just done a capture starting mid-tape (using Z1 camera), and although afterwards the captured T/C did start at Zero as described above, I noticed that during capture, the actual Camera TimeCode was being accurately displayed in the Internal Capture window, bottom right hand corner, the left of the two time code read outs.
This means that Vegas IS indeed able to read the correct time code when starting mid-tape, but for some reason it doesn't transfer it to the clip thumbnails, as it does with DV.
I hope this can be sorted in the next update.
Don Donatello March 17th, 2006, 09:39 PM different Vegas versions comapred
http://www.sonymediasoftware.com/products/showproduct.asp?PID=977&FeatureID=8357
upgrade link
http://www.sonymediasoftware.com/shopping/category.asp?id=111
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